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rebel_gunman

Lobo Gunman

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rebel_gunman

My main characters:

Name: John "Gunman" <<<Classified>>> (If you already know my last name, then insert my last name here)

Age: 25

Race: Human - Hispanic / Latino

Origin: Los Angeles, California, United States of America, Earth, Solar System

Home: <<<Classified>>>

Sex: Male

Height: 5'10"

Weight: 175 lbs

Build: Athletic

Eyes: Dark Brown

Hair: Dark Brown

Alignment: Your goody-to-shoes! Good and lawful, but God help you if you're a trouble maker caught dirty handed! Obeys the law... to an extent.

Personality: Calm, faithful / loyal, impartial, courageous, independent, friendly, dependable, cheerful, enthusiastic, cautious, dutiful, shy at females, serious (at times)

Background: <<<Unclassified>>> Born into a second class humble family. Joined the military at age 18 and served several tours of duty. <<<Rest is Classified>>> (If you truly want to know, the rest of the info is in a short story still in development)

Abilities: Gunslinger, expert marksman / sharpshooter, Scout, ranged, close quarters, melee and hand-to-hand combat, some basic piloting. Slow learner. Patience is required to deal with him.

Name: John "Dark Wolf" Lobo

Age: 21

Race: Grey Wolf

Origin: Guadalajara, Jalisco, Mexico, Earth, Solar System

Home: Known residence in Corneria, Lylat System. Other residences <<<Classified>>>

Sex: Male

Height: 5'11"

Weight: 180 lbs

Build: Athletic

Eyes: Dark Brown

Hair: Dark/Grayish Brown hair and dark gray fur coat.

Alignment: Just like his human "brother", a lawful type. But won't hesitate to use claws and fangs to rip the throats off of anyone that does him, his brother or his friends wrong!

Personality: Cheerful, shy at females, brave, faithful / loyal, courageous, friendly, obedient, curious, crafty, dangerous, feral

Background: No mother, no father. The only family he knows is his "brother". Created as part of a sinister project. Tortured and beaten by his creators and forced to actions against his own will. A past he wishes to forget. His body is marked with several scars but only his brother keeps the mental scars at bay.

Abilities: Ranged, close quarters, melee and hand-to-hand combat, tracker, proficient at tribal weaponry. Fast learner!

2en0u47.jpg

John Gunman: Renegado Uniform during undercover ops. Also off duty outfit. When on duty or in open combat or operating for the Federation, MultiCam uniform will be worn.

John Lobo: Tribal outfit during jungle or very vegetated areas or when any affiliation to Alliance must be kept secret. When operating for the Federal Alliance, dark digital pattern will be worn.

In the event I appear in any RP, It will be as the human, sometimes accompanied by Lobo.

Later I may post more details on their stories and their history story.

Too tired ATM. It's past 2 in the morning... after a really long day.

Coming up next... fragments of their history story.

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Salem

Hey! R_G these are very nice and the CGI Pictures are awesome! :D

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rebel_gunman

^ Thanks!

Thanks to L_D and crew for the models and textures! Had to modify some textures and refit some items, but it'll do. Still adding, modifiyig and stuff. Some stuff costed me a pretty penny.

Still don't know if I should post their history story. It's quite... long!

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Salem

Still don't know if I should post their history story. It's quite... long!

some of the other history story's are quite long I think yours will be fine. ;)

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rebel_gunman

Thing is it's not just one story. Several other stories and files connect to get sort of a bigger view of the picture. One without the other will only reveal a small view and leave the reader like "WTF?! I don't get it!"

It's pretty much a whole timeline and explanations to acompany the story. Hence called "History" Story. :lol:

And it might take "a few" posts.

So... I should post it?

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Salem

yes

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rebel_gunman

John "Gunman"

Opposer to the Human Supremasists' agendas and firm believer and supporter of the Federation's efforts to bring peace to all sentient beings across the human territories. John was born in the United States and enlisted in the military service in 2005 as a field artillery cannoneer for the Marine Corps and later reenlisted as a scout for the Army in 2010. after 2012, John continued his military service in the earth's newly formed world government as an independent fighting military contractor. After the space program expansion and outer space colonization program in 2031, John expanded his abilities to all forms of combat with the help of government military sponsors. John would take any mission that was put on the table so long it was reasonable and humane. John conducted several espionage and infiltration missions when the supremasists rose to power in 2047. In 2067, when the supremasists invated Earth from the moons of Jupiter, John aided the federation any way he could. From 2072, when Earth was lost to the supremasists, John continued to fight and aid resistance forces around Earth and the inner Solar System. While attempting to free several political and military key personell in a supremasist detention compound in Siberia, John was captured and sent to a military experiment compound in Mexico where he was tortured for years. The blood that was spilled during the 'questionings' was used for DNA samples to be used on an experiment the supremasists formulated to create a loyal and powerful army. Several years later, after nearly decades of torture, John was finally scheduled for execution by a humanimal test subject created by the supremasists. It was there that John and the test subject known as K9-A formed a connection as brothers. Days later John was freed along several other humanimal test subjects by K9-A, later known as Lobo. 2 years later, the Federation, in assistance by resistance forces, deffeated the Supremasists' forces and reclaimed Earth. John was out of the fight for most of the Battle for Earth due to his condition. Once able to fight again he aided the Federation force the Supremasists back to their home in the moons of Jupiter and later aided the Federal forces take their last remaining base forcing the Supremasists to flee human occupied territories. As a reward for his services and efforts doring the war the Federal government supplies John with the latest tech, gear, equipment, and training so long John continues to aid the Federation as an independent fighting military contractor.

