Chatbox
    You don't have permission to chat.
    Load More
Sign in to follow this  
Dublinthefox

3DS Add-on!

21 posts in this topic

Dublinthefox    107
Dublinthefox

Last week there were rumors of the 3DS getting a SECOND CIRCLE PAD! Turns out they are all true! :o

Scans of the newest Famitsu Magazine show an additional analog pad that attaches to the 3DS. The add-on covers the shoulder buttons, so it has its own L and R buttons to make up for it. The first game to take advantage of the extra stick is Monster Hunter-Tri G, an all new update of Monster Hunter-Tri for the 3DS. The game will include all the features from the Wii version, along with new monsters and can be played without the extra pad. Expect to hear more about this at Nintendo's 3DS event next week.

I am curious as to how its gonna change the gameplay to some games. Its like the second analog stick the PSP never got.........though I'm not sure if thats considered a good thing or bad thing.

More information:

http://kotaku.com/58...ugly-3ds-add+on

Share this post


Link to post
Share on other sites
Deploy    113
Deploy

I hope it works out well.

Share this post


Link to post
Share on other sites
Dublinthefox    107
Dublinthefox

The problem is that its gonna make the system look bigger. Like a thicker DSi XL. :hehe:

Share this post


Link to post
Share on other sites
Nope.    16
Nope.

Oh no, it's a console's add-on... FOR THE LOVE OF GOD, RUN 3DS!! RUN!!

But seriously, I just hope they are going to do something with it.

Share this post


Link to post
Share on other sites
Dublinthefox    107
Dublinthefox

But seriously, I just hope they are going to do something with it.

You mean like use it for FPS games like you would on a PS3 or 360? Because if they were able to do that, that would be awesome!

Share this post


Link to post
Share on other sites
TheStarFoxMaster64    2
TheStarFoxMaster64

I probably won't be getting it, unless the circumstances arise that make purchasing this accessory necessary for playing at least '3' must-have games. Its ugly, and while you get a different range in control (the 2nd analog stick), you lose four primary buttons! How the hell are you supposed to reach those when that 'thing' is attached?

Who knows, though: maybe those 4 buttons will be useless in the games that require 2 analog sticks (Monster Hunter Tri G), but that only leaves so many (comfortable) options left: L, R, Start, Select, D-pad and the Touch-screen (sure, this one's pretty versatile, but how much can you stuff in there that your 'left' thumb can hit accurately?). Maybe the D-pad will essentially replace what X, Y, B and A could have done, but who's ever used their left thumb to press buttons in a video game?

...And, no: Ataris don't count. :P

Share this post


Link to post
Share on other sites
LoneWolf    603
LoneWolf
1313206799001.png?1313213350

Share this post


Link to post
Share on other sites
Psygonis    50
Psygonis

Well... Ugly, yeah, but a second circle pad is a nice addition, so... why not. Gaming is no beauty contest after all... :P

Share this post


Link to post
Share on other sites
Dublinthefox    107
Dublinthefox

Well... Ugly, yeah, but a second circle pad is a nice addition, so... why not. Gaming is no beauty contest after all... :-P

Thats true. For instance the N64 controller was an eyesore, but it introduced us to the analog stick.

Share this post


Link to post
Share on other sites
Psygonis    50
Psygonis

I do not agree with you. It had a cool design, like a futuristic gun! \o/

:yuno: Dublinfox> Y U NO LIKE THE N64 CONTROLLER?

Share this post


Link to post
Share on other sites
Dublinthefox    107
Dublinthefox

I do not agree with you. It had a cool design, like a futuristic gun! \o/

:yuno: Dublinfox> Y U NO LIKE THE N64 CONTROLLER?

I like the feel of it, I just never got used to the look of a controller with 3 handles. Out of all the N64 games I've seen and played I never used the D-pad.

Share this post


Link to post
Share on other sites
Psygonis    50
Psygonis

There was a MicroMachine race game that you could play up to 8 players, 2 per controllers. One used the C-buttons, the other one the D-Pad... It was a fun game to play! A bit messy when played 8 at a time, but awesomely fun! :3

Share this post


Link to post
Share on other sites
Star Fox Runner    64
Star Fox Runner

I'm a little worried about this, to release an add-on like this so early in the 3DS's lifespan, you wonder why Nintendo didn't have it there to begin with.

