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Call of Duty


Tiberius

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Out of curiosity, who plays this on PC? I use Teamspeak and have everything unlocked due to an odd glitch that shot me to top level.

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I have played Modern warfare on PC

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I hadn't had time to play the second game.

I think Call of Duty has an official site.

If they have a forum there, you can ask around for players for a new clan, but post there as a guest, not member

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what game do you have again?

2?

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wait for black ops in november

Wow. I can't wait! :cool: :cool:

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wait for black ops in november

Mr. ford does not like u

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Posts: 350  Speaking to Treyarch's enthusiastic studio head, Mark Lamia, a new and exciting insight has been found in Treyarch's upcoming title, Call of Duty: Black Ops. Set to launch across all the major platforms - Wii, PlayStation 3, Xbox 360 and PC - Treyarch have literally thrown their entire 200 personnel team behind the project with a new hands on approach. Within this, the Wii version has been built from the ground up by a separate team, but will be almost exactly the same as its Xbox 360 and PS3 counterparts. Despite the different teams, every area of Treyarch has touched the Wii version - from the the multiplayer team, to the single player team, even the co-op team has joined in the fray. The team are working hard to get the Wii version to match its counterparts frame-for-frame.

Lamia explained that there will be online co-op for the Wii, a rarity that is usually overlooked when it comes to Wii editions of multiformat games. Thankfully it should remain intact, though the specified number of players has yet to be announced (the other versions will have four player co-op), so fingers crossed. Treyarch also seem to be going the way of Capcom and are ‘negotiating' with Nintendo; there was not much detail given on the matter, but it sounds as if Treyarch are pushing for either lack of friend codes or the opportunity to use Wii Speak - or even both. Mark Lamia was also passionate about keeping the Call of Duty name rolling. With each iteration of the franchise it gets more popular, but also the games progress at a faster rate, so trying to top the past games has been a main focus for Treyarch.

Even though only the Xbox 360 version was shown at Activision's pre-E3 event, if Treyarch hold true to their promises, the Wii version should be just as immersive. Black Ops takes place during the Cold War and, whilst not much was disclosed about the story telling, the trailers featured multiple flashbacks. This gives a large area for the team to develop on, thus giving them many locales, conflicts and pacing of the plot. You take control, unsurprisingly, of a member of a small group of elite black ops agents and are placed into many different scenarios allowing Treyarch to focus on the three main aspects of the game: customisation, personalisation and socialisation.

The demo started off with a thrilling and adrenaline-pumping flight in a fighter jet to the edge of the atmosphere, directing the black ops team via thermal signatures to keep them out of danger. You soon switch places with a member of the black ops team right in the thick of it. Vistas show off the incredible engine underpinning Black Ops, a re-mastered version of the one featured in Call of Duty: World at War, and you are up and away, stealthily using a crossbow to take out enemies silently. Squad commands have improved, with leaders and comrades issuing constant feedback of the surrounding area, so the player is never without a target. Then things get loud. Really loud.

Treyarch have done some investigating into real black operation units and discovered that soldiers could choose their load outs, vehicles and modify their weapons before they used them in the field. Treyarch have taken this on board and given the player different varieties of ammunition for each weapon, Remember that crossbow that kills silently? You can switch the ammo out so that it becomes a time delayed explosive which sticks to enemies and causes a lot of destruction wherever it goes off. As all hell breaks loose, the team delves through the thicket of Soviet enemies to prevent a missile launch, and at the end of it all base jump off the side of the mountain to prevent their fall at the hands of the Russians. Blood pumping stuff.

Next, the demo moves onto Vietnam; more specifically, Hue City. Taking place in the middle of the war, you rappel off the side of helicopter...but that never works out so well, and you end up crashing through a window a few floors up. Once recovered, your team mate throws you a weapon which happens to be a Spas-12 shotgun...with a twist. Treyarch show off their ammo system once again by giving the player incendiary ammo which sets the surroundings on fire - and, of course, your enemies. Progressing through the 'Slaughterhouse' level, you are able to call in help from a helicopter to thin out the opposition and help your progress. The action is intense, with buildings toppling under the might of the helicopter and other explosions crumbling and destroying the environment around you.

That was where the demo ended, with two short clips of how the story will play in a truly cinematic and orchestrated fashion. Hopefully not too much will be stripped away from the Wii versions in terms of looks but, if Treyarch uphold their promises, this should be a must-have game for the Wii, with an epic story, online co-op mode - plus that little thing that Call of Duty has become known for, the online multiplayer. Treyarch have thrown their full force behind this title, and it shows.

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^ Great job wasting posting space by copy and pasting something Matt, next time, use a link :lol:

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^ Great job wasting posting space by copy and pasting something Matt, next time, use a link :lol:

but im saving u time!!!!

and thanks i know i love copy and pasting crap!

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