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Starfox after zero


Pharaoh Shadon

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I know I'm getting WAAAYYY ahead of myself here, but it's something that I'm curious on.

So at this point, I think we can probably say that zero is basically a re-imagine of 64. WHICH I am 100% fine with... But what comes after do you all think?

Is it going to be completely new and become "What the fans want"? So far in Zero, there are no signs of Krystal/Panther/other... Which I wouldn't expect really. But do you think either will come back? Or are they just gonna be gone forever in this new re-boot?

 

or do you think it's going to follow a similar storyline to what's already out there, but re-imagined? Like after Zero, they'll do a re-imagine of adventures, but instead of being mostly land, you'll be in your ship, the "land" being the ar-wing walker mode (What the fans want, yet still keep their story) Then with Krystal introduced, they'll do a re-imagine of assault, etc etc. 

 

So do you think it's going to be completely new from here on out? Or do you think they are going to re-imagine the games after 64? (Or at least take characters/other ideas from them)

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Well its simple really.

After Starfox Zero will be Starfox One.

Simple algebra.

 

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I expect nothing more than an infinite loop of SF64 reimaginings.

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The Quantum Starfox Redux. Is just the same game over and over from here on. 

Just like call of dooty.

Mercy pls

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orange pls

everyone knows what's following up star fox zeroes is star fox the phantom pain but people are already pissed they're changing fox's voice

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Jokes aside, there's at least some three routes they could take from a SF64 reboot, which in short would be:

  1. Creating something more reminiscent of the original NES canon using updated tech, branch out into more games and maybe bring in new elements.
  2. Reintroducing Krystal and the whole affiliated affairs and creating a reimagined and improved version of the timeline in SFAdv and Assault.
  3. Creating something entirely new we haven't thought of yet.

By general rule it's still speculation since the game isn't quite out yet, but wasn't there a Platinum dev. that expressed he would be interested in working on Krystal's character given the opportunity? If Nintendo feels SFZ is an adequate title and sets a good tone to refresh the series, Platinum (who so far showed they're very well capable of creating games that are in-tone with external IPs and their own franchises) could try and write out the series in either a more substantial way with considerable story, or just develop a fun, lighthearted experience that doesn't leave many plot holes to think hard on or question about.

Either way would work as they seem to know their way around game-making, but at this point it's too early to say anything. Let's wait out a little bit and see how it goes.

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Points for furnishing us with multiple possibilities and fleshing them out with alleged developer statements, Orbi.  However, you lose one for your usage of NES as opposed to SNES. :p

Starting fresh from SF64 isn't a bad idea IMO.  Adventures never really fit the universe created by the original canon being that it was more or less shoehorned in, and Assault's storyline could be reworked in order to fit a rebooted canon. 

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Guess what? The name of the game says a lot. Of course they will not continue to make this.

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a re do of adventures sounds risky considering people have been begging, PLEADING for starfox to go back to the arwing and do nothing but arwing/landmaster/on rails. even though i thought assault and adventures were alright it satisfied my curiosity of what on foot starfox would have been like.

i just hope they get rid of the brawl/command design next game because in terms of design while they do look more puppet like in zero like they did in the snes game, i really loved the realistic texture adventures gave us and the costumes in assault. command made fox's head look like a bell with ears that didn't look right and brawl decided to give him a scouter and some off putting combat boots and while im on the subject please nintendo, debunk the stupid robot leg theory.

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Well since Zero is NOT a complete reboot of the series, I'd say there's a few possibilities.

We could see a continuation from Assault, which I'd be fine with, but what I'd prefer is re-imaginings of Adventures and Assault, then a continuation of the series. I'd also very much like to see a prequel to Star Fox Zero, where you play as James McCloud with the game leading to Pigma's eventual betrayal.

Spoiler

But none of it matters too much, as one day I'll take control of the series, and shape it to be glorious.

 

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I'd honestly much rather have a completely brand new story than a re-imagining of Adventures/Assault. Though a sequel to Zero should fix what Assault did wrong while expanding upon the formula.

Quote

Well since Zero is NOT a complete reboot of the series, I'd say there's a few possibilities.

I see "A New Beginning" on the game's webpage, plus recent news sources have stated that it's a reboot of the series as well. That being said, just because it's a reboot doesn't mean certain characters from Adventures through Command will be gone forever, as they can easily be re-canonized in a sequel.

This is just wishful thinking, I personally think it would be awesome if they recanonized some stuff from the SNES days. (e.g. Andross being a normal Lylatian taking the form of a giant head through the Telekinetic Amplifer, The Black Hole, etc. etc.)

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5 hours ago, geoprimedonna said:

Guess what? The name of the game says a lot. Of course they will not continue to make this.

I'm... not sure what you're getting at there? Maybe I'm just missing some context-- I don't know.

Still there are a lot of things that were entirely canon in SF, and suddenly just took a turn to Missingville. What the heck happened to Bill and Katt anyway?

