Jmmy Darnell's Characters
Jimmy Darnell, in RP Characters
Most of my characters I have are not RP, OC, FF, or CC I find that misrepresentative
and further more these characters are not 100% Star Fox related so someone who probably will
flame for this wouldn't be a surprise.
If I was able to participate any RP I have two choices I can RP as:
Apollo version 21 Revision 1984
Short name: Apollo
Manufactured: Alphos 12, 2022 CE (August 12, 2022)
Maker: William R. Archer
Appearance 1: Robotic, made to look like a Delta (Without wings)
Appearance 2: Has human-light skin-like fur color (like most Deltas, Alphas, and Thetas*)
Hair: Long and Green,
Fur pattern: Spotty-like
Body: Metallic some of the metal can be see from the back of the neck and mostly on the arm
Clothing: Desert-cream-like colour shirt with abstract art Blue Jeans
Horns: Brown and medium size.
Hoof hands, and Hooves: Brown
Apollo was manufactured as Novum's first Sentient Robot by 21 year old William R. Archer
one of the Indigenous "Deltas" which at the time were a vast minority, Apollo went through
several changes with v21 r1984 by 2036 CE however Novum at the time was like our planet
But was closer to Global Thermonuclear War. His maker at the time also had found away to
create time travel and went missing for a minutes. Just minutes after Apollo was awaken
He was able to see the lush green, and clear skyscraper cities for a moment until the city
where his maker was from was replaced with a mushroom cloud and soon experience
Global Thermonuclear War. Soon after being blasted away from nuclear blast caused him
be in critical damage and had to repair. After which he roam the decaying world for a century
before being sent back in time to the 900s settle things right. His current occupation is Time Traveler
and was reported by many civilizations from ancients, to medieval, and even Renaissance.
He cannot speak making have a personality similar to Quote from Cave Story and this
was because his maker forgot to update him to r1985 so now everything is permanent.
The means of communication is via accessing the Console of Apollo (his brain)
Or using a computer/tablet which He'll be able to give to anyone who wish to speak to him.
+ Was made to look like a 15 year old child which can get enemies off guard when he is in
% ATTACK MODE.
+ When in % ATTACK MODE He is able use any sort of weaponry since he is a BALANCE player.
+ in % DEFENSE MODE any on coming attack by any sort of weaponry He is able to dodge quickly
and even counter attack said attacker.
+ Is a Robot, is calm automatically and cannot go BERZERK unless the command is issued
(Which never happens)
+ Can scan items, Lifeforms, and exam things (Like a Robot does)
+ has booster jets which he can fly for a brief of two hours. (which is 2-3 posts)
+ Can be a strategic use if you can play your card rights
- Can be intercept and be damaged if does not manage to fly faster/properly. [Loses 50 HP of 72 HP]
- Cannot communicate, best to use tablet/computer and inter the console
to speak with him.
-The Command to issue % BERZERK is catastrophic and will be in BERZERK
mode for 1-2 posts before his motherboard melts [-72 HP of 72HP]
- being Sentient meaning he will be able to ignore certain commands
if it breaks the second law of robotics.
-Can be hit if doesn't dodge in time or fails to counter. [loses -15 of 72 HP while fails to counter can lose about -25 HP]
-Cannot kill any lifeforms this is because of Law 2 of robotics: Don't kill. He does harm which is different.
Importance: Apollo has HP if Apollo HP reaches "Zero" he be pronounced "Totaled"
He can be repair however via by an engineer-like character or computer. other wise;
out for 4 posts (turns)
OFF: 50 (Offense)
DEF: 50 (Defense)
Jiro Darwin. Beta
Short name: Jiro or Beta
Date of Birth: Cancer 4th, 2007 (July 4th, 2014)
Species: Anthro Goat
Breed: mixed (Pygmy + Ram)
Hometown: Farmlands AI*, Eagle Island
Nationality: Yagian -Rodinian - Eagle Islander
Appearance 1: Wears a light-blue shirt Red Scarf, gray jeans (Or sweatpants)
Appearance 2: Is sometimes wearing a Bulla (Roman Amulet) and a necklace tide to it
With the word "JIRO SON OF YAGI" in Yagian (Japanese).
Hair: Black, it actually merges with his fur.
