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The Star Fox Assault Cutscene Music Project


DZComposer

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Since the 42 track playlist of SFAs MP3s doesn't contain FMV cutscene music due to voices and sound effects, I have decided to continue making the ultimate SFAS music collection.

Now, unfortuneately there is no effective way to remove the sounds and speech from the files, so I have decided to use what equipment I do have: Kontakt 2 with GPO and VDL2. I am going to reproduce the music, as accurate as I possibly can, in my sampler. I'm working on one right now: The Tricky Reunion cutscene.

I am not following the TNCO conductor's interperetation to the letter, though, since that would over-complicate things. Instead, I'll make the conducting decisions. But the arrangement itself I will try to keep as close to OGV as possible.

Here is a WIP:

http://www.classicalhorn.com/betamusic/projectstuff/sfas/sauria1_001.mp3

testing edits

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  • 2 weeks later...

How about another WIP? I got stuck on part of the Sauria cutscene, so I decided to do another one before going back to it.

This is almost done. I just need to adjust some timing and balancing issues and it'll be done.

This is the music that plays when the Gate to the Aparoid Homeworld is created:

http://www.classicalhorn.com/betamusic/projectstuff/sfas/gatecreate001.mp3

Also, as it turns out, most of the music in the FMV cutscenes is recycled repeatedly througout the game. There are only like, say, 10-15 different pieces of music, most of them less than 1 minute long, spread across the game's 40-something cutscenes (some of the rips I did include multiple cutscenes).

Pigma actually has his own theme music. O.o

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I use several programs together. To generate the sounds, I use Plogue's Bidule as a VST Host. The VST's I use are Kontakt 2, Garritan Personal orchestra & Virtual Drumline 2 Kontakt Players, and the Ambience reverb engine.

To actually write the music, I use either Noteworthy Composer (which I keep trying to wean myself from since it lacks serious power, but the note entry is so much easier than any other notator...) or Overture.

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  • 2 weeks later...

Bumpin' this with a new MP3!

This MP3 demonstrates how the Sauria Cutscene and Gate Creation cutscene likely share a piece of music:

http://www.classicalhorn.com/betamusic/projectstuff/saurgate001.mp3

How I drew this conclusion:

1. I heard a string run at the end of the Sauria cutscene just as the audio faded out.

2. The woodwinds and strings have similar runs in the gate BGM

3. The gate BGM doesn't start on a natural first-note attack.

4. In Star Fox 64, this is the complete BGM

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