John Lobo

Created, not born. Lobo, formerly known as 'Subject K9-A', was the result of the human Supremasist goverment's experiment to create a better weapon during the occupation of Earth. The intent was to create a loyal and adaptable warrior who would follow any and all commands from a human commander without question. Instead, Lobo turned out to have a mind of his own and rebelled against his evil human creators, managing to escate after years of experiments and torture. Doring his escape, Lobo managed to free the rest of the humanimal subjects. While under the Supremasists' experiments, Lobo was forced to fight, eliminate and execute other humans who opposed the Supremasists' rule. One said human turned out to be the DNA "donor" to which Lobo was created, the one and only family Lobo has. After refusing to kill the human before him, Lobo was taken away for punishment, which consisted of a week of lashes while shackled in a dark, boiling room, later to be confined to his cage withough food or water. When supremasist guards went to Lobo's cell for the usual "testings", Lobo pretended to be too weak to move due to the treatment. As the guards opened the cell door and draged Lobo away, he surprised the guards and overpowered them. As Lobo searched for the human he had met on the execution field, he discovered several other humanimals in the same situation as his. After managing to free the humanimals, Lobo continued his search for the human with assistance of Ela and Loba. His search lead deeper into the facility's underground labs. After a long search and dealing with the Supremasist guards, the trio found the human in really bad shape. Worse than when Lobo last saw him. While trying to escape the facility with the human, explotions from the upper levels of the facility were crumbling the lower levels. On such explotion, Lobo was separated from Ela, Loba and the human and was forced to search for another way out. While Ela, Loba and John managed to escape the facility before it collapsed, Lobo was trapped in the lower levels. While searching for a way out, Lobo found a chamber with a badly damaged, yet working portal gate. Lobo entered the gate just before the rest of the facility fell, destroying the portal. Lobo was presumed dead, but John refused to believe so. It wasn't until a human federal scout was doing recon on a remote planet on a dying star system. the human found a small tribe of humanimals who in turn pointed him to the whereabouts of a dark wolf living in the depths of the jungle. When the human found the misterious wolf, it turned out to be Subject K9-A... Lobo. Lobo once again felt a connection with this human. The same connection that was formed on the Supremasist facility on Earth. The human was John. Shortly after, several Federal starships arrived to the planet to pick up all tribals, the human, Lobo and several samples of the local plant life and animal life before the star went into a super nova. The wolf took the first name "John" because of the human, and took the last name of "Lobo" because it was the word John used to call him, which means wolf in the language he called him. Lobo now works and serves closely with John to fight for the Federation against the Supremasists and are rarely seen appart.

Story on the files:

Portal gate: Research started in 2032. It was believed intergalactic portals could make it easier to travel to planets in distant galaxies without the need of starships. Several attempts ended in failure until 2039. In early 2040, a portal was stabilized but risks were still to high.

Animal Mutation Research: Program started in early 2029 to find ways of making animals more adaptable to the changing planet. Several species had already gone extict, leaving only their DNA samples. In such experiments, human DNA was combined with several animals' DNA. Most of the results were failure, but one of the samples proved promising. The sample was repliated and implemented to the rest of the animal species. The results were test tube fetuses that ressembled the very human process of development. By 2035, hundreds of so called "humanimals" had been born in the laboratory.

How these programs meet?: Federal scientists refuse to send a human to test the portal's stability due to a level of great danger conserning this sort of travel. They tried to send proves through, but lost contact as soon as the prove had reached the other side. Instead, they opted to send several of the newly created beings known as humanimals through the gate. Several humanimals were forced into the gate without knowing if it would work or be safe at all. The travel turned out to be successful after the return of the humanimals with samples of vegetation. In 2041, after leaked files and documents of both the animal mutation research and the portal gate program, the Federal government decided to get rid of all trace and evidence of all humanimals and destroy the portal gate and label it a failure. Instead of destroying the creatures, as several propositions sugested, they opted on a more "humane" way of getting rid of the evidence. The humanimals were free to go through the gate and settle on the newly discovered planets within the same galaxy. After the last groups of humanimals had crossed, the gate was destroyed, ending both projects.

What happened next?: After the Supremasist takeover of Earth in 2072, they discovered remaining files of the Animal Mutation research and the Portal Gate Program. In 2075, the Supremasists begin recreation of such experiments. After attempts to create a humanimal army culminated in the destruction of the research facility, the supremasist could never again recreate the research. At the same time research on the humanimal army was being developed, a portal gate was being developed on the lower levels of the same facility. The gate turned out to be a success until it was used to take a humanimal test subject to supremasist territory. A malfunction caused by an explotion led to the supremasist personnel and humanimal subjects to be stranded on another planet with the ability to support life. The same gate was used again by another test subject attempting to escape the facility before its collapse. This humanimal subject landed on a different planet which was already planted with humanimal life by the Federation several years ago.

To this day, 3092 (in the story), attempts at replicating the portal gate program are without success. The Animal Mutation Research is now prohibited and illegal under the belief that experiments on living creatures are cruel and inhumane.

This is still in development!

Time Line: (Edited. Not really a spoiler. Just "spoiled" due to already large post. Sorry Mods/Admins!)

YEAR 2012: (EDITED) <<<CLASSIFIED>>>

YEAR ????: (EDITED) UNKNOWN COSMICAL WAVE. A FORCE THAT HAS ABOLISHED THE LAWS OF DEATH BY AGING ACROSS THE KNOWN UNIVERSE. STILL UNEXPLAINED. AGING IS STOPPED AFTER THE AGE OF 30. 25 TO SOME, 90 TO OTHERS. NOT KNOWN WHAT AFFECTS THE FACTOR OF AGING FOR EACH INDIVIDUAL.

YEAR 2027: WORLD GOVERNMENT FORMED. UNIFICATION OF EARTH AND A NEW WORLD ORDER. EARTH FEDERATION IS BORN.

YEAR 2031: SPACE PROGRAM EXPANSION AND COLONIZATION MAKES IT POSSIBLE TO CREATE A STAR FLEET AND SEARCH FOR SUTABLE PLANETS FOR HUMAN COLONIZATION.

