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Arwing Controls


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Well, obviously someboy thought this stuff through more then I expected. It all seems to make sense somehow.

Btw, the B-2 has a drag rudder, which causes drag on either wingtip to turn the nose.

As for the rest, I think you guys just about covered it. The G-Diffuser is what controls the attitude and turning, and the way the pilot controls the G-diffuser is beyond me. So... We decided on the Gundam-style controls, then?

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heres how i see it while providing a  gravity field to stop inertia (so teh pilot doesn't bang his/her head on the console while crashing in space or into the ground) and creates artifical gravity in the cockpit. Second in the atmosphere it makes the ship lighter  (Why they adjusted in assault to go into teh atmopshere) for hovering and stuff.

Well, I still think we need a better explaination for the pilot seat thing (I don't believe in pure anti-gravity, it's just very unscientific compared to what explainations and info we have already). There could be simple less-than rare earth magnet strength magnets that could pull the user towards the back of the seat via the metal backpack that some characters wear in SF.

As for the atmosphere thing, the G-Diffuser probably uses the "opposites attract, sames repel" principle of magnetism to control flight in atmospheres. The G-Diffuser co-ordinates the pull/repel toward/against the planet's magnetic feild, enabling high-speed manuvering and mid-air braking. There has to be diffrent G-Diffuser configirations for diffrent enviroments (high Gauss magnetic feild, low Gauss magnetic feild). Plus, the amount of G-Diffusers seem to affect preformance, as shown in Assualt's multiplayer with the Wolfen's three G-Diffusers not able to completely stop in mid-air.

And yes, GUNDAM controls are the in thing now, I guess.

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Well, I still think we need a better explaination for the pilot seat thing (I don't believe in pure anti-gravity, it's just very unscientific compared to what explainations and info we have already). There could be simple less-than rare earth magnet strength magnets that could pull the user towards the back of the seat via the metal backpack that some characters wear in SF.

As for the atmosphere thing, the G-Diffuser probably uses the "opposites attract, sames repel" principle of magnetism to control flight in atmospheres. The G-Diffuser co-ordinates the pull/repel toward/against the planet's magnetic feild, enabling high-speed manuvering and mid-air braking. There has to be diffrent G-Diffuser configirations for diffrent enviroments (high Gauss magnetic feild, low Gauss magnetic feild). Plus, the amount of G-Diffusers seem to affect preformance, as shown in Assualt's multiplayer with the Wolfen's three G-Diffusers not able to completely stop in mid-air.

And yes, GUNDAM controls are the in thing now, I guess.

that would stil be straining on the pilot as the  backpacks straps dig into the pilot during a sudden stop this is why i think the Inertia canceling gravity field  is what it does
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that would stil be straining on the pilot as the  backpacks straps dig into the pilot during a sudden stop this is why i think the Inertia canceling gravity field  is what it does

Well then, I guess that's that, as I can't think of any other explaination.

I'll sum up what we've figured out so far:

GUNDAM control scheme, with Boost and Brake pedals.

G-Diffusers control yaw, provide sheilding, manuverability support, and seating with in the cockpit.

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Also, if it's using magnetism that's not anti gravity, their is just a force countering gravity, the Nintendo sight said, anti gravity, so that means no gravity is acting upon it.

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