Fur colour: Black
Eye Color: Blue
Hoof Hands and Hooves: Brown
Mother: Susan Alpha (Goat)
Father: Ron Beta (Ram)
Sister: Mary Beta (Goat and Deceased)
Player Type: HYBRID (MELEE + STAFF)
Special ability: Lucid Dreaming
Jiro D. Beta is a local child in a quiet village known as Farmlands
being born 4 years after the death of his sister: Mary Beta (who died at the age of 4 for being a breed)
As a child (and still is) he forbidden to enter the left bedroom presumably being what should have
been Mary's Room if she survived. Relationship between Susan and him is a mother-son bond (I.E Being close)
Jiro began to Lucid dream at the age of 5 with him suffering night terrors before coming aware at age 7
and recorded his dreams by drawing them on pieces of paper. Most of them could predict what could
Happen or record what seen in one's person "past" (probably due to the bedroom that he is forbidden to enter)
His dreams become more clear the deeper he go in and began sleeping for more often an is usually seen
sleeping in his mother's lap who sits next to a large tree with a tree house in the backyard during the day.
For him to wake up from his dream is simple: Pinch your cheeks! This usually helps him during
situations he is in and will wake him up automatically. He only uses Two "Effects" for he is in combat.
Mainly he uses a Bo (Japanese Staff) or on rare occasions a Gladius sword (Roman sword) with
a Scutum (Roman shield)
+ Can Lucid Dream
+ HYBRID Player can use either STAFF weaponry or MELEE weaponry
+ "Effects" can have use either switch to him using his Bo or Gladius depending on situation
+ Can wake up by pinching cheek (if decides to opt out)
+ small child, more swift; SPEED is unusually increased by +20
+ 50% Chance of him dodging while 20% countering attacks
+ Can Block enemy attack if it's MELEE, STAFF, or DUAL
+ If sleeps in reality he can instantly teleport to the current scene if he is ever taken out by
- HYBRID players are more unstable stress can be increased by +15
- BERZERK mode will cause him to lose HP faster by -30 HP
- If HP reaches Zero he'll "wake up" in reality meaning he opt out
for a few minutes (He could be vital in critical situations)
- It take him about 10 seconds post to sleep and dream (As in one post from someone else)
- Will most likely wander around but will stay with group after one or three times.
- If an event gets to critical and Stress levels is near high He'll most likely
"wake up" and opt out for at least 5 posts
- small child, OFF and DEF are decreased by -15
OFF: 35 (Offense)
DEF: 35 (Defense)
Hopefully I did it right if anyone has a say about the stats I'm not sure if it's alright to have that.
I might make a thread about stats on another topic or so.
Thanks for reading this post -Quadroline
By SF Redd
Well, hello everybody! This is my very first time making RP OC's. I was a bit hesitant to begin with, but I decided, hey, why not?
Remember, first time, so don't brutally murder me if it's not perfect, please!
Here goes, first one's quite detailed:
Name: (Scottish Gaelic, given at birth) Dubhshìth Mhuirich (Pronounced somewhat like “DOOWhee Vooyreecsh), English translation: Duffy Murray, adopted Japanese name: Dabushusu(ダブシュス) Nhyuairichu(ンヒュアイリチュ).
Name meanings: Dubhshìth = Black one of peace, Mhuirich = From the sea
Age: 25 years old as of 1311
Race: Caucasian, ever so slight tan on pale skin
Origin: Originally born and raised till the age of 4 on a family farm next to Loch Gleann Dubh. Born on the 25th of February 1286
Home: A Shinobi homestead and farm, Iga Province, Japan
Weight: 12.5 stone
Build: Lean, athletic and muscular
Eyes: Very dark brown, with a slight tint of green if viewed in the right light
Hair: Dark brown, almost black.
Family: Deceased parents, adopted into a Shinobi family of farmers
Alignment: Neutral/good (almost Robin Hood-esque)
Personality: Dubhshìth, despite his past, is a reasonably happy person. He’s full of stubborn pride, he is hardened by years of travel and training, and he has extraordinary willpower. He wants to do everything he can to help everyone he can. Due to trauma in his youth, Dubhshìth holds a deep, burning hatred in his heart for the Samurai. Even so, he’s a likeable person to many, that is, if they can get past not only his natural hesitation to trust people, but their own hesitations towards him, as many people do have.