YEAR 2041: FEDERATION TOP-SECRET EXPERIMENTS INFO LEAKED. MOSTLY RECORDS OF MUTATED ANIMALS AND ATTEMPTS TO AN INTERGALACTIC PORTAL GATE. EXTRATERRESTRIAL/ALIEN CONTACT PROGRAM CREATED WITH THE PURPOSE TO ESTABLISH CONTACT WITH OTHER FORMS OF LIFE IN THE UNIVERSE. ACTUAL TRANSMISSION RECEIVED FROM WITHIN THE GALAXY. HUMAN SUPREMASIST PARTY CREATED. GOAL TO COLONIZE UNIVERSE IN THE NAME OF HUMANITY, REGARDLESS OF LOCAL CIVILIZATIONS. "MAN KIND IS THE ULTIMATE BEING, MASTERS OF THE UNIVERSE. ALL EXISTS FOR US. IT ALL BELONGS TO US. NON HUMANS ARE MAN KIND'S SLAVES AND SERVANTS."

YEAR 2047: SUPREMASISTS RISE TO POWER ON OUTER COLONIES ON THE MOONS OF JUPITER.

YEAR 2059: SUPREMASISTS DECLARE WAR ON THE FEDERATION AND INVADE EARTH.

YEAR 2072: EARTH IS LOST TO THE SUPREMASISTS. FEDERAL GOVERNMENT IS FORCES TO RETREAT TO THE TERRAFORMED MARTIAN PLANET. RESISTANCE FORCES FORM ALL OVER THE PLANET TO CONTINUE FIGTHING THE SUPREMASISTS FORCES.

YEAR 2075: SUPREMASIST OCUPATION FORCES BEGIN A SERIES OF TOP-SECRET ACTIVITIES CLOSELY GUARDED. AMONG THEM EXPERIMENTS TO CREATE A SUPER ARMY AFTER DISCOVERY OF TOP SECRET FEDERAL DOCUMENTS ON MUTATED ANIMALS AND PORTAL GATE PROJECT.

YEAR 2094: AFTER SEVERAL CRITICAL STRIKES FROM RESISTANCE FORCES AND FEDERAL LOYALISTS ON SUPREMASISTS CRITICAL TARGETS, FEDERAL FORCES BEGIN OFFENSIVE TO RECOVER EARTH AND DRIVE AWAY THE ENEMY FROM EARTH.

YEAR 2105: AFTER YEARS OF FIGHTING, FEDERATION FORCES ALONG WITH LOYALISTS AND RESISTANCE FORCES AND VOLUNTEERS DRIVE OFF THE LAST REMAINING SUPREMASISTS FORCES OFF THE PLANET, TAKING BACK EARTH.

YEAR 2110: LAST REMNANTS OF THE EARTH OCCUPATION SUPREMASISTS FORCES ARE ELIMINATED ON EARTH'S MOON.

YEAR 2113 - 2145: WAR CAMPAIGN. "PLANET HOPPING CAMPAIGN" AGAINST THE SUPREMASISTS. FROM EARTH TO JUPITER.

YEAR 2152: FEDERAL FORCES BEGIN FINAL STRIKE AGAINST THE SUPREMASISTS' HOME BASE IN THE MOONS OF JUPITER.

YEAR 2160: FEDERATION DEFEATS FINAL SUPREMASIST STRONG HOLD ON JUPITER, ENDING THE WAR. FEDERAL VICTORY AND UNIFICATION OF THE SOLAR SYSTEM.

YEAR 2177: SPACE AND COLONIZATION PROGRAMS RESUMED. EXTRATERRESTRIAL/ALIEN CONTACT PROGRAM RE-ESTABLISHED. CONTACT WITH OTHER CIVILIZATIONS IS REESTABLISHED AND STRENGTHEN.

YEAR 2178: FIRST EXTRATERRESTRIAL EMBASADOR LANDS ON EARTH. KNOWLEDGE ON SEVERAL FIELDS ARE EXCHANGED. TECHNOLOGIES ON SEVERAL FIELDS ARE GREATLY IMPROVED. TRADE, TEACHINGS AND GOVERNMENT PHILOSOPHIES ARE FORMED.

YEAR 2180: STAR FLEETS EXPANDED, IMPROVED AND STRENGTHEN.

YEAR 2199: MAN KIND EXPANDS ITS REACHES TO THE GALAXY. ALLIANCES AND PEACE MADE WITH CIVILIZATIONS ACROSS THE GALAXY. HUMANITY GIVEN CONTROL OF GALACTIC GOVERNMENT UNDER SUPERVISION OF A GALACTIC COUNCIL AND SENATE FORMED BY HUMANS AND EXTRATERRESTRIALS.

YEAR 2210 - 2453: HUMAN FEDERAL GOVERNMENT EXPANDED TO CONTROL 27% OF THE KNOWN UNIVERSE, UNIFYING AND BRINGING PEACE AND CIVILITY TO SEVERAL FORMS OF LIFE. EARTH REACHES "PERFECT UTOPIA". MAN KIND KNOWN AS THE MOST POWERFUL FORCE IN THE KNOWN UNIVERSE. EXPANTION IS HALTED, PEACE AND PROSPERITY IS ACHIEVED.

YEAR 3079: REFUGEE TRANSPORT FROM EXTRATERRESTRIAL WAR RAVAGED SYSTEM REACHES FEDERATION'S OUTER COLONIES. NEWS OF SUPREMASISTS FORCES SURVIVAL AND CONTROL OVER 23% OF THE OTHER SIDE OF THE KNOWN UNIVERSE REACHES THE FEDERAL CAPITAL.

YEAR 3081: FEDERATION REACTIVATES FEDERAL GOVERNMENT EXPANSION AND MILITARY BUILD UP BEGINS TO DEAL WITH THE THREAT OF THE NEW SUPREMASIST FORCE. UNDERCOVER FEDERAL SCOUTS INFILTRATE SUPREMASIST TERRITORIES TO SAVE SEVERAL SAMPLES OF EXTRATERRESTRIAL LIFE FORMS FROM SUPREMASIST EXTERMINATION PLAN.

