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The Next Star Fox Game: Speculation and Ideas III


DZComposer

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I don't know, I thing I'd rather see Krystal go to StarWolf instead of becoming Kursed. If she becomes Kursed then it's like taking the Krystal we knew and loved and shoving it down the toilet.

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I'm not a big fan of the Krystal in Starwolf/Kursed idea. Having her in Starwolf would mean we take the Fox/Krystal/Panther love triangle drama as the main "grudge" between Starfox and Starwolf, completely forgetting about why Wolf is taunting Fox about his father's death, i.e. is Wolf involved in James's death? That question remains unanswered and is one of the causes behind the animosity between Fox and Wolf. Adding a love drama in the middle of this doesn't sound tasty for me. About Kursed :

If she becomes Kursed then it's like taking the Krystal we knew and loved and shoving it down the toilet.

Quite my opinion on that. I just can't stand her "emo hated by all" concept.

Since we got a 64 remix, there is room for character reboot. So I'd say, before meeting Starfox somehow, Krystal is a lone woman roaming the galaxy, she gets in the team as a guest, not a member for the moment. She's a bit suspicious and shy towards the crew, she doesn't know them, she wants to keep her distances. But then Fox gets feelings for her and she's receptive to them. She also gets friendlier with the rest of the team and then decides to stay with the team, while still being a bit introverted and shy.

My logic behind it is that, when you're the last survivor of your kind and you don't know what or who killed all your siblings and if it's who, why he/she/it did that, you might want to keep a low profile and get suspicious with anyone you meet.

To make it short, my Krystal design would be a mix between Raven from Teen Titans and Kiva from Disney's Atlantis. I could go on more but I'll keep it for another topic.

About the game itself, mainly aerial combat, with some land missions (please a different gameplay for these) and third person shooter parts, but really prefer the air. Add in some tactical aspect, like giving orders to your teammates, like "Go get that fighter!" Or "Falco, go help Slip! I'm busy here!". To make it worthy, every bogey shot down by a wingman resulting from one of your orders gives you points like if you killed it yourself. The WiiU Screen tablet could be used as the map, with buttons to give said orders.

Bring back the Arwing/Interceptor/Assault combo from SF2. Fox gets the Arwing, as well as his wingwoman Krystal. Falco and Miyu, the two most agressive pilots, would get the Interceptors with great firepower. Fay and Slippy, the two kind heart of the team, would have the Assault bombers, except they would be more about giving bonuses such as bombs and rings. You can only bring four of them per mission. Having the two interceptors will grant you more firepower but they can't take lots of damages because of their thin shield; while having the two bombers will grant you more bonuses and life support in plus of the Great Fox, but you won't have superior firepower. And if one pilot is "down", one of those stayed behind hops in to fill the gap, until no one else is left. And all missions are different, so you may vary the squadron's composition to handle them better.

Note that I included Miyu and Fay in the SF team. Just because Krystal is in doesn't mean we can't add more girls, right?

About the story, character driven please, let us know more about the characters and make their stories revelant in the game : Krystal's past, Falco and his connection with the gangs, Pigma trolling Fox about his father... anything!

Alright, I think I'm finished with this.

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About the story, character driven please, let us know more about the characters and make their stories revelant in the game : Krystal's past, Falco and his connection with the gangs, Pigma trolling Fox about his father... anything!

Agreed. But fat chance :-P Not many things get fleshed characters these days.

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What they should do if they make a new one is set it before Star Fox 64.How does Fox know Peppy and the others? How did James McCloud form Star Fox?How did Pepper become general in the first place?

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  • 2 weeks later...

What they should do if they make a new one is set it before Star Fox 64.How does Fox know Peppy and the others? How did James McCloud form Star Fox?How did Pepper become general in the first place?

Well Fox would have known Peppy through James as they were wingmates on the Original Star Fox team (As described in the background plot of Star Fox 64). I think though, due to the fact that the Star Fox plot has been off-course for a while, prequel-type questions have not been answered such as the ones you have asked. Those would probably be "Would be nice" things to add to the plot, but we could live without learning right away.

As said, Adventures and Assault have tons of plotholes; Adventures even has the eight-year gap which has potential for plot-development (While there was the Manga Fare-well Beloved Falco, I don't think it was the best way to fill the gap), and there could be a game possible made out of that, but I wouldn't count on it being great. It would be nice if they could use a Command ending, but seeing as none of the endings are that good, I can live with them not using any. I haven't played Assault, but from what I see, I'd want a game like it, just not with the things people complained about (Bad controls and gameplay in third-person shooter levels and lack of Arwing missions). I wish they could have a plot so simple as 64, because it packed so much into something so simple, but now the plotline is so complex (Why?).

