Star Fox Runner Posted May 3, 2007 Share Posted May 3, 2007 If they do make a Star Fox for the Wii, there are certain things on it I would like to see. They need add more "On Rail" flying action mixed with all range mode just like SF64, and if they keep the foot soldier missions, they need to make it first person shooter style, because from what I saw of the beta videos of Star Fox Assault, you were originally supposed to be able to switch between first person and third person views in both the Arwing and on the ground, so a first person shooter Star Fox is possible. And storyline-wise I would like to see the game delve into every characters separate pasts, and maybe find out more about Fox and Krystal's parents. OK leave any of your ideas here if want to, I want to see what people think about this topic. Link to comment Share on other sites More sharing options...
Mr. Krystal Posted May 3, 2007 Share Posted May 3, 2007 I say, follow Falco and Katt's relationship this time around. Also, bring back the Blue Marine! Link to comment Share on other sites More sharing options...
FireFox516 Posted May 3, 2007 Share Posted May 3, 2007 Here are my ideas I've been writing for a while, now... *is going to college in October for game design* Just some random ideas, though. The "On-Rail" Arwing sequences will be present, and with a greater range of missions than Star Fox 64. The Arwing stages will have objectives in each mission in order to keep the game refreshing and by not getting repetitive, will avoid the frequent issues that both Adventures, Assault, and Command had. Dogfights will be present again, and like Command, will have different objectives ranging from destroying certain enemies/objects to plain 'ole boss fights. Personally, I think a Third-Person camera (i.e. Gears of War, Conker: Live & Reloaded, SOCOM: Navy Seals) with an over-the-shoulder POV would better fit the Star Fox series. Considering that it was near-impossible to play SF64 in First-Person (barrel rolls, anyone?), it would just seem to better to have everything in Third-Person. Weapons will range from the standard Plasma-Blaster to more advanced weapons like Rail-Guns and Plasma Cannons. Storyline-wise, I think a new war starting would be appropriate with actual formiddable opponents (Like say, Dash and the Venomian Army) would be entertaining, rather than 'insectoid/amphibious invasions,' though I don't really have a problem with them. And diving into each character's backgrounds while keeping a more 'mature' theme (and I don't mean massive amounts of sex, gore, and innuendo) would be interesting, as long as the characters' individual personalites aren't drastically changed as they were in Star Fox Command. Also, LandMaster tanks would basically be in the On-Foot missions, since they are better-suit for slow-but-heavy artillery (do we really need a copy of the Arwing that is essentially on the ground, again?). Me got's tons... <_< Link to comment Share on other sites More sharing options...
Guest Chiro-Chan Posted May 3, 2007 Share Posted May 3, 2007 First off: Get the Star Fox team back together. Second off: Add two more people to Star Wolf. (like a female character (NOT KRYSTAL), and Dash maybe) Third off: Star Fox 64 style outfits for EVERYONE! =D Fourth off: Put Peppy back in the cockpit. Fifth off: Fix the character designs (like make Katt pink, Bill grey, put those funny marks on Krystal's arms again, everyone has a normal sized head...) Sixth off: Make everyone act less stupid. (you know, like have Krystal be nice again, have Fox act less goody-two-shoes-ish, and more like the sarcastic goof he was in SF:AD, ect, ect.) Seventh off: Incorperate actual dogfighting tactics! (like the weave dodge, ect) Eighth off: Make your teammates USEFUL like they were in Star Fox 64. Ninth off: Bring back the LandMaster, BlueMarine, and for the heck of it, on foot. But have 75% be in an on-rail mode. All range, and cockpit view too. Tenth off: Bring back Andross. None of the other 'villans' have lived up to everyone's favorite giant monkey head. Eleventh off: Hard bosses. You know, like back in the day. and lastly... Twelth off: Make the lines not-stupid, more Caiman, a fun (online possibly) mulitplayer, flashy pretty graphics (a la SF:AD), more James cameos, decent voice acting, maybe co-op, and to top it all off... NICE SMOOTH CONTROLS FOR THE ARWING! That's about all I need for a good game. =D Link to comment Share on other sites More sharing options...