YEAR 3088: SCOUTS ARE SENT ALL OVER THE UNIVERSE. ANTHRO, HUMANIMAL GALACTIC CIVILIZATION DISCOVERED BETWEEN THE BORDERS OF THE SUPREMASISTS GOVERNMENT AND THE HUMAN FEDERATION. ABOUT 100,000 BILLION LIGHT YEARS AWAY FROM THE SUPREMASIST OUTER BORDER AND 450,000 BILLION LIGHT YEARS FROM FEDERAL OUTER BORDERS. DESICION TO KEEP MAN KIND'S EXISTANCE FROM THE ANTHROS IS DRAWN. ANTHRO GALACTIC REPUBLIC CLOSELY WATCHED OVER BY FEDERAL SCOUTS.

YEAR 3091: FIRST MAJOR ENGAGEMENT BETWEEN FEDERAL AND SUPREMASIST FORCES 500,000 LIGHT YEARS FROM THE ANTHRO GALACTIC REPUBLIC. SUPREMASISTS STAR FLEET DEFEATS FEDERAL STAR FLEET. OUTNUMBERED 10,000 TO 1. RAISES ALARM ON THE STRENGTH OF THE SUPREMASISTS AND THE PROXIMITY THEY ARE GAINING ON THE ANTHRO GALAXY.

YEAR 3092: DECISION TO REVEAL MAN KINDS EXISTANCE TO THE ANTHROS ON DISPUTE BY FEDERAL COUNCIL. ANTHROS ALREADY SUSPICIOUS OF HUMANITY'S EXISTANCE, BUT UNAWARE OF TRUE HUMAN INTENTIONS. THUS BECOMING UNTRUSTING OF MAN KIND, IF REAL.

YEAR 3093: FEDERATION DISCOVERS SUPREMASISTS FORCES ARE MOSTLY COMPOSSED OF MECHANICALS. WAR BOTS AND BATTLE DROIDS COMPOSSE OVER 80% OF THE MILITARY FORCE IN THE SUPREMASIST RANKS.

YEAR 3095: HUMANS MAKE OFFICIAL CONTACT WITH GOVERNMENT OF THE HUMANIMAL REPUBLIC. TERMS OF ALLIANCE ARE DECLINED AND IGNORED BY ANTHROS. PEACE IS TENTATIVE.

YEAR 3096: HUMAN-ANTHRO UNITED ALLIANCE FORMED BY BOTH HUMANIMALS AND HUMANS WILLING TO WORK TOGETHER FOR PEACE, ALLIANCE AND CONSILIATION OF BOTH SPECIES. ALLIANCE CONTROLS SEVERAL STAR SYSTEMS ON A GALAXY LOCATED BETWEEN THE ANTHRO REPUBLIC AND THE OUTER BORDERS OF THE HUMAN FEDERATION.

YEAR 3097: EXTREME HUMANIMAL SUPREMASISTS FORM PARTY. IDEALS CONSIDERED TOO RADICAL AGAINST HUMANITY AND MOVE OFF THE GALAXY TO OCCUPY A NEW SYSTEM ON NEIGHBORING GALAXY.

YEAR 3101: FIRST INVASION FROM HUMAN SUPREMASISTS AGAINST THE ANTHRO GALACTIC REPUBLIC. ANTHROS LOSE OVER HALF OF THE GALAXY TO THE SUPREMASISTS. FEDERATION RE-DECLARES WAR ON THE SUPREMASIST NEW GOVERNMENT AND LAUNCH SEVERAL STAR FLEETS TO DEFFEND WHAT'S LEFT OF THE ANTHRO GALACTIC REPUBLIC.

YEAR 3103: FEDERATION AND REPUBLIC FORCES MANAGE TO RECOVER SEVERAL PARTS OF THE GALAXY, CONTROLLING HALF OF THE GALAXY. SUPREMASISTS AND ALLIES LOCKED RIGHT DOWN THE MIDDLE OF THE GALAXY.

YEAR 3105: ALLIES BEGIN GREAT OFFENSIVE TO PUNCH HOLES THROUGH SUPREMASIST LINES. AT THE SAME TIME, SUPREMASIST REENFORCEMENTS ARE DISPATCHED FROM SUPREMASIST CAPITAL PLANET.

YEAR 3109: ALLIES DEFFEAT FINAL STRONG HOLD OF SUPREMASIST FORCES ON THE GALAXY.

YEAR 3110: FINAL SUPREMASIST REMNANTS SWEPT AWAY FROM THE GALAXY. HUMANIMALS SIGN ALLIANCE WITH HUMAN FEDERATION AND JOIN FORCES AGAINST SUPREMASIST GOVENTMENT.

YEAR 3111: BATTLE BETWEEN NEWLY FORMED ALLIANCE (HUMANIMALS AND HUMANS) AND SUPREMASIST REENFORCEMENTS. ALLIES OUTNUMBERED 100 TO 1. ALLIES MANAGE TO REPPEL SUPREMASISTS JUST BARELY.

YEAR 3112 - 4056: SERIES OF BATTLES RANGING FROM SMALL TO MASSIVE ACROSS THE UNIVERSE BETWEEN FEDERATION AND ALLIANCES AGAINST SUPREMASISTS.

...

YEAR 4057: SUPREMASISTS BEGIN OFFENSIVE ON FEDERATION. MASSIVE STAR FLEETS FLANK AND ATTACK FEDERAL TERRITORIES ON 2 FRONTS.

YEAR 5027: SUPREMASIST TROOP DESERTERS DEFFECT TO THE FEDERATION AFTER CENTURIES OF STRESS, MALTREATMENT, AND BEING IGNORED BY THEIR OWN GOVERNMENT, SUPERIOR OFFICERS AND LEADERS. PROVIDING GREAT INFORMATION. REQUEST TO AID SEVERAL OTHER HUMANS ON SUPREMASIST TERRITORIES.

YEAR 5051: SUPREMASISTS ROUND UP AND IMPRISON SEVERAL HUMAN TROOPS SUSPECTED OF TREASON OR ATTEMPRS TO DEFFECT. OVER 67% OF THE HUMANS IN SUPREMASIST TERRITORIES ARE SENT TO PRISON CAMPS.