In terms of artwork and design, my favourite designs are from Star Fox 64, Assault, and Command (Just some things though). As an artist, I observe art designs heavily in games, and sometimes my opinion on games are affected by it. I liked in Command how when Krystal was with Star Wolf, she had a less-skimpy outfit on and wore a flight jacket, so she almost looked like many of the others. I'd like to see her in a less skimpy outfit. In Assault, the designs were interesting, but a little extreme and I didn't really like the suits all of them wore. Wolf and Falso have near extreme-renaissance style. I think looking at least a little uniform like they do in 64 would be nice (Even Slippy is wearing flight gear then).

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These are all very good but I wanna see if they are able for make an online multiplayer. (excluding command) oh, and lengthy story mode and equal in air and on foot missions.

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They, as you said, made an online multiplayer in Command, but not many people have the game anyways. I agree there needs to be a better balance between aerial and land missions, but I think third-person shooter missions can be reduced to a minimum. Namco certainly went to an extreme in Assault with that.

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I totally agree with you.

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^One thing you don't need to have played Assault to know. Hoping to get it soon though :D

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  • 3 weeks later...

Didn't the SF creator say if SF643D sells well he'll reboot the series? If the star fox series is going to be rebooted... then doesn't that mean the story is going to be different cause SF snes got rebooted into SF64. Know SF64 got a remake(which sold well~). So im guessing none of commands ending will count cause there starting allover and i think krystal won't be in anymore SF games. i mean she wasn't made by nintendo staff, and im sure nintendo wouldn't want another zelda clone.

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How much did SF643D sell? And I think the series could reboot well, I just hope it's cleared up well considering the other games.

And another? I don't think Ninty was part of any franchises that have been a zelda clone... at least not nintendo itself as a developer, maybe as a publisher, but not a developer.

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How much did SF643D sell? And I think the series could reboot well, I just hope it's cleared up well considering the other games.

And another? I don't think Ninty was part of any franchises that have been a zelda clone... at least not nintendo itself as a developer, maybe as a publisher, but not a developer.

Apparently it's selling.....Well....Okay, but the 3DS itself isn't selling very well. A big reason for that is there are not enough good, unique games worth buying a 3DS to play. I'm planning on picking up the console and Star Fox 64 3D soon, so count me as a sale! The whole money-grab concept of that though bugs me so much about the game though, because that's part of the reason why it exists. It's sad for me to know it came down to that.

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These are all very good but I wanna see if they are able for make an online multiplayer. (excluding command) oh, and lengthy story mode and equal in air and on foot missions.

I'm sincerely hoping that if they do implement a multiplayer online option...it be implemented in a way like Shadows Of Lylat showed. Fast pace flight simulations and dog fights would be epic. Considering what I can gather from the social networking they want in the Wii U, this is very much a possibility

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  • 2 weeks later...

Ok here comes my idea. I would like to see some GTA styled starfox. But without all of that 16 plus crap. So no swearing and no dirty stuff etc. Star Fox would have a home base and they could fly to all sorts of locations and encounter random stuff. They could pay General Pepper or whoever is in charge a visit and he would give them a task. Example check out the activity at Macbeth. Star Fox would check it out and they would have to escort some space ship around Macbeth. After they would have completed the task they would get a reward and with that money they could buy upgrades for the arwings or other stuff. There would also be some on foot missions and stealth missions too.

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The term you're looking for is "Open World."

Yeah thanks! Maybe they should also add some stuff from Super Mario 64. Well I just hope the next game is made by Nintendo EAD or Retro Studio. No more 3rd party crap. (Q games what the hell?)

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They, as you said, made an online multiplayer in Command, but not many people have the game anyways. I agree there needs to be a better balance between aerial and land missions, but I think third-person shooter missions can be reduced to a minimum. Namco certainly went to an extreme in Assault with that.

I have read the endings of command. They are all negative... what was Q games thinking? Either Star Fox get's disbanded, people leave, people defect, etc. No I don't like it. Next time I want Star fox by Nintendo EAD or Retro. No Q games they blew their chances.

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Well remember too that Q-Games is made up of some of the guys who worked on the original and Star Fox 64. Although the post you are referring to remember, has nothing to do with Command's bad storyline.