Background: Born in the Highlands of Scotland in 1286, Dubhshìth’s birth came mere weeks before the death of King Alexander III. With the throne being contested, and King Edward Longshanks of England on the verge of deciding a puppet king, war was so clearly upon the horizon. The small family of three, a mother, father and young son fled from their home and from the rest of their clan. With hesitation, they fled the country, fearing the brewing war. They moved east, taking a ship from the east coast to the mainland. Their journey was hard-pressed and tiring. It took three ungodly years of travel, through the mountains of Europe and through the dusty sands of the Middle East. They finally reached Korea, where they once more got a boat, which took them to a land they hoped to call home. They started a farm, but soon realised that the land wasn’t as welcoming as it first appeared. As they learned the native tongue of the people, they learned of those known as “Samurai”. These Samurai were supposed to be keepers of the peace, but to the lowly farmer, they were the main thing standing between themselves and peace. The Samurai would pillage farms and abuse farmers, even going as far as to cause grievous bodily harm. When these strange, white people arrived, the Samurai’s attention was swiftly subverted. To them, no outsider should be allowed on the land. The family was abused, increasingly so over the years. Once Dubhshìth’s father tried to defend himself, but he was no match for someone such as a Samurai. A broken arm and some broken ribs later, fear was implanted into the man’s mind. After four years of abuse, the trio were making their way back to their farm at night, after a day selling goods. It was the dark of night, and it had started to rain. The rain made the ground sticky and muddy; difficult to walk on. As the first crack of thunder boomed, they struck. Without warning or hesitation a sword was plunged through Dubhshìth’s father’s chest. Dubhshìth was violently knocked to the ground as his father’s body slid off the Katana and slumped to the ground, quiet and unmoving. As Dubhshìth struggled to see what was going on through the darkness and rain, and he slipped back to the ground as he tried to stand, three Samurai made their way to the carriage holding the goods. Dubhshìth hears his own mother’s cries of fear, forcing him to get up instantly. Two of the Samurai held one of her arms each, holding them out horizontally, while the other one grabbed her hair and pulled it upwards. Dubhshìth charged at the three armoured warriors with rage in his heart and his fists primed. The Samurai stood there, watching to see what the 11 year old boy may do. Dubhshìth punched the man as hard as he could in the face, but all he did was hurt his hand against the tough metal mask. The men laughed at him. Dubhshìth was pushed onto the ground, landing on his back. He could do nothing but watch at the masked man drew a knife across his mother’s neck. Her cries of fear were replaced with gut-curdling gargling, which in turn was replaced with silence. The killer walked over to Dubhshìth and picked him up by his fairly long hair. Struggling helped him escape in no way at all, and the attacker brought him up to his mask before slowly sliding the knife into the boy’s torso. With a cry of agonising pain, the knife was quickly withdrawn from his body. Just as the Samurai was about to deliver the killing strike, his accomplice spoke up. From the Japanese Dubhshìth knew, it sounded like he said “No! Leave him to die in the dirt like the dog he is. He can watch his parents burn!” With that, Dubhshìth was dropped to the floor. He saw a torch being lit, somehow, even in the rain. His parents’ bodies were thrown onto the wagon, which was then set ablaze. The aggressors quickly departed, but Dubhshìth did not give up hope. He dragged himself over to the burning wagon and from the floor, he grabbed something which was hanging out, to try to pull himself up, but the piece of cloth tore off into his hand. A small piece of wool bearing the tartan of his clan. Just as his vision faded to black, he saw a dark figure appear before him. He didn’t have time to figure out who before he was completely unconscious. He awoke an unknown amount of time later in a panic. Before he could get up, however, he felt a shooting pain in his side, making him stay stationary. “Ah, you’re awake!” he heard a Japanese voice say from within the same room as himself. He flicked his gaze around the room. There was bright sunlight, and one of the wooden Japanese houses with paper wall he had seen so much of was what he was in. He saw a man in his mid-thirties sitting near him. “I’m sorry, but you’re family, are dead.” The man said. Welcome to the Shinobi. We will help you get justice upon who did this.” As the tears rolled down Dubhshìth’s cheeks, he knew he wouldn’t rest until he did have that justice. Although he didn’t know what the man meant by “Shinobi”.
