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Did Anyone Else Like Command?


Walrusface

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I thought Command was a blast. It may not have been like the rest of the games in the series, but neither was Adventures. The entire game was played in the cockpit of a space fighter, which was exceptionally nice, not to mention the 14 playable characters. I mean, it wasnt as good as 64 (don't get crazy!), but it's definitely an entertaining experience. The branching storyline was a very nice touch as well. I ersonally don't think it's half as bad as everyone says it is.

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Guest FoXXX

All the endings screw the series up one way or another, and even if there was a decent ending, it would be short lived because the beginning of Command was a joke Oo

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I'll admit the game was decent, But its my least favorite...

That's how I feel, too.

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If you ask me about story/canon,

I would leave it as a spin-off.

Now, if you ask me about gameplay,

I have to say that it was not the 'worst game',

but it neither was the best. It COULD have been

better, and while the gameplay is decent (a bit

repetitive, thought, but decent enought) it simply

lacks the 'magic-touch' of the previous games.

The controls are simple to understand and learn,

but the stylus is not my... 'favourite' DS tool.

Basically if they had offered customizeable controls,

or at least diferent 'sets' of controls, this would have

been easily solved.

Now back to the story. Again we face the situation

that it COULD have been better. Personally I would

never give any game nine endings, but since the

game had them, let's give it a shot. Now the problem

is, that none of the endings satisfied me. Some are

too sad; others too dumb. Those who do not fall

in one category, fall into the other. There are some

endings that are 'not-that-bad' - but they are not

any good, either.

Again, the problem of the game is not that 'it is

not an stone' the problem is that while the previous

games (well, the ones I played, SNES and 64) which are

'precious' stones, SFC is just a common one; it just

does not shines, and while not really bad, it is nothing special.

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If you ask me about story/canon,

I would leave it as a spin-off.

Now, if you ask me about gameplay,

I have to say that it was not the 'worst game',

but it neither was the best. It COULD have been

better, and while the gameplay is decent (a bit

repetitive, thought, but decent enought) it simply

lacks the 'magic-touch' of the previous games.

The controls are simple to understand and learn,

but the stylus is not my... 'favourite' DS tool.

Basically if they had offered customizeable controls,

or at least diferent 'sets' of controls, this would have

been easily solved.

Now back to the story. Again we face the situation

that it COULD have been better. Personally I would

never give any game nine endings, but since the

game had them, let's give it a shot. Now the problem

is, that none of the endings satisfied me. Some are

too sad; others too dumb. Those who do not fall

in one category, fall into the other. There are some

endings that are 'not-that-bad' - but they are not

any good, either.

Again, the problem of the game is not that 'it is

not an stone' the problem is that while the previous

games (well, the ones I played, SNES and 64) which are

'precious' stones, SFC is just a common one; it just

does not shines, and while not really bad, it is nothing special.

That's an excellent way of putting it. I don't count Command as canon, due to the multiple endings. I'm also not sure how I feel about the Team splitting up. Seemed kind of depressing to me.

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I liked the story, it's the fpg of war gameplay stuff I didn't like.

Yes, the Fog of War could be a bit annoying at times, although I think it added to the srtrategy factor of the overworld, which was pretty fun. I hated the missiles. Couldn't get tjhem to chase you, couldn't blow 'em up with a Great Fox missile.  :shock:

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Yes, the Fog of War could be a bit annoying at times, although I think it added to the srtrategy factor of the overworld, which was pretty fun. I hated the missiles. Couldn't get tjhem to chase you, couldn't blow 'em up with a Great Fox missile.  :shock:

I disagree. The map was fine, the fog was not. I basicly meant that you would play the level once to learn where eerything was, and then again you could just go straight there.

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I think Command is fine, I don't like it as much as I do Adventures or Assault but it's alright. I don't like how it has all those different endings and I hate how Fox and the others just mumble. But the controls are easy to use and I love how everyone has their own custom ship. I'm also glad you can play online, but I've never played anyone on wifi so I have no idea what that's like.

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I will just reuse my post from the last thread about this:

This game was epic fail from the get-go, the moment it completely broke up the StarFox team at the very beginning of the game, and introduced it's crap job art style. It only got worse from there. :x

The game betrays a storyline that had been holding up quite well for eight years (1997-2005) and does so in an utmost abominable way.

A game with NINE endings!?! O_o The very idea is one of the most absurd concepts for any game at all, let alone StarFox. Talk about poor execution.

For me it is story that really makes a game. And here, the story was just Epic Fail to the 10th power. I am not sure I have ever known a game where so much potential was so horribly squandered. :facepalm:

Maybe Nintendo should have waited a couple years after Assault to put some more effort into the game. And it should have NOT been made for the DS. StarFox, IMHO, is truly suited for the major game console systems like Game Cube or even the Wii. It works better not only gameplay-wise, but also cinematic-wise for it's story.

As I have said in the past, the only thing good I can say about the game is that it introduced some interesting character ideas which I feel could be great in a future StarFox installment if used competently. Marcus McCloud, Lucy Hare, Amanda Toad, have potential in my view. But as I said earlier their potential was just plain squandered, story-wise, and appearance wise (anyone's fan art of them does a FAR FAR FAR better job).

