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Latest News

Miyamoto: Star Fox next year, before Zelda

Dec 07 2014 04:59 PM | DZComposer in Star Fox News

So, Nintnedo just dropped the Zelda Bomb at The Game Awards on Friday.

In it, Miyamoto and Aonuma were showing off actual gameplay of the game (Which is looking to be amazing, BTW, the world is HUGE).

As they're playing, Miyamoto asks Aonuma if the game is REALLY coming out next year, given its complexity. Aonuma confirms this, and then goes on to ask Miyamoto about Star Fox.

Miyamoto confirms that Star Fox is progressing well, and will release BEFORE Zelda, which is obviously Nintendo's big Holiday 2015 title. He also goes on to say it will be coming AFTER Majora's Mask 3D.

As of yet, we don't really have a time frame for Majora's Mask, though given how long they've been teasing it, it is probably coming early 2015, summer at the latest.

This means that we will probably be seeing Star Fox in Summer 2015. Of course, that's speculation, but hey, we have a release window, if not a completely vague one.

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SSBU - Orbital Gate conversations

Nov 11 2014 05:19 PM | DZComposer in Star Fox News

Looks like the conversations that have been in every SSB since Melee do return in the Wii U Smash Bros. This time, though, the dialog is more mission-focused. One set references the fighters, one does not.

Of interesting note, it appears that these conversations can be triggered without Fox or Falco on stage.

I definitely recognize Mike West as Fox in the Wii U footage, which I did not really recognize in the 3DS version. ROB 64 seems to have the same voice actor from SFAs. I think Slippy's actor is female.

Interestingly, Krystal seems absent.

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SFOCast Community Roundtable #1

Sep 06 2014 10:11 PM | DZComposer in SFOCast

SFOCast Community Roundtable with DZComposer, Robert Monroe, Fedora, High Executor, and Commitment to Purple.

Topic: Star Fox Wii U and the future of Star Fox.


And because it never goes as planned, here's a blooper reel:


Read story →    4 comments   

SFU from new dev group, 2015 release reaffirmed.

Sep 02 2014 05:32 PM | DZComposer in Star Fox News

Miyamoto gave an interview to Edge magazine. A Neogaf leak reveals that in it he said that Star Fox, along with Project Guard, Giant Robot, and Splatoon, are part of Nintendo's new "Garage" team.

In Garage, "they gather together and think about new projects completely apart from their everyday business assignments."

Sounds a bit like how Valve operates.


NOA also tweeted an image showing dates for upcoming releases. Star Fox is still pegged for 2015. Interesting, Project Guard is listed as a separate title, throwing some water on the idea that the game was actually part of Star Fox.

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Star Fox 64 (Wii VC) as a Club Nintendo award.

Aug 08 2014 03:11 PM | DZComposer in ClassicStarFox

The Wii VC version of Star Fox 64 is available as a Club Nintendo reward until Sept. 7th.

It costs 250 coins.

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RUMOR: The Year of Star Fox?

Jun 13 2014 05:46 PM | DZComposer in Star Fox News

I'm tagging this "Rumor" because it could be a mistranslation, but in an interview with Entertainment Weekly, Miyamoto said something of huge interest to Star Fox fans.

It started when they asked who Miyamoto would play as in Smash. He said "Star Fox" (C'mon, Shiggy, you should know the character names in your own creations!) because it would be harder than playing as Kirby.

It was the next question, though, that suggest more was coming for Star Fox:

Q: You prefer a challenge.
A: This is gonna be the year of Star Fox. I’ll play as Star Fox for awhile.

Wait, did he say "The Year of Star Fox?" I fully admit that the statement may not actually mean anything, but for the Love of Lylat let this be true!

You can read the full interview here: http://popwatch.ew.c...star-fox-wii-u/

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SFU E3 Screens

Jun 12 2014 04:25 PM | DZComposer in Star Fox News

Nintendo released a video of Miyamoto talking about his games. We got another small glimpse at Star Fox for Wii U.