Blaz3 Posted May 4, 2007 Share Posted May 4, 2007 I agree with everything, except the attitude towards on-foot missions. Adventures was a completely different genre for Star Fox, so if you have a problem with that, I can see why, however I enjoyed it a lot; and Assault, I personally thought the on-foot missions were one of the strong points, The control scheme was good, assuming you changed it to dual analog stick, the others were strange, graphics for the most part was good, but the character animations could be improved, The weapons were generally very good, except for that unavoidable, auto lock that happened when an opponent crossed into that oversized crosshair you got, which could get very annoying, the inability to move whilst sniping and no melee attack, and finally the seemingly endless clips you got, yes I know that clips only hinder you but it does get rid of button mashing and makes you rely on a more tactical approach, The dodge roll was a complete waste of a button, NEVER helped me, The lack of location damage: That annoyed me. It takes a lot of the skill from sniping. I can see why it would have been difficult to implement with the varying enemies, but just in multiplayer it really would have been nice, however distance damage was good (Point blanc range = xtreeeeem damage, whereas a mile away = very little damage). Quickly, the good points were, different weapons, distance damage, easier exploration, provides a way to change vehicles and general all around blasting fun. You may not agree, but that's what I think. Now, for what I want for Star Fox Wii: 1. NEED co-op mode. The series has had the potential since the original Star Fox, why not include it? 2. Characters. Both graphically, Assault needed a major improvement on character animations when they fall too far, land from a jump, jumping animation, reloading and the walking/running (I found that sometimes the characters 'glide' across the floor as if it were slippery). And character personalities: yeah sure, we know what types the characters are, but their relationships between each other need to develop a bit more than they did, like let's see them after missions, as they are returning, let's really get to know the characters. 3. Story. It may be just me, but I always find Star Fox far too short. I want a lengthy game, not just 10 missions which each take between 2-10 minutes generally. I want a game where I have to save and stop playing before finishing, I want a game that focuses less on unlockables and more on storylines. I want an evolving story like Assault attempted to have, one where you start out trying to stop something, stop it, find out a much bigger, mysterious higher power which is slowly revealed as you progress, finally leading to the final boss, where all questions are answered, all done in a fairly lengthy story, as well as a more mature story, as mentioned above. 4. Weapons. I want more animations on the weapons. I want reloading, I want a normal crosshair, the generic middle of screen crosshair, for people who want auto lock-on, fine, make an option. And I want a melee button or weapon (personally, I want a melee mode, where the whole control scheme changes to a Zelda/Adventures style mode.) 5. Controls: I want a customizable control scheme. Surely that's not that hard. Oh and I want the ability to choose how you do things, I don't want to be forced to go in, guns blazing, I want to be able to sneak silently in, without attracting attention to myself. 6. Multiplayer. I want Assault-like multiplayer. Basically, it uses the game engine, single player maps + other multiplayer only maps and lots of game modes and options. The main thing I want included is Computer controlled bots. That was the major point where Assault's multiplayer fell flat. Online play needs to be added, but not with just 4 players, surely Wii can handle a couple of characters, Xbox could. Think about 8 or even 16 player Star Fox. It would be awesome. Oh and the ability to ride an ally's wing should be necessary, not just standing on the cockpit, just like single player was, except barrel roll, U turn and loops would cause the wingman riding on the wing would fall. 7. Vehicles. The arwing should definitely get lots of on-rail missions, but not over 50% of the missions, especially since the arwing and landmaster could easily be used when on-foot. The landmaster does not need it's own missions, and the blue marine would be cool for water levels. Ok! wall of text! congratulations to anyone who takes the time to read it all, and thank you for reading. This would probably make the perfect game for me. Link to comment Share on other sites More sharing options...
Steve Posted May 4, 2007 Share Posted May 4, 2007 as long as it's way harder than SF64, I will be happy <.<..... Link to comment Share on other sites More sharing options...
Star Fox Runner Posted May 5, 2007 Author Share Posted May 5, 2007 It's me again. I'm using my Wii to type so this is going to be tough, CREATE A FRIGGIN' KEYBOARD NINTENDO!!! Anyway back on subject. I agree with the co-op mode idea, Star Fox has plenty of potential for it. It also needs a more mature story and some light cursing, BUT NO F-BOMBS! That's all I got to say. Star Fox Runner, Out Link to comment Share on other sites More sharing options...
Guest Chiro-Chan Posted May 5, 2007 Share Posted May 5, 2007 as long as it's way harder than SF64, I will be happy <.<..... You'd like the SNES Star Fox. This is coming from someone who has a 1900 something high score (that I could easily top), but can barely beat the Easy Route in the SNES game. Try e-Bay, they may have copies floating around there. Also: Actually, alot of Star Fox games DID have swearing (minus the F-bombs), but had the crap edited out of them before they were released here. Star Fox Assault was the best example of this (I'm not sure if the Japanese Star Fox 64 or Star Fox Adventures had swearing in it). Link to comment Share on other sites More sharing options...
Steve Posted May 5, 2007 Share Posted May 5, 2007 well I played the snes starfox <<...and beat both 3 modes, maybe just with 80-90, but still..I found SF64 to be harder because it was way longer than the SNES , and to tell the true, more entertaining since you could beat high scores and blahblah, the snes one just had the percentage status of each mission <.< Link to comment Share on other sites More sharing options...
