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So I was using SNES Star Fox samples in 64 songs...


Patch93

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It sound exactly Iike Area 6. What is different here?

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It's in 16-bit!

 

Okay not really, I just used the SNES games' samples in Fruit Loops, though I did abide by the limitations of most songs in both games. (6 tones playing at once)

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6 notes left room for sound effects and the engine noise (in fact the engine noise was "baked" into most of the level music).

For music-only areas, such as the credits, you could leverage the SPC700's full 8 note polyphony.

As far as your arrangement, I only have one gripe: Your timpani part is an octave too low in many places. It sounds really muddy.

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Penguin-clapping-animation.gif

Congratulations! You did a nice job on that! You seem to be a professional chiptuner! :goodjob:

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Eh, I'm not that much of a professional. All I did was take a MIDI dump of the original track from the game and edit the shit out of it. If I were a professional, I would be recomposing the entire tune by ear.

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Meh, starting from a MIDI isn't necessarily a bad starting place. I do it from time-to-time. In fact, some of the stuff in my medley was from MIDIs imported into Finale which I then read into Cubase and edited the shit out of. Why go through the trouble of transcribing when someone else already has?

Though you do need to listen to the MIDI before using it. No one that I am aware of has made an accurate Zoness MIDI, for instance. It's non-standard chord progression can really trick your ear. I'm pretty confident I nailed it in my medley, though.

With Timpani, BTW, you should try to keep most notes from the G below middle C to the G below that (G1-G2).

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Eh, I'm not that much of a professional. All I did was take a MIDI dump of the original track from the game and edit the shit out of it. If I were a professional, I would be recomposing the entire tune by ear.

Still, congrats bro! ;)

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@DZ

 

I'm not entirely sure what you mean by the timpani sounding muddy at lower octaves, as I think SNESSF songs always had that issue. Though I also think it might have to do with how the sample's frequency was changed a bit when I converted it from SPCTool. Of course, SPCTool is a really outdated unstable piece of crap, but I use it anyway because it's much easier to rip samples with it than OpenSPC. I dunno, I'll have to look into it.

 

In the meantime though, have a Venom and a Bolse:

 

https://dl.dropboxusercontent.com/u/114986671/Star%20Fox%2064%20-%20Bolse%20(SNES%20Arrangement).ogg

 

https://dl.dropboxusercontent.com/u/114986671/Star%20Fox%2064%20-%20Venom%20(SNES%20Arrangement).ogg

 

EDIT: On second thought, after listening to my Venom arrangement again, I think I can see what you mean with the timpani. Shit.

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We need more 16-bit stuff like this. I'm sorry, but all the neo-chiptune 8-bit dub step electronic breakfast stuff that most of the internet seems to love sounds like gahbij. I just can't stomach it. 16-bit's far more colorful and interesting than 8-bit blippity bloop any day of the week.

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Actually, someone already did it, though it sounds like it goes over 6 tones at times.

 

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Where'd you get the samples from? I'd love to mess around with this kinda sound set.

 

Also, sorta o/t: I never realized this before, but these 16-bit remixes kinda remind me of the organ remixes I did back in July. It's that kinda lush synthy sound that's not quite like any real instrument, but not quite it's own thing either, if you catch my drift. Not really sure how else to describe it. 

https://drive.google.com/file/d/0B_e5HPOldfKScDdxNGlxbmdRNW8/ It's really only noticeable in the battle theme and the credits. 

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I ripped them from the SPC soundtracks using SPCTool, though I did give a zip file pack of them a while ago: http://www.mediafire.com/download/88knffquwwewnwg/Star+Fox+Samples.rar

 

Iteachvader on YouTube also made a soundfont with them:

 

http://www.mediafire.com/download/4a18lid5pi1fflx/Star+Fox+SNES+Soundfont+1.01.zip

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  • 7 months later...

I apologize for bumping an outdated thread, but I recently uploaded a gameplay video of Space Armada with the Area 6 arrangement I made, plus an arrangement of the Mission Accomplished theme. Keep in mind I didn't actually hack these in, I removed my ROM's instrument samples through SNESSOR and inserted the music through Sony Vegas. Also the SF2 mugshots are from a patch I made a while back. But yeah, check it out.

 

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Wanna know what would be cool??? A "Guardians of the Galaxy" Starfox 2 mod. We can simply adjust the game with enemies from the movie and add the character mugshots to be in place of the original ones. I really don't think modding the ships would be necessary, though. However, that would be something rather complex, no?

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