YEAR 5052: FEDERATION BEGINS PLAN TO LIBERATE PRISONERS FROM SUPREMASIST INNER TERRITORIES. THE MOST DARING PLAN CRAFTED BY THE GOVERNMENT.

YEAR 5057: LARGE MECHANIZED FLEET SENT BY THE FEDERATION TO ATTACK CERTAIN TARGETS ON THE FURTHEST OUTER SUPREMASIST TERRITORIES AS A DIVERSION.

YEAR 5058: UNDERCOVER INFILTRATED FEDERAL AGENTS LIBERATE PRISONERS WITH NO LOSSES AND ONLY A FEW WOUNDED. MOST SUCCESSFUL MISSION OF THE WAR.

YEAR 5788: SUPREMASISTS PENETRATE FEDERAL OUTER BORDERS AND ATTEMPT TO REACH FEDERAL CAPITAL, EARTH.

YEAR 6015: FEDERATION REPPELS SUPREMASIST INVASION ON EARTH, SOLAR, AND GALAXY. SUPREMASISTS PUSHED BACK AND OUT OF FEDERAL TERRITORIES.

YEAR 6077: AFTER SUPREMASIST PENETRATION OF BORDERS, FEDERATION BUILDS UP MASSIVE DEFFENSES.

YEAR 8001: FEDERAL FLEETS REENFORCE STRONGHOLDS NEAR SUPREMASISTS OUTER BORDERS.

YEAR 9154: SUPREMASISTS ELIMINATE FEDERAL OUTPOSTS OUTSIDE THEIR BORDERS.

YEAR 100,000: MAYOR SUPREMASIST OFFENSIVE ADVANCE ON ALL DIRECTIONS. ATTEMPT TO EXPAND BORDERS.

YEAR 100,870: FEDERAL AND ALLIED FORCES BEAT BACK THE SUPREMASISTS TO THEIR ORIGINAL OUTER BORDERS.

YEAR 101,036: MAYOR FEDERAL AND ALLIED OFFENSIVE AGAINST THE OUTER SUPREMASIST BORDERS

YEAR 108,147: SUPREMASIST OUTER TERRITORIES LOST TO ALLIED FORCES.

YEAR 112,985: MAYOR CRITICAL KEY AREAS SEIZED BY FEDERAL FORCES, GREATLY WEAKENING SUPREMASIST GOVERNMENT.

YEAR 129,676: SUPREMASISTS BEGIN A "BATTLE OF THE BULGE". ATTEMPT TO RETAKE OUTER TERRITORIES. LAST MAYOR OFFENSIVE OF THE WAR BY THE SUPREMASISTS.

YEAR 131,983: SUPREMASISTS LOSE 67% OF FORCES AFTER ATTEMPTS TO RECOVER OUTER TERRITORIES FAIL.

YEAR 147,066: ALLIES TAKE NORTHERN TERRITORIES FROM SUPREMASISTS.

YEAR 160,324: FEDERATION TAKES WESTERN AND SOUTHERN TERRITORIES FROM SUPREMASISTS.

YEAR 175,808: SUPREMASISTS LOSE EASTERN TERRITORIES TO ALLIES AND FEDERATION.

YEAR 188,087: FEDERAL AND ALLIED FORCES BEGIN LAST GREAT OFFENSIVE TO TAKE FINAL TERRITORIES FROM SUPREMASISTS.

YEAR 200,100: SUPREMASISTS PUSHED BACK TO CAPITAL GALAXY.

YEAR 200,657: SUPREMASISTS PUSHED BACK TO CAPITAL STAR SYSTEM.

YEAR 200,666: SUPREMASISTS LAUNCH "KAMIKAZEE" CRUISERS ATTACKS WITH "BLACK HOLE" EXPLOSIVES.

YEAR 200,753: SUPREMASISTS FORCED BACK TO CAPITAL PLANET.

YEAR 200,757: FEDERAL AND ALLIED FORCES BEGIN OFFENSIVE AGAINST SUPREMASIST CAPITAL PLANET.

YEAR 200,899: SUPREMASISTS LAST DEFFENSE ON CAPITAL MAIN LAND.

YEAR 200,900: WAR BETWEEN HUMANS ENDS WITH THE FINAL DEFEAT OF THE SUPREMASISTS.

YEAR 300,000: SUSPICIONS OF SUPREMASIST REMNANTS STILL IN EXISTANCE AND GROWING ACROSS THE UNIVERSE. HUMAN FEDERATION TASKED WITH POLICING THE KNOWN UNIVERSE.

END RESULT OF SOLAR SYSTEM WAR BETWEEN ORIGINAL SUPREMASISTS AND FEDERATION = 68,750,000 (57% FEDERAL HUMANS, 43% SUPREMASIST HUMANS) HUMAN LIVES LOST IN 101 YEARS

END RESULT OF INTERGALACTIC WAR BETWEEN FEDERATION/ALLIANCE AND SUPREMASISTS:

IN 197,799 YEARS:

HUMAN LIVES LOST = 9,087,600,000,000,000 APROX.(62% FEDERAL HUMANS, 38% SUPREMASIST HUMANS)

HUMANIMAL LIVES LOST = 1,500,000,000 APROX.(80% CASSUALTIES OF ACTUAL COMBAT, 20% VICTIMS OF SUPREMASIST PLAN TO PURGE GALAXY OF HUMANIMALS)

OTHER FORMS OF LIFE = 9,000,000,000,000,000,000,000 APROX.(40% CASSUALTIES OF ACTUAL COMBAT, 60% VICTIMS OF SUPREMASIST PLAN TO PURGE TERRITORIES OF NON-HUMANS)

---------------------

STORY BEGINS ON YEAR 3092

JOHN'S AGE 1105 (LOOKS OF 27)

LOBO'S AGE 1016 (LOOKS OF 21)

EARTH STANDARD DATE CURRENTLY 3092

CAPITAL ANTHRO GALACTIC REPUBLIC DATE FROM RECORDED HUMANIMAL TIME AT 1047. MOST ADVANCED TECH ON GALAXY EQUALS EARTH'S EARLY 2060'S. LOWEST TECH LEVEL EQUALS VERY BEGININGS OF HUMANITY (TRIBALS AND CAVE MEN). MOST OF THE GALAXY'S TECH EQUALS EARTH'S DATE 2010.