Guest Chiro-Chan Posted May 5, 2007 Share Posted May 5, 2007 Oh, okay. I found the SNES game to be quite difficult. Anyways, another fun thing to throw in: All range mode for all 3 vehicles (Blue Marine, LandMaster, Arwing). All range in the Blue Marine would be fun. =D Link to comment Share on other sites More sharing options...
Star Fox Runner Posted May 6, 2007 Author Share Posted May 6, 2007 Actually, alot of Star Fox games DID have swearing (minus the F-bombs), but had the crap edited out of them before they were released here. Star Fox Assault was the best example of this (I'm not sure if the Japanese Star Fox 64 or Star Fox Adventures had swearing in it). You're serious? The Japanese version of Assault had swearing in it? WHAT THE CRAP, WHY DID THEY EDIT IT OUT? IT WOULD HAVE MADE THE GAME BETTER! AWW. Link to comment Share on other sites More sharing options...
Mr. Krystal Posted May 6, 2007 Share Posted May 6, 2007 You're serious? The Japanese version of Assault had swearing in it? WHAT THE CRAP, WHY DID THEY EDIT IT OUT? IT WOULD HAVE MADE THE GAME BETTER! AWW. Using cuss words almost instantaneously reduces your audience size significantly. They would probably have earned Assault a Mature rating too. There's too much money to be lost for Nintendo to do that here. Also, I wouldn't like it as much. Link to comment Share on other sites More sharing options...
Lilacs Posted May 6, 2007 Share Posted May 6, 2007 SF64 had naughty words in it to, right or was that just the comic? Yeah, Dwight's right, the ESRB doesn't like cuss words that much. Link to comment Share on other sites More sharing options...
Jaith Posted May 6, 2007 Share Posted May 6, 2007 I don't know if anyone has played Sonic and the Secret Rings, but the control scheme for the flying carpet would be awesome for on rail missions in Starfox, basically you hold the Wiimote sideways and tilt it up to fly up, down in down, tilting it left makes you go left, pretty self explanatory, and you essentially have access to all the buttons on the Wiimote though the B button is a little awkward to push... Not sure how it'd work with All range mode though... but the same controls could be used for on rail Blue Marine missions... For in the Landmaster and On-Foot, I think the Nunchuck will have to come into play, I didn't really mind the on foot portions of missions, just, the normal controls sucked and the animations looked really...fake. The Landmaster ticked me off because it's barrel was stuck at the front of the damned thing, it needs a more traditional tank turret, with 360 degrees of turning prowlness! Basically, I think the controls will be the biggest thing, I mean I don't want to play a game with crap for controls... it's just not fun of course, I agree with everyone's view on for storyline, and return the personalities to the way they were in SF:AD I don't think the Japanese care that much about swearing, almost every Anime I watched sub has swearing, just not the F-Bombs, hmmmm... Link to comment Share on other sites More sharing options...
Guest Chiro-Chan Posted May 6, 2007 Share Posted May 6, 2007 You're serious? The Japanese version of Assault had swearing in it? WHAT THE CRAP, WHY DID THEY EDIT IT OUT? IT WOULD HAVE MADE THE GAME BETTER! AWW. Because in Japan, cartoons, games and other media have a FAR wider audience. Therefore, they usually have more 'mature' content. When I visited as an echange student, my host dad was watching cartoons on Saturday morning. Plus, ESRB's ratings have gotten VERY messy ever since the late '90s. I have an E-rated game, and it has 'Hell no' in it! Plus SSBM was T rated, yet they edited alot of stuff, like the DK rap. Link to comment Share on other sites More sharing options...
Mr. Krystal Posted May 7, 2007 Share Posted May 7, 2007 SF64 had naughty words in it to, right or was that just the comic? Yeah, Dwight's right, the ESRB doesn't like cuss words that much. The closest things I remember are: "Geez" in Star Fox 64 (In case you're wondering, "geez" originated as slang for "Jesus," which is, of course, using the Lord's name in vain. Call me picky.) "Heck" in Star Fox 64 "Dangit" in Assaut Beyond that, I don't think they used any. Not even "crap." Link to comment Share on other sites More sharing options...
Sol-Ratcht Saporro Posted May 7, 2007 Share Posted May 7, 2007 Forget nova bombs, why doesn't SF drop the f-bomb every now and then? Of course, not gonna happen in an "E" to "T" rated game but at least maybe "Damn" or "Dammit" would be cool. Hey, it worked on Phoenix Wright so why not Star Fox. There's even an account of Shadow the Hedgehog saying "Damn, not here" and its still dubbed as an E-Rated game. Link to comment Share on other sites More sharing options...