I like the idea of a second circle pad, it would definitely make FPS on the 3DS much easier, but I won't be getting it unless a certain number of games that I end up owning will require it.

This almost guarantees that when Nintendo eventually releases a redesign for the 3DS (come on, you know they're gonna do it) that it'll contain a second D-Pad.

Share this post


Link to post
Share on other sites
kkstarfox    22
kkstarfox

I'm a little worried about this, to release an add-on like this so early in the 3DS's lifespan, you wonder why Nintendo didn't have it there to begin with.

Not the first time Nintendo did something like this. I wondered why the Wii did not have HD capability but hey now they are making the Wii-U, with HD capability. kinda like an add on.

Share this post


Link to post
Share on other sites
sjrathbun812    87
sjrathbun812

I'd have trouble holding something that big and blocky...They're making it look ugly...Noooooooz...

Share this post


Link to post
Share on other sites
LoneWolf    603
LoneWolf

I'd have trouble holding something that big and blocky...They're making it look ugly...Noooooooz...

Yeah, I'm with Fang here, it just kills the 3DS's aesthetic value. This thing is uglier than Aparoid strippers.

Share this post


Link to post
Share on other sites
kkstarfox    22
kkstarfox

Hey Aproid strippers are hot dude! And easy ta handle ;) ON that note, anyone remember the original xbox controllers? They were like a block of wood. People got used to that, so I assume you'll get used to the size.

Share this post


Link to post
Share on other sites
Scourge    808
Scourge

...aparoid strippers... thats a new one buddy e_o

...

CANT UNSEE!!!1

Share this post


Link to post
Share on other sites
Dublinthefox    107
Dublinthefox

Recently Nintendo had their pre-Tokyo Game Show and the explained more about the add-on such as it will be around the $20 mark, it will use a AAA battery and that not only will Monster Hunter Tri-G will work for it bit also Resident Evil: Revalations, Ace Combat 3D, Metal Gear Solid Snake Eater 3D, and Kingdom Hearts 3D. Another game that they announced for the 3DS was Monster Hunter 4!

More information:

http://www.gamepro.com/article/news/222869/second-3ds-circle-pad-addon-launching-in-japan-on-december-10-6-supported-games-announced/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GameProNews+%28GamePro.com+Daily+News%29&utm_content=Google+Reader

Share this post


Link to post
Share on other sites
Thunderhorse    0
Thunderhorse

I am very disappointed in the fact this will take batteries. Also, my 3DS case won't fit now. :hehe:

Also, it might make the 3DS bulky, but it's still nowhere near the old Sega Game Gear...yet. Maybe a few more add-ons and it will get there.

Share this post


Link to post
Share on other sites
Psygonis    50
Psygonis

Well, after a few days playing the 3DS, I find it too small for my large hands, so if that increases its size a bit, I'm definitely good with it!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • TheRadFox987
      By TheRadFox987
      My idea for a Star Fox game would be a massive multiplayer online game where people could pilot Arwings and either battle or race each other for galactic win. You could have a customization thing like Guitar Hero where you make not only your own ships but your own characters/wingmates. You could make furries and ships and then launch them into battle! In addition, there would be an adventure mode that would be offline. This mode would be similar to Star Fox Zero but it would be its OWN game and NOT a remake of Star Fox 64. This kind of idea IMO would save the series but only if done properly.
       
      Thoughts?
    • MidnightMike
      By MidnightMike
      Hello everyone. ^^
      My name is MidnightMike, and I'm here to show you my tribute animation to the original Star Fox, which celebrated it's 25th anniversary this past March.
      I know it might not be as good as you were hoping, but I had fun making it. Here it is. :)
       