Menu Screen:
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Peppy Confirmed:
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Small glimpse of what appears on the pad while flying:
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The video was very carefully edited to not show any actual gameplay, however, so this is the best we get for now.

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Star Fox Wii U details

Jun 10 2014 08:28 PM | DZComposer in Star Fox News

Here are some details that have come out today:

* Weapons and the Arwing can be controlled independently.
* All-Range gameplay was in one of the demo levels, with Falco and Slippy as wingmen
* In a nod to Star Fox 2, the Arwing transforms into a tank. (Farewell, Landmaster, you served us well)
* One of the demo levels featured a Star Wolf battle
* The third level was the most-interesting:
* The main enemy was a Kaiju-like monster.
* Other enemies included quadroped robots
* Hovership with a remote robot
* Story seems like it will be very little.
* You will be able to choose levels to play
* Nintendo is seeking development partners for the game
* The game was not intended to be shown at E3, but Miyamoto "liked it enough" to show. TBH, I think they had to show it to generate hype for the Wii U.
* The plan is for an episodic release

All-in-all, it looks like this will be a VERY different Star Fox game. Using both the gamepad screen and the TV is pretty much required, making off-TV play highly unlikely.

The game is VERY VERY early, and the things I am ready are suggesting that it really was TOO early.

In a strange move, Nintendo released an asset dump for the game that is quite puzzling: The picture in the previous article, the Star Fox Assault logo without the "Assault," Star Fox 64's title screen, a screenshot from Corneria in SF64, and a very unprofessional screenshot from Corneria in SF1 that looks like it was taken with a cellphone camera.

Given this, I highly doubt this game will be ready next year. Despite Miyamoto's assurance that this will be a 2015 title, I think it is more realistic to think into 2016.

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Jun 10 2014 03:21 PM | DZComposer in Star Fox News

Time Magazine published an online article that seems to have spoiled a couple of announcements!


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This really looks like a tech demo, meaning the game is likely very early in development.

In his new version of Star Fox — still fundamentally a spaceship-based shooter — players now use the GamePad’s motion controls to aim and fire the Arwing’s weapons, simultaneously controlling the nimble craft itself by thumbing the joysticks to accelerate or turn and pull off signature moves like barrel rolls, loops and the tactically essential Immelman turn. And you can still morph your Arwing into a land tank, rocketing down to the surface of a planet, then rattling around the battlefield and laying waste to the landscape.

But Miyamoto and his team have added a new vehicle mode, one that’s designed to exemplify the new motion control scheme: It lets up to two players pilot a helicopter-like craft, one player controlling the helicopter itself, the other controlling a tiny robot you can drop from a tether to roll around a limited area, either snatching up booty or blasting enemies. Leave the robot hanging as you fly around the battlefield and it becomes a kind of dangling, swingable cannon.

I hope traditional controls are still possible, as I'm not a fan of motion controls for flying games. But this new hovership and robot idea is intriguing and has an interesting Star Fox 2 vibe.


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Blue Marine as Steel Diver DLC

Jun 04 2014 03:37 PM | DZComposer in Star Fox News

After seeing Peppy appear in Steel Diver: Sub Wars, it really was only a matter of time until the Star Fox team's submarine, the Blue Marine, appeared.

If you get Steel Diver premium before Jun 19 (in the UK at least, I will update if other regions) you'll receive the Blue Marine for free! Else-wise, it will be a paid DLC item.

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Now if only we can see it return in an actual Star Fox game it would be awesome.

The Blue Marine is available worldwide and can be downloaded immediately if you have premium.

The Blue Marine is paintable in all unlocked paint schemes. It has a crew of 4 and a 4 torpedo capacity.

The sub's stats are speed-focused, at the expense of health. The torpedo reload is quite fast, my guess in an attempt to balance the original unlimited torpedo capacity in SF64, while still retaining a feel for it. The sub's blasters are not usable nor do the torpedoes you fire create a lighting effect.

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