Sabre Posted April 28, 2010 Share Posted April 28, 2010 The AI director in Left 4 Dead 1 and 2 can do various groovy things. Placing enemies and weapons randomly throughout the map, without them getting stuck in scenery ect. I also a saw that the game Sin Episodes and Smod would change enemy equipment in a similar way. If you headshot alot the baddies start to wear helmuts ect.So, we have 3 games, all source engine, that can change equipment and enemy placement to make for a challenging game every time. L4D is limited to the same boring enemy used repeatedly. Sin and Smod was limited to fixed spawn points.Question. Since we know this is possable, why don't games have a sort of infinate replay mode that can mix up enemies and equipment? I know about pacing, story, challenge ect, but what's stopping games having it as an option? Link to comment Share on other sites More sharing options...
CrypticQuery Posted April 29, 2010 Share Posted April 29, 2010 I guess because they have to make money on the sequel :D Link to comment Share on other sites More sharing options...
Vy'drach Posted April 29, 2010 Share Posted April 29, 2010 The AI director in Left 4 Dead 1 and 2 can do various groovy things. Placing enemies and weapons randomly throughout the map, without them getting stuck in scenery ect. I also a saw that the game Sin Episodes and Smod would change enemy equipment in a similar way. If you headshot alot the baddies start to wear helmuts ect.So, we have 3 games, all source engine, that can change equipment and enemy placement to make for a challenging game every time. L4D is limited to the same boring enemy used repeatedly. Sin and Smod was limited to fixed spawn points.Question. Since we know this is possable, why don't games have a sort of infinate replay mode that can mix up enemies and equipment? I know about pacing, story, challenge ect, but what's stopping games having it as an option?I think most of it has to do with deadlines. From what I've heard, nearly every game made barely makes it out of deadline, usually by scrapping features they wanted to include originally but couldn't due to time constraints. (this happened a lot for the HALO games) Link to comment Share on other sites More sharing options...
Guest DRL Posted April 29, 2010 Share Posted April 29, 2010 I think most of it has to do with deadlines. From what I've heard, nearly every game made barely makes it out of deadline, usually by scrapping features they wanted to include originally but couldn't due to time constraints. (this happened a lot for the HALO games)Yeah.X-COM Apocalypsewas going to be a GRAND game.It had planned loads of features,options, included some moddingcapability. And heck, the deadlineruined it all... All they were ableto complete was a 'basic' game tomy standards. I mean, I like it,but heck, I would REALLY love itif they had put that dealine asideand finished the planned features... :x Link to comment Share on other sites More sharing options...
Mr. Krystal Posted April 29, 2010 Share Posted April 29, 2010 Random spawn points aren't always possible. Even if they are, the developers may choose not to use them because it creates uneven difficulties: making the game unplayable SOMETIMES, but in a way they can't test consistently. Link to comment Share on other sites More sharing options...
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