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I enjoy command. I have absolutely no complaints about anything in the gameplay or story.

But come on, it's been 4 years since the game was released, why do we constantly have people bashing it for 4 years??!!

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I think Command is fine, I don't like it as much as I do Adventures or Assault but it's alright. I don't like how it has all those different endings and I hate how Fox and the others just mumble. But the controls are easy to use and I love how everyone has their own custom ship. I'm also glad you can play online, but I've never played anyone on wifi so I have no idea what that's like.

Yeah, Command had its ups and downs. I have 64 and Assault as well, and both of them top Command.

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I will just reuse my post from the last thread about this:

This game was epic fail from the get-go, the moment it completely broke up the StarFox team at the very beginning of the game, and introduced it's crap job art style. It only got worse from there. :x

The game betrays a storyline that had been holding up quite well for eight years (1997-2005) and does so in an utmost abominable way.

A game with NINE endings!?! O_o The very idea is one of the most absurd concepts for any game at all, let alone StarFox. Talk about poor execution.

For me it is story that really makes a game. And here, the story was just Epic Fail to the 10th power. I am not sure I have ever known a game where so much potential was so horribly squandered. :facepalm:

Maybe Nintendo should have waited a couple years after Assault to put some more effort into the game. And it should have NOT been made for the DS. StarFox, IMHO, is truly suited for the major game console systems like Game Cube or even the Wii. It works better not only gameplay-wise, but also cinematic-wise for it's story.

As I have said in the past, the only thing good I can say about the game is that it introduced some interesting character ideas which I feel could be great in a future StarFox installment if used competently. Marcus McCloud, Lucy Hare, Amanda Toad, have potential in my view. But as I said earlier their potential was just plain squandered, story-wise, and appearance wise (anyone's fan art of them does a FAR FAR FAR better job).

I understand. As stated in the topic, I like Command, but there was so much unused potential. I also agree with your statement about console games. You just can't get the epic feel past Star Fox games have had on the DS (especially with the standards Assault set).

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Command is my second favorite game, second to assault. Here's what I liked:

1. Variety of ships and characters to be controlled

2. Panther's Back Rose

3. New laser classes

Command could have done better with the controls, and they're downright drunk when the producers made few of the story endings. :facepalm:

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Guest FoXXX

I will just reuse my post from the last thread about this:

This game was epic fail from the get-go, the moment it completely broke up the StarFox team at the very beginning of the game, and introduced it's crap job art style. It only got worse from there. :x

The game betrays a storyline that had been holding up quite well for eight years (1997-2005) and does so in an utmost abominable way.

A game with NINE endings!?! O_o The very idea is one of the most absurd concepts for any game at all, let alone StarFox. Talk about poor execution.

For me it is story that really makes a game. And here, the story was just Epic Fail to the 10th power. I am not sure I have ever known a game where so much potential was so horribly squandered. :facepalm:

Maybe Nintendo should have waited a couple years after Assault to put some more effort into the game. And it should have NOT been made for the DS. StarFox, IMHO, is truly suited for the major game console systems like Game Cube or even the Wii. It works better not only gameplay-wise, but also cinematic-wise for it's story.

As I have said in the past, the only thing good I can say about the game is that it introduced some interesting character ideas which I feel could be great in a future StarFox installment if used competently. Marcus McCloud, Lucy Hare, Amanda Toad, have potential in my view. But as I said earlier their potential was just plain squandered, story-wise, and appearance wise (anyone's fan art of them does a FAR FAR FAR better job).

^Sums it up nicely.

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That's an excellent way of putting it. I don't count Command as canon, due to the multiple endings. I'm also not sure how I feel about the Team splitting up. Seemed kind of depressing to me.

Thank you, I also agree with that too.

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I like Command because the endings are worth doing the first level (which really gets annoying) over & over again.

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Chiro-Chan had an interesting theory (that I agree with) on why so many fans disliked Command.

I don't really hate it either, because I see the entire game as a satirical play on the fanbase. I have seen every single one of those endings done in a fanfiction in one way or another, and I can't help but think that the guys who made the game were mocking the fans the entire time. Come on, the 'new team member falls in love with character x' and 'child of character x and y's adventures' have been done millions upon millions of times, along with the other endings as well. I think the reason it got so many people worked up is because it's a parody of what *they* do.

A game with NINE endings!?! O_o The very idea is one of the most absurd concepts for any game at all, let alone StarFox.

Yes, because Star Fox is serious business. :roll:

Maybe Nintendo should have waited a couple years after Assault to put some more effort into the game.

Nintendo didn't develop SF:C or SF:AS. Just eff-why-eye.

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Chiro-Chan has a brilliant mind. Now that you mention it, that sounds pretty right!

:D :bill:

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I also like Chiros theory. Command actually gave the fans exactly what they asked for, but since it was sort of in a parody manner of what they themself did, it's become so many peoples favorite witch to burn.  :lol:

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