A couple more files to aid the story (Mostly factions and other characters in the story), but this is NOT the "long story" area! Again, the story is still in development and some things have been edited!

And Again... Sorry Mods/Admins! :lol:

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OneUnder

Haha! This character thread is a goldmine for information, I definitely enjoy all of the details given on the characters that make up your roster, including the short stories. Good job. ^_^

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rebel_gunman

Thanks! :lol: I try.

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      *the ancient plague doctor sits on the gray ground with his arms around his legs and his knees pointed up toward the nose of his white plague mask.*
       
      (RP has started, use an official character from any fandom or an oc you have created.)
      (...if no one posts soon, I will close this RP)
    • Snys93
      By Snys93
      The purpose of this RP is simple, a multi -verse pocket dimension where your OCS and popular characters can mengle and do random fun stuff. The only thing is no sexual activity will take place on this thread.  I'd also ask you to respect all site rules, to be civil and respect your fellow members. Be safe and please refer to the site please. Thank you and happy role playing.
         There is not a set number limit to role players. It is a drop in drop out RP. As to the location of where this all takes place can vary depending on player preference: an arena, a city, desert plain, etc.
    • Guest
      By Guest
      Disclaimer
      Most of my characters I have are not RP, OC, FF, or CC I find that misrepresentative
      and further more these characters are not 100% Star Fox related so someone who probably will
      flame for this wouldn't be a surprise.
      --
      If I was able to participate any RP I have two choices I can RP as:
      Apollo version 21 Revision 1984
      http://prntscr.com/bixl2j
      Short name: Apollo
      Manufactured: Alphos 12, 2022 CE (August 12, 2022)
      Maker: William R. Archer
      Homeworld: Novum
      Appearance 1: Robotic, made to look like a Delta (Without wings)
      Appearance 2: Has human-light skin-like fur color (like most Deltas, Alphas, and Thetas*)
      Hair: Long and Green,
      Fur pattern: Spotty-like
      Body: Metallic some of the metal can be see from the back of the neck and mostly on the arm
      Clothing: Desert-cream-like colour shirt with abstract art Blue Jeans
      Eyes: Green
      Horns: Brown and medium size.
      Hoof hands, and Hooves: Brown
      Player-type: BALANCE
      Description:
      Apollo was manufactured as Novum's first Sentient Robot by 21 year old William R. Archer
      one of the Indigenous "Deltas" which at the time were a vast minority,  Apollo went through
      several changes with v21 r1984 by 2036 CE however Novum at the time was like our planet
      But was closer to Global Thermonuclear War. His maker at the time also had found away to
      create time travel and went missing for a minutes. Just minutes after Apollo was awaken
      He was able to see the lush green, and clear skyscraper cities for a moment until the city
      where his maker was from was replaced with a mushroom cloud and soon experience
      Global Thermonuclear War. Soon after being blasted away from nuclear blast caused him
      be in critical damage and had to repair. After which he roam the decaying world for a century
      before being sent back in time to the 900s settle things right. His current occupation is Time Traveler
      and was reported by many civilizations from ancients, to medieval, and even Renaissance.
      He cannot speak making have a personality similar to Quote from Cave Story and this
      was because his maker forgot to update him to r1985 so now everything is permanent.
      The means of communication is via accessing the Console of Apollo (his brain)
      Or using a computer/tablet which He'll be able to give to anyone who wish to speak to him.

      Abilities:
      + Was made to look like a 15 year old child which can get enemies off guard when he is in
      % ATTACK MODE.
      + When in % ATTACK MODE He is able use any sort of weaponry since he is a BALANCE player.
      + in % DEFENSE MODE any on coming attack by any sort of weaponry He is able to dodge quickly
      and even counter attack said attacker.
      + Is a Robot, is calm automatically and cannot go BERZERK unless the command is issued
      (Which never happens)
      + Can scan items, Lifeforms, and exam things (Like a Robot does)
      + has booster jets which he can fly for a brief of two hours. (which is 2-3 posts)
      + Can be a strategic use if you can play your card rights

      Downsides:
      - Can be intercept and be damaged if does not manage to fly faster/properly. [Loses 50 HP of 72 HP]
      - Cannot communicate, best to use tablet/computer and inter the console
      to speak with him.
      -The Command to issue % BERZERK is catastrophic and will be in BERZERK
      mode for 1-2 posts before his motherboard melts [-72 HP of 72HP]
      - being Sentient meaning he will be able to ignore certain commands
      if it breaks the second law of robotics.
      -Can be hit if doesn't dodge in time or fails to counter. [loses -15 of 72 HP while fails to counter can lose about -25 HP]
      -Cannot kill any lifeforms this is because of Law 2 of robotics: Don't kill. He does harm which is different.

      Importance: Apollo has HP if Apollo HP reaches "Zero" he be pronounced "Totaled"
      He can be repair however via by an engineer-like character or computer. other wise;
      out for 4 posts (turns)
      --
      Apollo's Stats
      ==========
      HP: 72/72
      OFF: 50 (Offense)
      DEF: 50 (Defense)
      SPEED: 50
      ==========
      -----
      Jiro Darwin. Beta
      http://prntscr.com/biz123
      Short name: Jiro or Beta
      Date of Birth: Cancer 4th, 2007 (July 4th, 2014)
      Species: Anthro Goat
      Breed: mixed (Pygmy + Ram)
      Age: 7
      Homeworld: Terra
      Hometown: Farmlands AI*, Eagle Island
      Nationality: Yagian -Rodinian - Eagle Islander
      Appearance 1: Wears a light-blue shirt Red Scarf, gray jeans (Or sweatpants)
      Appearance 2: Is sometimes wearing a Bulla (Roman Amulet)  and a necklace tide to it
      With the word "JIRO SON OF YAGI" in Yagian (Japanese).
      Hair: Black, it actually merges with his fur.
      Fur colour: Black
      Eye Color: Blue
      Horns: Yellow
      Hoof Hands and Hooves: Brown
      Mother: Susan Alpha (Goat)
      Father: Ron Beta (Ram)
      Sister: Mary Beta (Goat and Deceased)
      Player Type: HYBRID (MELEE + STAFF)
      Special ability: Lucid Dreaming