Sadly, I am not going to agree with you about an Open-world concept for a Star Fox game. As always, it's just not Star Fox if you do that.

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Well remember too that Q-Games is made up of some of the guys who worked on the original and Star Fox 64. Although the post you are referring to remember, has nothing to do with Command's bad storyline.

Sadly, I am not going to agree with you about an Open-world concept for a Star Fox game. As always, it's just not Star Fox if you do that.

Well how about a spin off then? Mario has a lot of spin off games, sonic too. Megaman has the X series which is a spin off too. They might just take a risk and create some spin off title. Pff I don't know, this isn't the 90s anymore, I don't think people are satisfied anymore with playing "on rails" for 7 levels.

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Well how about a spin off then? Mario has a lot of spin off games, sonic too. Megaman has the X series which is a spin off too. They might just take a risk and create some spin off title. Pff I don't know, this isn't the 90s anymore, I don't think people are satisfied anymore with playing "on rails" for 7 levels.

Eeeh yeah sure although I don't think people were too big on the Metroid and Zelda spin-offs Nintendo tried recently. The trouble with making Star Fox beyond on-rails is that people will complain that it's not Star Fox. That's why people didn't like Adventures, though I do credit them, it was never meant to be a Star Fox game. I would be okay with a few ground levels and running around, (Assault brought that to the table) but they should still be kept to a minimum. Mind you, Star Fox 64 wasn't all on-rails in the end. No matter what route you chose, you would be doing at least one all-range mode mission. Sure, you're still in the Arwing but it's a mix. Even the Landmaster, while on-rails is a mix.

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Eeeh yeah sure although I don't think people were too big on the Metroid and Zelda spin-offs Nintendo tried recently. The trouble with making Star Fox beyond on-rails is that people will complain that it's not Star Fox. That's why people didn't like Adventures, though I do credit them, it was never meant to be a Star Fox game. I would be okay with a few ground levels and running around, (Assault brought that to the table) but they should still be kept to a minimum. Mind you, Star Fox 64 wasn't all on-rails in the end. No matter what route you chose, you would be doing at least one all-range mode mission. Sure, you're still in the Arwing but it's a mix. Even the Landmaster, while on-rails is a mix.

Well we can keep speculating. Only time will tell what the next game will be like.

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Well remember too that Q-Games is made up of some of the guys who worked on the original and Star Fox 64. Although the post you are referring to remember, has nothing to do with Command's bad storyline.

Nah, Q-Game's Dylan Cuthbert's company. I never heard of anybody from the time he worked on sf snes joining his studio. He did lots of stuff after argonaut closed, he even went to work for Sony on the playstation 3 !

Didn't the SF creator say if SF643D sells well he'll reboot the series? If the star fox series is going to be rebooted... then doesn't that mean the story is going to be different cause SF snes got rebooted into SF64. Know SF64 got a remake(which sold well~). So im guessing none of commands ending will count cause there starting allover and i think krystal won't be in anymore SF games. i mean she wasn't made by nintendo staff, and im sure nintendo wouldn't want another zelda clone.

Miyamoto said that if sf643d wouldn't sell well he wouldn't make any new starfox games. However, he said it was a joke ...Miyamoto has a reputation of saying stuff he shouldn't have to reporters !

I'd doubt they'd dump Krystal, because of her huge fanclub ( was going to say fapclub :troll: ).

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I'd doubt they'd dump Krystal, because of her huge fanclub ( was going to say fapclub :troll: ).

:troll: i c wut u did ther

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I'd doubt they'd dump Krystal, because of her huge fanclub ( was going to say fapclub :troll: ).

LOL, seriously people can be retarded. They can go too far.

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LOL, seriously people can be retarded. They can go too far.

Nah, Q-Game's Dylan Cuthbert's company. I never heard of anybody from the time he worked on sf snes joining his studio. He did lots of stuff after argonaut closed, he even went to work for Sony on the playstation 3 !

Miyamoto said that if sf643d wouldn't sell well he wouldn't make any new starfox games. However, he said it was a joke ...Miyamoto has a reputation of saying stuff he shouldn't have to reporters !

I'd doubt they'd dump Krystal, because of her huge fanclub ( was going to say fapclub :troll: ).

lol Imagine those type of people buying a star fox game instead of some erotic magazine. And then they wait for some exiting moment with Krystal. looooooool

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