Darius Posted May 11, 2007 Share Posted May 11, 2007 It may be nothing but take a look at this... http://www.youtube.com/watch?v=zEty-5-U6Pk&mode=related&search= Link to comment Share on other sites More sharing options...
Mr. Krystal Posted May 11, 2007 Share Posted May 11, 2007 It may be nothing but take a look at this... http://www.youtube.com/watch?v=zEty-5-U6Pk&mode=related&search= That looks fake. You can always tell the fakes by a couple of tail-tale signs. For one, the only thing confirmable to be related to Star Fox is the 1 second long clip of a flying Arwing towards the end. It is, of course, simply one of the renders from Star Fox Assault moved across the screen with a planet in the background. The opening sequence of with the jet plane looked like it was from the movie Stealth. No idea about the city, but that could have come from one of many many futuristic sci-fi's. As for the exlosions, that could have come from Stealth also, or perhaps a scene in Battlestar Galactica. Also, Nintendo doesn't make it a habit to release these kinds of marketting trailers. They don't reveal all details, but they will at least tell you they are working on something. They never release a video to the internet to reveal something, they save them for their press conferences. Link to comment Share on other sites More sharing options...
Darius Posted May 12, 2007 Share Posted May 12, 2007 Didn't really care, just found it and decided to share, but yes your right about the length of sequences and the only thing to sugest its Star Fox at the end. On a personal note for if its a fake its a good one... :D Link to comment Share on other sites More sharing options...
Star Fox Runner Posted May 15, 2007 Author Share Posted May 15, 2007 You're serious? The Japanese version of Assault had swearing in it? WHAT THE CRAP, WHY DID THEY EDIT IT OUT? IT WOULD HAVE MADE THE GAME BETTER! AWW. Using cuss words almost instantaneously reduces your audience size significantly. They would probably have earned Assault a Mature rating too. There's too much money to be lost for Nintendo to do that here. Also, I wouldn't like it as much. I take back what I said, I don't know what I was thinking that day. Your right dwight, on all counts. Anyway more on subject. For the music composition, I think they should hire Michael Giacchino to compose the music for the next game, (He did the music for the Medal of Honor games, and other shows and movies.) If they were to do that, they should be Star Fox songs, but in the same style that was in the music for Medal of Honor Allied Assault. That's it, Star Fox Runner, Out. Link to comment Share on other sites More sharing options...
Star Fox Runner Posted May 20, 2007 Author Share Posted May 20, 2007 COME ON PEOPLE, START POSTING AGAIN!!!!!!!!!!! :) Link to comment Share on other sites More sharing options...
Aleks55 Posted May 20, 2007 Share Posted May 20, 2007 The Wii-mote will work well with a starfox game. Just look how you play that starfox micro game in wario ware smooth moves Link to comment Share on other sites More sharing options...
Four-eyed Vulpine Posted May 22, 2007 Share Posted May 22, 2007 Oh my gosh, I could write a paper about this. But I'll summarize. All of my comparisons are to Assault. Graphics --The anatomy of all the characters needs better proportion in relation to that of a human. I'm not saying that they should LOOK like humans, just that their limbs are of the same size. Namely smaller heads. When your head is as big as or bigger than your midsection, that's a problem. --The furriness factor should improve to something like the quality of Adventures. It just seemed a little too flat in Assault for me. --More details in the outfits. Of course, that's probably a given. Hopefully there won't be some absolutely disastrous outfits such as Pigma's pink suit or Andrew's weird getup. Sound --Dialogue, dialogue, dialogue. We're in a WAR, people! The current speaking parts don't seem to really fit well with the situations. Under dire circumstances, the occasional curse word would be appropriate, but only used sparingly. We don't want to turn "Star Fox" into "Grand Theft Arwing." The ESRB "T" rating is probably a minimal one, since there isn't any blood or cursing in it anyway, so the inclusion of some cursing wouldn't raise the rating to "M." --It's hard to say anything about voice actors, since I really don't know of any. However I can still comment on the voice acting in Assault; all the voices sounded way to bassy, if that's what you want to call it. It was especially bad when Fox was speaking in the field during a cut scene, like his voice was completely separated from the muzzle that was making it. Oh, and none of that Simmish babbling like in Command, PLEASE, especially on a console game. Make the dialogue match the environment is all I'm saying. This is probably a third of what I want to say, to I'll post this part and take some time to let my thoughts organize. Link to comment Share on other sites More sharing options...
Mr. Krystal Posted May 22, 2007 Share Posted May 22, 2007 I want someone, I don't care who, to tell me to do a barrel roll somewhere in the game. Link to comment Share on other sites More sharing options...
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