      Description:
      Jiro D. Beta is a local child in a quiet village known as Farmlands
      being born 4 years after the death of his sister: Mary Beta (who died at the age of 4 for being a breed)
      As a child (and still is) he forbidden to enter the left bedroom presumably being what should have
      been Mary's Room if she survived. Relationship between Susan and him is a mother-son bond (I.E Being close)
      Jiro began to Lucid dream at the age of 5 with him suffering night terrors before coming aware at age 7
      and recorded his dreams by drawing them on pieces of paper. Most of them could predict what could
      Happen or record what seen in one's person "past" (probably due to the bedroom that he is forbidden to enter)
      His dreams become more clear the deeper he go in and began sleeping for more often an is usually seen
      sleeping in his mother's lap who sits next to a large tree with a tree house in the backyard during the day.
      For him to wake up from his dream is simple: Pinch your cheeks! This usually helps him during
      situations he is in and will wake him up automatically. He only uses Two "Effects" for he is in combat.
      Mainly he uses a Bo (Japanese Staff) or on rare occasions a Gladius sword (Roman sword) with
      a Scutum (Roman shield)

      Abilities:
      + Can Lucid Dream
      + HYBRID Player can use either STAFF weaponry or MELEE weaponry
      + "Effects" can have use either switch to him using his Bo or Gladius depending on situation
      + Can wake up by pinching cheek (if decides to opt out)
      + small child, more swift; SPEED is unusually increased by +20
      + 50% Chance of him dodging while 20% countering attacks
      + Can Block enemy attack if it's MELEE, STAFF, or DUAL
      + If sleeps in reality he can instantly teleport to the current scene if he is ever taken out by
      an enemy.

      Downsides
      - HYBRID players are more unstable stress can be increased by +15
      - BERZERK mode will cause him to lose HP faster by -30 HP
      - If HP reaches Zero he'll "wake up" in reality meaning he opt out
      for a few minutes (He could be vital in critical situations)
      - It take him about 10 seconds post to sleep and dream (As in one post from someone else)
      - Will most likely wander around but will stay with group after one or three times.
      - If an event gets to critical and Stress levels is near high He'll most likely
      "wake up"  and opt out for at least 5 posts
      - small child, OFF and DEF are decreased by -15
      Jiro's Stats
      ==========
      HP: 72/72
      OFF: 35 (Offense)
      DEF: 35 (Defense)
      SPEED: 70
      ==========
      Hopefully I did it right if anyone has a say about the stats I'm not sure if it's alright to have that.
      I might make a thread about stats on another topic or so.

      Thanks for reading this post -Quadroline
    • Guest
      By Guest
      Survival on an Unknown Planet.
      Background: The Empire of the Federations has been dissolved fell into civil war. Weaken by total damage left unwanted fleets and
      armadas invading into The Empire's borders and began to capture various planets and territories, causing chaos and panic leaving the citizens to flee or fight off the invasion. YOU and a few other people who came along with you have escaped from the pursuing fleet from both rebels, invading enemies, and even civilians who turned to ANARCHY. However when all was thought to be over your ship had ran out of fuel and came into contact by a meteorite that was set on a collision course toward an uncharted and unknown planet. Before you have passed out the ship gives a briefing of the planet and the Star System. You and the other crew wake up, barely alive, but you get out of your ship to see you're on the
      surface this planet with your ship having to be destroyed when it crash landed on the planet, You're left on your own.
      The Planet itself
       The planet is the size of your Empire's capital, being around 4000 km has only 3 moons.  It has a set of rings, only two shepherd moons maintain this set of rings.  The planet is considered to be in the Habitable Zone and is considered to harbor life.  The planet has 5 Continents and is covered in oceans of water.  Land consists of forests, plains, deserts, jungles, tundras, and mountain ranges. There are plentiful resources such as coal, oil, iron, and other materials. There is a high chance there might be intelligent life that inhabit the planet. Intelligent life may be around Stone Age or Early Bronze Age (Late Neolithic revolution). The Star System that the Planet harbors
      The Star is a yellow dwarf, around to be 4.54 billion years old. Has 6 planets; 4 Terrestrial and 2 Gas giants Two planets are within habitable range and can harbor life. Has an asteroid field that's between it's 4th planet and 5th planet The Planet the ship crashed landed is the 3rd This Star System has not been colonized and needs a name. The Main Goal
      To survive and explore on the planet while building a new home. Everyone is allowed to have their own choices (I.E form group, or explore to start a new colony on their own.) Colonize the planet. Build a new ship to start exploring the star system Have fun The choices that people make will affect the thread and everyone include and the amount of players I need should be around 4-6 people or so.
      [EDIT 2/3/16]
      I should mention everyone is allowed to have their own RP characters. However, you can only have 1 or 2 characters.
    • SF Redd
      By SF Redd
      Well, hello everybody! This is my very first time making RP OC's. I was a bit hesitant to begin with, but I decided, hey, why not?
      Remember, first time, so don't brutally murder me if it's not perfect, please!
      Here goes, first one's quite detailed:
       
      Name: (Scottish Gaelic, given at birth) Dubhshìth Mhuirich (Pronounced somewhat like “DOOWhee Vooyreecsh), English translation: Duffy Murray, adopted Japanese name: Dabushusu(ダブシュス) Nhyuairichu(ンヒュアイリチュ).