Abilities: Being trained by the Shinobi in the art of Ninjutsu, Dubhshìth is an expert in all 18 disciplines, including but not limited to Bojutsu staff techniques, Kenjutsu sword techniques, Taijutsu unarmed techniques, shurikenjutsu throwing techniques, and Shinobi-iri stealth and infiltration techniques. He’s a fast learner, and has become an expert in the 9 ryu of Ninjutsu. He had a good mental awareness of battle strategy and tactics, and is fluent in Scottish Gaelic, Japanese, and is somewhat familiar with English. One of his biggest weaknesses is a lack of formal education. He also sometimes over-analyses things, which can slow him down. He is very alert when it comes to meeting new people, preferring them to keep a distance, as he has a hard time trusting people.
I wanna start a thread specifically about artists giving various StarFox characters a complete overhaul redesign, reconstruction, and or a different style.
I ask any artist who takes part to please discuss the elements of your piece, ideas, and what references inspired you, like what other random characters may have influenced your piece, and how. I'd also like to see what various art styles people have. Any medium you can do would be nice.
By madame bellatrix
-okay people,i'm sure almost everyone here is at least familiar with the fanfiction community.in light of that,there's always certain things about fanon that drive people up the wall,myself included.so any character portrayals or other 'tropes' you like,dislike or just notice,let's discuss.
-for example ,i notice a few things:
1)creepy fox.people seem to write fox as being a loser (bad with girls,no social life...it's probably true),or just plain old disturbed .(read a story when he kidnapped krystal from panther to win her love).wtf? (okay,i did it too,but still...)
2)wolf's mom was fat and/or had a bunch of kids...why do people think wolf's mom was fat/had a bunch of kids?
3)slippy gets no love
4)fox x wolf with no explanation?
My main characters:
Name: John "Gunman" <<<Classified>>> (If you already know my last name, then insert my last name here)
Race: Human - Hispanic / Latino
Origin: Los Angeles, California, United States of America, Earth, Solar System
Weight: 175 lbs
Eyes: Dark Brown
Hair: Dark Brown
Alignment: Your goody-to-shoes! Good and lawful, but God help you if you're a trouble maker caught dirty handed! Obeys the law... to an extent.
Personality: Calm, faithful / loyal, impartial, courageous, independent, friendly, dependable, cheerful, enthusiastic, cautious, dutiful, shy at females, serious (at times)
Background: <<<Unclassified>>> Born into a second class humble family. Joined the military at age 18 and served several tours of duty. <<<Rest is Classified>>> (If you truly want to know, the rest of the info is in a short story still in development)
Abilities: Gunslinger, expert marksman / sharpshooter, Scout, ranged, close quarters, melee and hand-to-hand combat, some basic piloting. Slow learner. Patience is required to deal with him.
Name: John "Dark Wolf" Lobo
Race: Grey Wolf
Origin: Guadalajara, Jalisco, Mexico, Earth, Solar System
Home: Known residence in Corneria, Lylat System. Other residences <<<Classified>>>
Weight: 180 lbs
Eyes: Dark Brown
Hair: Dark/Grayish Brown hair and dark gray fur coat.
Alignment: Just like his human "brother", a lawful type. But won't hesitate to use claws and fangs to rip the throats off of anyone that does him, his brother or his friends wrong!
Personality: Cheerful, shy at females, brave, faithful / loyal, courageous, friendly, obedient, curious, crafty, dangerous, feral
Background: No mother, no father. The only family he knows is his "brother". Created as part of a sinister project. Tortured and beaten by his creators and forced to actions against his own will. A past he wishes to forget. His body is marked with several scars but only his brother keeps the mental scars at bay.
Abilities: Ranged, close quarters, melee and hand-to-hand combat, tracker, proficient at tribal weaponry. Fast learner!
John Gunman: Renegado Uniform during undercover ops. Also off duty outfit. When on duty or in open combat or operating for the Federation, MultiCam uniform will be worn.
John Lobo: Tribal outfit during jungle or very vegetated areas or when any affiliation to Alliance must be kept secret. When operating for the Federal Alliance, dark digital pattern will be worn.
In the event I appear in any RP, It will be as the human, sometimes accompanied by Lobo.
Later I may post more details on their stories and their history story.
Too tired ATM. It's past 2 in the morning... after a really long day.
Coming up next... fragments of their history story.