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The Walrus's Eggmen


Mellow Walrus

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Name:

Samson

Race:

Avian

Gender:

Male

Age:

23

Birthplace:

Macbeth

Home:

Zoness

Appearance:

SketchyAvvycopy.jpg

((I think I traced the Delibird off of some official Pokemon artwork, but the rest of the lame art is mine))

Personality:

He’s very easily amused by high tech items, even though his knowledge on more advanced equipment is only slightly better than average. As long as his encumbering backpack has enough spare room to jam something in, he’ll pick up whatever gadgets that catch his interest, and while he’s an honest type for the most part he may end up snatching something that grabs his attention notably more than most other things he’s seen. Poker faces aren’t a strong skill of his however, so the look of guilt on his face will immediately point suspicion in his direction. When he gets backed up into a corner, he’ll likely give in even if he has a Gatling Laser at his disposal.

Samson is socially awkward, but is mostly oblivious to that and will blurt out whatever comes to his mind. Thankfully he stays away from having malicious thoughts, so the things he does happen to blurt out don’t tend to be negative. That still doesn’t make matters much better when his clumsy nature prevents his good intentions from being useful. Since he’s a pacifist, he prefers not to use lethal weapons, but doesn’t mind using force such as electroshock weapons and tranquilizers.

History:

Samson was raised in an unfortunate time, during the days when his hometown was occupied by the Venomian Army when they began seizing land in Macbeth. The empire blocked off all trade routes in order to weaken the small settlement before picking them off, taking advantage of the fact that the town didn’t have any teleportation facilities that could bypass any blockades. Knowing that their land would soon be breached by the enemy, citizens gathered together to form a militia.

All of the men were drafted into the cause, which unfortunately included Samson, only barely older than eleven at the time. With supply routes cut off, the town could only rely on the food that remained in town to live off of. In order to keep the militia in shape, the men were fed the majority of available rations, while the rest had to live off of scraps in order to decrease the supplies as slowly as possible. Other than the target practice he was dragged into, Samson was mostly oblivious to exactly what was going on, and took the food he received for granted. When he started realizing the women and younger children were falling ill from starvation, he grew to feel guilty and tried to slip others some of his food whenever possible.

Soon the Venomian soldiers arrived, and the militia was as ready as it would ever be. The town’s weapons cache was ransacked of almost everything in a matter of minutes, and Samson was late to the pickings and had to settle with a rifle that was about twice his size, so he needed the help of his childhood friend to be beside him to help him tow it. During the defense, his friend ended up getting shot, acting as a human shield for Samson since he was in front of him while holding the gun. Knowing that his friend took the bullet because he was helping him, he began to say “I’ll be there to hold the barrel for you.†whenever he risks his life to protect someone.

The militia won the battle and drove the enemy away for a week, and this gave Samson some time to snap into the situation and realize he had actually killed a few men that day and watched his friend die in place of him. Before he could finish the period of mourning the Venomian Army returned with far larger numbers. The remaining men of the town were shrunken down by a quarter after the first battle alone, and they knew that they couldn’t take too much more pressure. The town surrendered to Andross’s forces, and was engulfed into his empire to be forced into slave labor to mine the land’s valuable resources.

Near the end of the Lylat Wars, the mercenary unit called Team Starfox sabotaged a train’s path and directed it to crash into a nearby supply depot at full speed to detonate all of the explosives inside. With this base demolished, the empire lost interest in the land and ceded it, leading to much rejoicing among the slaves that served under them for years. Jumping at this opportunity of freedom, Samson managed to escape the planet and settle in Zoness. While he was displeased by the horrible pollution that plagued the planet at the time, he couldn’t help but get excited when seeing all the advanced technology that was available at the planet. Back in the tiny mining towns the machinery was very primitive compared to city life, since they couldn’t afford to receive goods from planets across Lylat, and had to manufacture their own equipment.

Once settled into this new lifestyle, he tried to leave his troubled past behind him and be glad for what he’s got now. Once he became settled into one thing however, he began to have unpleasant memories resurface once he ran out of new things to think about. To prevent this he began to flock from place to place, hoping that he could run from his past by being occupied with something else. This seemed to work with him for the most part, so he ended up wandering wherever the wind takes him. Since travel is quite expensive, he scoured around looking for small jobs to do that take up most of the hours of his day. With the ridiculous amount of jobs he needs to do per day, he ended up developing insomnia due to the lack of time for sleep.

He continues to wander across Lylat, crossing planets after every year or two.

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  • 10 months later...

((Yikes, that character up there's starting to look a bit stale. . .))

Name:

Alphonse “Al Tim†Timber

Age:

34

Race:

Gopher

Origin:

Corneria

Home:

Nowhere

Sex:

Male

Height:

6’2â€

Weight:

247

Build:

Potbellied, but has a good punching arm

Eyes:

Brown

Hair:

Dusty brown

Family:

Has had a kid or two down the line, but always wiggles his way out of committing himself to staying put with a family so that he can live out life as a caravaneer.

Alignment:

Chaotic Neutral

Personality:

Al Tim wants to act as a big brother figure to the people around him, but never commits to staying with any individual long enough to practice this position, so he tends to try to force a sense of responsibility over his comrades. He’s going to be among the first to have doubts on any situations ahead, and will do his best to pitch in a plan to help wiggle his crew out of a messy situation. His tongue is a bit ignorant, usually watered down by a generous helping of liquor, but he manages to get the job done when he sets his mind to it. So long as nothing is distracting his mind, like women, he’s had a lackluster track record with them. First impressions imprint on him with a permenant marker, so he’ll likely end up shunning anyone that encounters him on less than ideal conditions.

Background:

Al Tim grew up in a time where Corneria opened its doors wider to accepting work from independent mercenaries, so he drifted along with the latest event to join the life and make a generous sum of creds out of it. While the openness of the job was nice, the openness of the market was too saturated to welcome him. He set out to the latest frontiers where the colonies would need any backup they could afford, and came across some caravan traders that supplied the town with some rather anachronistic technology. They traveled far and wide to introduce less energy consuming mechanisms to developing towns, so Al offered to work as a guard. With his time with this crew, he developed an interest for both antiques and trading, so he took those skills alongside him as he started to work as a caravaneer himself, with a few smuggling runs on the side. Every so often he takes a momentary retirement and tries to settle down with a lover, but always abandons the simple life to wander out into the great expanse of space.

Abilities:

While decent with a rifle, his main strength is his piloting skills, where he transports cargo across planets daily. Tinkering with antiques is also a hobby of his, so he’s the man to see when some rusty gears need a little looking at.

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Looks good so far, but I have a quick request. If that artwork in the first post is not yours, it would be welcome if you attributed credit to the artist that drew it. If it is, disregard this. Know, however, that your characters are impressively fleshed out with a plethroa of details! :)

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  • 1 month later...

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