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Welcome to StarFox-Online! Our goal is to provide accurate information about Nintendo's Star Fox series as well as other things of interest to Star Fox fans all while maintaining a sense of community. Anyone is welcome, whether you're a die hard fan since the 1990s or just heard about Star Fox five minutes ago!
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SFOCast Community Roundtable with DZComposer, Robert Monroe, Fedora, High Executor, and Commitment to Purple.
Topic: Star Fox Wii U and the future of Star Fox.
And because it never goes as planned, here's a blooper reel:
Miyamoto gave an interview to Edge magazine. A Neogaf leak reveals that in it he said that Star Fox, along with Project Guard, Giant Robot, and Splatoon, are part of Nintendo's new "Garage" team.
In Garage, "they gather together and think about new projects completely apart from their everyday business assignments."
Sounds a bit like how Valve operates.
NOA also tweeted an image showing dates for upcoming releases. Star Fox is still pegged for 2015. Interesting, Project Guard is listed as a separate title, throwing some water on the idea that the game was actually part of Star Fox.
I'm tagging this "Rumor" because it could be a mistranslation, but in an interview with Entertainment Weekly, Miyamoto said something of huge interest to Star Fox fans.
It started when they asked who Miyamoto would play as in Smash. He said "Star Fox" (C'mon, Shiggy, you should know the character names in your own creations!) because it would be harder than playing as Kirby.
It was the next question, though, that suggest more was coming for Star Fox:
Wait, did he say "The Year of Star Fox?" I fully admit that the statement may not actually mean anything, but for the Love of Lylat let this be true!
Q: You prefer a challenge.
A: This is gonna be the year of Star Fox. I’ll play as Star Fox for awhile.
You can read the full interview here: http://popwatch.ew.c...star-fox-wii-u/
Nintendo released a video of Miyamoto talking about his games. We got another small glimpse at Star Fox for Wii U.
Small glimpse of what appears on the pad while flying:
The video was very carefully edited to not show any actual gameplay, however, so this is the best we get for now.
Here are some details that have come out today:
* Weapons and the Arwing can be controlled independently.
* All-Range gameplay was in one of the demo levels, with Falco and Slippy as wingmen
* In a nod to Star Fox 2, the Arwing transforms into a tank. (Farewell, Landmaster, you served us well)
* One of the demo levels featured a Star Wolf battle
* The third level was the most-interesting:
* The main enemy was a Kaiju-like monster.
* Other enemies included quadroped robots
* Hovership with a remote robot
* Story seems like it will be very little.
* You will be able to choose levels to play
* Nintendo is seeking development partners for the game
* The game was not intended to be shown at E3, but Miyamoto "liked it enough" to show. TBH, I think they had to show it to generate hype for the Wii U.
* The plan is for an episodic release
All-in-all, it looks like this will be a VERY different Star Fox game. Using both the gamepad screen and the TV is pretty much required, making off-TV play highly unlikely.
The game is VERY VERY early, and the things I am ready are suggesting that it really was TOO early.
In a strange move, Nintendo released an asset dump for the game that is quite puzzling: The picture in the previous article, the Star Fox Assault logo without the "Assault," Star Fox 64's title screen, a screenshot from Corneria in SF64, and a very unprofessional screenshot from Corneria in SF1 that looks like it was taken with a cellphone camera.
Given this, I highly doubt this game will be ready next year. Despite Miyamoto's assurance that this will be a 2015 title, I think it is more realistic to think into 2016.
Time Magazine published an online article that seems to have spoiled a couple of announcements!
IT IS REALLY HAPPENING! STAR FOX IS COMING TO WII U!
This really looks like a tech demo, meaning the game is likely very early in development.
I hope traditional controls are still possible, as I'm not a fan of motion controls for flying games. But this new hovership and robot idea is intriguing and has an interesting Star Fox 2 vibe.
In his new version of Star Fox — still fundamentally a spaceship-based shooter — players now use the GamePad’s motion controls to aim and fire the Arwing’s weapons, simultaneously controlling the nimble craft itself by thumbing the joysticks to accelerate or turn and pull off signature moves like barrel rolls, loops and the tactically essential Immelman turn. And you can still morph your Arwing into a land tank, rocketing down to the surface of a planet, then rattling around the battlefield and laying waste to the landscape.
But Miyamoto and his team have added a new vehicle mode, one that’s designed to exemplify the new motion control scheme: It lets up to two players pilot a helicopter-like craft, one player controlling the helicopter itself, the other controlling a tiny robot you can drop from a tether to roll around a limited area, either snatching up booty or blasting enemies. Leave the robot hanging as you fly around the battlefield and it becomes a kind of dangling, swingable cannon.
After seeing Peppy appear in Steel Diver: Sub Wars, it really was only a matter of time until the Star Fox team's submarine, the Blue Marine, appeared.
If you get Steel Diver premium before Jun 19 (in the UK at least, I will update if other regions) you'll receive the Blue Marine for free! Else-wise, it will be a paid DLC item.
Now if only we can see it return in an actual Star Fox game it would be awesome.
The Blue Marine is available worldwide and can be downloaded immediately if you have premium.
The Blue Marine is paintable in all unlocked paint schemes. It has a crew of 4 and a 4 torpedo capacity.
The sub's stats are speed-focused, at the expense of health. The torpedo reload is quite fast, my guess in an attempt to balance the original unlimited torpedo capacity in SF64, while still retaining a feel for it. The sub's blasters are not usable nor do the torpedoes you fire create a lighting effect.
It's that time of year: the month-long buildup of hype for inevitable E3 letdown.
Why does this hype end in letdown?
Never is the time right for a gamer to use critical thinking skills than in the run-up to E3 where every troll with a fanbase they want to laugh at fires up MS Word or Photoshop and concocts a load of false hope.
HOW TO SPOT A FAKE:
1. If it is a list, who is the intended audience for it and what purpose does it serve to that audience. Lists with no context mean nothing to anybody.
2. Does that screenshot/logo/boxart use assets from a previous game in the series? If yes, then fake.
3. Does the photoshop work look like the product of a n00b rather than the work of a professional graphic designer?
4. If it sounds too good to be true, it probably is.
(Open article to read entirety)
I'm DZComposer. I've been a Star Fox fan since the N64 days, and I've been active in the online Star Fox fanbase since 2000. I currently run starfox-online.net, one of the last remaining active Star Fox fan communities. But enough about me.
For those that haven't read it, Dromble writer Emily Rogers published a scathing piece on Star Fox that many fans will probably consider to be a hatchet-job. You can read the article, and I recommend you do before reading my response, here: http://www.dromble.com/?p=6282
I will start by saying that I normally respect Emily's work, She often seems to have her finger on the pulse of the industry and has a reputation for publishing articles that are well-researched and well thought-out. To her credit, I will start by saying that she made some fair and reasonable points in her piece on Star Fox, but I think she may have went a bit too far.
I will start by going over what I feel was unfair or incorrect. I will then go over what I agree with followed by my own thoughts on a future for the series.
The thesis of the article is that Star Fox in its early years depended on left-over demand for arcade shooters and hardware gimmicks and that since then the series has declined because arcade shooters have become a niche audience, and Nintendo has not used Star Fox to introduce a new "gimmick" since Star Fox 64, and the only way to save the series is a radical genre-shift.