      Name meanings: Dubhshìth = Black one of peace, Mhuirich = From the sea

      Age: 25 years old as of 1311

      Race: Caucasian, ever so slight tan on pale skin

      Origin: Originally born and raised till the age of 4 on a family farm next to Loch Gleann Dubh. Born on the 25th of February 1286

      Home: A Shinobi homestead and farm, Iga Province, Japan

      Sex: Male

      Height: 5’9”

      Weight: 12.5 stone

      Build: Lean, athletic and muscular

      Eyes: Very dark brown, with a slight tint of green if viewed in the right light

      Hair: Dark brown, almost black.

      Family: Deceased parents, adopted into a Shinobi family of farmers

      Alignment: Neutral/good (almost Robin Hood-esque)

      Personality: Dubhshìth, despite his past, is a reasonably happy person. He’s full of stubborn pride, he is hardened by years of travel and training, and he has extraordinary willpower. He wants to do everything he can to help everyone he can. Due to trauma in his youth, Dubhshìth holds a deep, burning hatred in his heart for the Samurai. Even so, he’s a likeable person to many, that is, if they can get past not only his natural hesitation to trust people, but their own hesitations towards him, as many people do have.

      Background: Born in the Highlands of Scotland in 1286, Dubhshìth’s birth came mere weeks before the death of King Alexander III. With the throne being contested, and King Edward Longshanks of England on the verge of deciding a puppet king, war was so clearly upon the horizon. The small family of three, a mother, father and young son fled from their home and from the rest of their clan. With hesitation, they fled the country, fearing the brewing war. They moved east, taking a ship from the east coast to the mainland. Their journey was hard-pressed and tiring. It took three ungodly years of travel, through the mountains of Europe and through the dusty sands of the Middle East. They finally reached Korea, where they once more got a boat, which took them to a land they hoped to call home. They started a farm, but soon realised that the land wasn’t as welcoming as it first appeared. As they learned the native tongue of the people, they learned of those known as “Samurai”. These Samurai were supposed to be keepers of the peace, but to the lowly farmer, they were the main thing standing between themselves and peace. The Samurai would pillage farms and abuse farmers, even going as far as to cause grievous bodily harm. When these strange, white people arrived, the Samurai’s attention was swiftly subverted. To them, no outsider should be allowed on the land. The family was abused, increasingly so over the years. Once Dubhshìth’s father tried to defend himself, but he was no match for someone such as a Samurai. A broken arm and some broken ribs later, fear was implanted into the man’s mind. After four years of abuse, the trio were making their way back to their farm at night, after a day selling goods. It was the dark of night, and it had started to rain. The rain made the ground sticky and muddy; difficult to walk on. As the first crack of thunder boomed, they struck. Without warning or hesitation a sword was plunged through Dubhshìth’s father’s chest. Dubhshìth was violently knocked to the ground as his father’s body slid off the Katana and slumped to the ground, quiet and unmoving. As Dubhshìth struggled to see what was going on through the darkness and rain, and he slipped back to the ground as he tried to stand, three Samurai made their way to the carriage holding the goods. Dubhshìth hears his own mother’s cries of fear, forcing him to get up instantly. Two of the Samurai held one of her arms each, holding them out horizontally, while the other one grabbed her hair and pulled it upwards. Dubhshìth charged at the three armoured warriors with rage in his heart and his fists primed. The Samurai stood there, watching to see what the 11 year old boy may do. Dubhshìth punched the man as hard as he could in the face, but all he did was hurt his hand against the tough metal mask. The men laughed at him. Dubhshìth was pushed onto the ground, landing on his back. He could do nothing but watch at the masked man drew a knife across his mother’s neck. Her cries of fear were replaced with gut-curdling gargling, which in turn was replaced with silence. The killer walked over to Dubhshìth and picked him up by his fairly long hair. Struggling helped him escape in no way at all, and the attacker brought him up to his mask before slowly sliding the knife into the boy’s torso. With a cry of agonising pain, the knife was quickly withdrawn from his body. Just as the Samurai was about to deliver the killing strike, his accomplice spoke up. From the Japanese Dubhshìth knew, it sounded like he said “No! Leave him to die in the dirt like the dog he is. He can watch his parents burn!” With that, Dubhshìth was dropped to the floor. He saw a torch being lit, somehow, even in the rain. His parents’ bodies were thrown onto the wagon, which was then set ablaze. The aggressors quickly departed, but Dubhshìth did not give up hope. He dragged himself over to the burning wagon and from the floor, he grabbed something which was hanging out, to try to pull himself up, but the piece of cloth tore off into his hand. A small piece of wool bearing the tartan of his clan. Just as his vision faded to black, he saw a dark figure appear before him. He didn’t have time to figure out who before he was completely unconscious. He awoke an unknown amount of time later in a panic. Before he could get up, however, he felt a shooting pain in his side, making him stay stationary. “Ah, you’re awake!” he heard a Japanese voice say from within the same room as himself. He flicked his gaze around the room. There was bright sunlight, and one of the wooden Japanese houses with paper wall he had seen so much of was what he was in. He saw a man in his mid-thirties sitting near him. “I’m sorry, but you’re family, are dead.” The man said. Welcome to the Shinobi. We will help you get justice upon who did this.” As the tears rolled down Dubhshìth’s cheeks, he knew he wouldn’t rest until he did have that justice. Although he didn’t know what the man meant by “Shinobi”.

      Abilities: Being trained by the Shinobi in the art of Ninjutsu, Dubhshìth is an expert in all 18 disciplines, including but not limited to Bojutsu staff techniques, Kenjutsu sword techniques, Taijutsu unarmed techniques, shurikenjutsu throwing techniques, and Shinobi-iri stealth and infiltration techniques. He’s a fast learner, and has become an expert in the 9 ryu of Ninjutsu. He had a good mental awareness of battle strategy and tactics, and is fluent in Scottish Gaelic, Japanese, and is somewhat familiar with English. One of his biggest weaknesses is a lack of formal education. He also sometimes over-analyses things, which can slow him down. He is very alert when it comes to meeting new people, preferring them to keep a distance, as he has a hard time trusting people.