No real explanation is given despite the fact that a wider cast gives a good number of extra opportunities to work on, but I'll have a guess here, and say that the game already had too much to work on at the time. Tossing in more characters just for the cast number bonus would make the plot go even more all over the place and it would be only a faint idea of a story, which by all accounts, isn't the best thing to do.

Maybe that's why it felt like it was somewhat rushed and forced, but I'll need some sources to say anyone can quote me on that.

Honestly, there's so much good content they can retcon into SFZ though-- especially unused SF2 content. The walker-Arwing is there so far, plus we see some vehicle variety. I say give PG a vote of trust so far. It's a reboot, yes, it'll take some time until things settle into an agreeable environment, but the game is still in development. And not much is out besides some faint gameplay demos.

If I was in their place I'd just crank up the lever to full Metal Gear Rising mode and give a quirky, memorable and absolutely awesome action-packed experience with a considerable story. But that's just me. Nintendo is probably going to try playing it safe with this reboot as well, given the fact the previous times they tried change, it tanked badly.

I think that was mostly due to the fact there wasn't very good feedback and they thought what they were doing was actually a good idea -- lesson learned kids: do your diddly-darn beta testing for as long as it takes with as many individuals with distinct interests as possible if you wanna be a game dev., and while at that, hear any complains out before the game is on shelves and Bad Things happen. (Unless of course it's "game journalist" complaints then you're just not even trying anymore)

Now on the community reception side is where my main gripe is at. I keep hearing people say that the game will be bad for the fact they're turning back on some decisions (that really had damaged the integrity of the series in the first place). Examples would be shoehorning Dinosaur Planet, originally an entirely different IP unrelated to SF whatsoever, into StarFox. The game felt mediocre to most people because when Star Fox is around, we have the promise of tons of pew-pew and shoot'em-up gameplay with crazy space shenanigans featuring furries. What did we get with Adventures? An excuse plot about the balance of the star system being affected by an anomalous planet with magic that goes beyond the realm of "sufficiently advanced technology" right into "runs on nonsensoleum" (now say, while Endless Space easily explains this with nanomachines and transhumanism, Adventures is just "uhh go here get magical stone thingy kill space monkey out of nowhere".) with few if any of the reputable shmup main game sequences, so little enough that the game's original game format becomes the aberration when the foreign one is the norm.

That, among other issues broke too much from the original elements of StarFox and slowly caused the deterioration of its gaming identity. The thing is, this deterioration was an identity in and of itself, and some people liked how it was progressing until Command strolled around and was past any redemption. What puzzles me though, is that people are talking like SFZ is responsible for ruining the series for the fact they're pulling a canonical Ctrl+Z and seem to ignore the fact the game already had history with getting issues because of bad dev. decisions before SFZ was even annouced. This is the first game in a while that seems to be a competent space shoot'em-up with animal people and the negativity is already starting.

Basically people need to... *twitches* "let it go"... a bit when it comes to a series that started having difficulties from the point it left its natural environment. SFZ will be a space shooter, that's all we need and should expect. The rest is pretty much just calm down and uh, just wait it out to see what happens.

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also i need to stop overanalyzing things in the middle of the night DAMMIT

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I think the future of Star Fox much depends on how SFZ sells. I think one of the biggest problems the Star Fox series had since SF64 was that it lost its identity and couldn't decide what it wanted to be. The industry at large declared rail shooters dead and I think Nintendo believed it. Keep in mind, though, that this industry has a poor track record of determining what is truly "dead." If the industry were to be believed, these genres would all be historical footnotes: 3rd-person shooters, survival horror, racing, cerebral games, and point-and-click adventures.

One thing I would not expect is a remake of SFAd followed by a remake of SFAs. While I would not be surprised to see on-foot combat return to the series, especially in a post-Miyamoto Nintendo, I doubt we'll see a full-on adventure game again simply because SFAd came about in such a roundabout manner. Remember, Nintendo doesn't wake up one morning and go "Hmm, how should we re-imagine Star Fox?" Nintendo starts with a gameplay idea and then finds the best series for that idea. SFZ likely came about from an internal idea about controlling a vehicle with the control stick and using the gamepad to aim a weapon.

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Adventures was a fluke, so yeah I doubt we'll be seeing more of that. However theres a chance the SF2/Command strategic gameplay will return. As for onfoot, its similar enough to the walker and Direct-I.

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19 hours ago, Patch93 said:

I'd honestly much rather have a completely brand new story than a re-imagining of Adventures/Assault. Though a sequel to Zero should fix what Assault did wrong while expanding upon the formula.

I see "A New Beginning" on the game's webpage, plus recent news sources have stated that it's a reboot of the series as well. That being said, just because it's a reboot doesn't mean certain characters from Adventures through Command will be gone forever, as they can easily be re-canonized in a sequel.

This is just wishful thinking, I personally think it would be awesome if they recanonized some stuff from the SNES days. (e.g. Andross being a normal Lylatian taking the form of a giant head through the Telekinetic Amplifer, The Black Hole, etc. etc.)

A New Beginning, not a completely new story. It's replacing the game that begins the story in the timeline, therefore it's a re-imagining of one game, not a reboot of the series. It's a new beginning in the sense that it's retelling the beginning of the story, not that it's replacing the entire story.

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  • 1 month later...

I think the team needs to get bigger frankly. find a way to re-canonize krystal and add in Katt- according to  the power comics she wanted to join Star Fox at one point anyway. you can do more with a team of 6 than a team of 4 in terms of defeating the forces of evil, and it offers more opportunities for banter between the group.plus adding in katt will avoid  making Krystal the 'token chick' she was in Assault - where she really didnt do much of anything except hit on Fox awkwardly- and Command which was 9 different endings, none of them were any good. Perhaps have some side challenges in the levels where you follow certain teammates to get stuff- but have it be optional, like flying under the arches to go the second route in 64. Be able to replay levels if you want to change your path, that sort of thing.

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12 hours ago, NickFox said:

I think the team needs to get bigger frankly. find a way to re-canonize krystal and add in Katt- according to  the power comics she wanted to join Star Fox at one point anyway. you can do more with a team of 6 than a team of 4 in terms of defeating the forces of evil, and it offers more opportunities for banter between the group.plus adding in katt will avoid  making Krystal the 'token chick' she was in Assault - where she really didnt do much of anything except hit on Fox awkwardly- and Command which was 9 different endings, none of them were any good. Perhaps have some side challenges in the levels where you follow certain teammates to get stuff- but have it be optional, like flying under the arches to go the second route in 64. Be able to replay levels if you want to change your path, that sort of thing.

I agree! They could have done so much more with Krystal in Assault! At first in Star Fox adventures she was more spunky and adventurous, and then in Assault she was depicted as more of a chic. Plus, she was useless in multiplayer! (Lower pilot skill than Slippy! WTF NINTENDO!?) 

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Something that ties in Adventures, but without the LoZ gameplay. I could see it as a Just Cause 3/Farcry 3 sorta thing, but way toned down in comparison with both of those games. After all, this is Nintendo we're talking about.

Also, something that keeps the Aparoids. They were interesting enemies. I would especially enjoy the on foot sections of both games.

However, HEAVILY IMPROVED controls and gameplay would really make either one a home run.

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When Nintendo said Zero was a "re-imaging" of star fox 64, I believe they weren't sure or confident if Zero would do well to call it a reboot. I also think they'er probably waiting to see if it does well or not after release to be clear on the subject.

so there's basically only two possibilities. 

 

If Zero is successful then Nintendo will continue the series keeping the art style and logo. (Confirms it's a reboot)

If Zero is unsuccessful then they'll either try something new with the series or remake it again. (Of course, after a long time)

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The ability to transform is a good step for the franchise, hopefully the series would evolve in that direction.

I hope the series does a new storyline, something with less plotholes and different plots than "evil monkey head invades lylat for shallow reasons" or "evil aliens invades lylat for shallower reasons"

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  • 2 weeks later...

You know what I would like? Spin-offs.

Think about it. Those who want the pure ship combat can have the game's that contribute to the main story and those who want ship/land combat or land combat entirely can have games dealing with those who fought on land or in many different environments.

Seeing as none of the military factions present in StarFox really have any background, if the games were marketed right, I feel that so much could be added to the story. New factions, new locales, new people groups, politics, and new characters, I feel, could add significantly to the story.

Maybe even a sci-fi open worlder. I mean, Lylat is big, isn't it? Why not have a land/space open world game in which StarFox team can take many different paths? Again,  I feel as if a game like this is released, then much could be added to the story through what was mentioned in my previous paragraph.

Now, will Nintendo ever do that? No. And I say that with nearly the utmost certainty.

But, I can dream, right? 

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If Nintendo's smart, they'll make Star Fox games at a little more frequent pace than they've done recently. Hopefully the release of Zero will mean we don't have to wait an agonizing 10 years between each entry in the series. I'm not saying they should churn out SF games with the frequency of Zelda or Pokemon, but I think we should get a new game every 3 or 4 years at least. 

Now, Nintendo has talked about spin-off games acting as "late-night television programs", while the main games serve as "primetime", so anything goes. As for new gameplay ideas, I'd just like them to take the sci-fi setting and run with it like they did in Assault. Maybe revive the third-person shooting in a spin-off game, but with more nuanced controls and less arcadey (to suit modern gaming, if anything). They could do mech gameplay, maybe a game centered around mercenary missions involving the Star Wolf Team...

 

...it's all down to how creative Nintendo is willing to be.

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Before discussions of sequels or spinoffs is even considered, Star Fox needs to prove that it can once again be a reliable IP for NCL. If the game is a commercial disappointment like SFC or 643D were I don't think there is much of a future for the series. 

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53 minutes ago, Leon said:

Before discussions of sequels or spinoffs is even considered, Star Fox needs to prove that it can once again be a reliable IP for NCL. If the game is a commercial disappointment like SFC or 643D were I don't think there is much of a future for the series. 

I doubt Zero will sell as low, Command wasn't well liked and 643D was a remake and overshadowed by OOT.

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