    • InfinitySquared
      By InfinitySquared
      Like many of the devoted faithful, I and many others woke up bright and early the morning of the 29th to line up at Toys 'R Us to get a chance at buying a vaunted SNES Classic. My roommates and I piled into my roommate's beleagured old Volvo, and arrived at 8AM sharp, finding a line that was already stretching back to the entrance of the adjoining Baby's R Us. It was a chill fall morning, and I offered multiple times to leave my spot in line to run to the Wawa a block away for some coffee and donuts. Everyone else was good, apparently. In front of us, a fashionably dressed mother attempted to explain to her equally well-dressed children why she was "buying a toy for herself". It vaguely dawned on me as to whether or not those kids would even comprehend the games on the SNES Classic as even being video games as they knew them. If those games were relatively primitive and obtuse to me growing up in the early 2000s, I can only imagine how incomprehensibly primitive they must look to fresh modern audiences. Or perhaps not so primitive, given the massive revival in sidescrollers and 8-bit gaming. Who's to say? Behind us, a rather grizzled scalper in a ratty sports coat and faded Pokémon tee. We'll call him Al, totally not after the villain from Toy Story 2. Al moaned loudly about Target's "bullsh*t" policy of only allowing one console per customer, and droned on about his console collection-2 of every console from the NES onwards in the box, the entire TurboGrafix 16 library, and was currently on the hunt for a "third" Model 1 Sega CD. When I asked how much of those he used, he seemed rather puzzled. "I just emulate them", he said, cocking his head to the side. Quite a character. 
      As the hour went on, more and more people began to show. Rare sightings of the elusive inhabitantis cellarium were made. Young and old queued up in a line that reached almost to the Wawa a block away. It was hard to tell if the young kids were dragging their parents along, or their parents were dragging their kids along. Attire ranged from stained graphic tees to Louis Vuitton, and there was a trio cosplaying as the Mario Bros. and Princess Peach. Finally the manager of the store walked out, congratulated all who showed, and quietly began handing out tickets to purchasers before admitting them into the store. Just as it seemed there was enough to go around, a twenty-something in a black S550 and matching suit hurried into the back of the line, only to be greeted with a glum look on the manager's face. He walked off silently, tail between his legs, and everyone began to sort into the store. I probably wasn't the only one holding their breath, anticipating a storm.
      As someone who hadn't set foot in a Toys 'R Us in a good decade and a half, there was a weird feeling of nostalgia mixed with a feeling of being out of place. Fidget spinners, drones, and My Little Pony merch sat alongside the Rubik's Cubes, RC cars, and Pokémon cards, bringing back some nostalgia and relief that nostalgia is still being made. My reminiscence was short lived, however, as the line moved forward at record speed. My roommate almost snatched the holy object out of the cashier's hands, and it was back to the dorms in a flash. 
      No time was wasted setting the diminutive console up. I really can't emphasize how tiny this thing is-it's exactly the size of an NES cartridge and weighs about as much. My roommate immediately booted up Super Metroid, and marveled at the quality of the graphics and sound. I got about 30 minutes of gameplay in myself, playing through Corneria in Star Fox in order to unlock Star Fox 2. Overall, it's mostly similar to the ROM that has been available over the internet since the late '90s. The dialogue and font are perhaps the biggest changes (similar to the footage shown at CES 1995, before the game was officially canned), and I'm sure someone will weep for the loss of "Expert Mode" on the main menu. Lock-on targetting seems to be missing, making space battles a bit more of a hassle. To this day, it remains my favorite title in the series, and continues to fascinate and entertain every time. 
      The graphics scale nicely to modern HD sets, and a pseudo-CRT filter is provided for those that desire a more retro experience. Definitely better than plugging an original Super Nintendo via composite, but the scanline filter seemed a bit strong compared to the original equipment on an actual CRT. The sound is a perhaps a bit more crisp than the original hardware, but it still has the rich warmth and deep bass that we know and love. Super Mario World is airy and pleasant, Super Metroid envelopes you in dark, skin-crawling synths, and Star Fox carries a lot of punch and images fantastically.  Frame-rates are at least as good as the original games, perhaps a bit smoother with the benefits of modern tech. Overall, it's definitely on par with a good emulator or the Virtual Console platform, and whether or not it's worth buying is entirely up to you. For what it is, you're getting an officially licensed Nintendo product with a good $800 worth of games and no aging equipment to worry about. That's 10x the Classic's MSRP, and roughly 4x what the ballsiest scalpers are demanding online. Sadly, Nintendo's limited it to just one product run of course, so the average consumer looking to relive their childhood or get into retrogaming will probably have to look elsewhere. All in all, nice piece of kit if you can get it. 
    • InfinitySquared
      By InfinitySquared
      Today Nintendo unveiled the long-suspected sequel to last fall's NES Classic. Like it's predecessor, it is a compact unit shaped like it's namesake, with a number of classic titles pre-loaded. And also like it's predecessor, it will undoubtedly be rarer than hen's teeth when it hits the shelves September 29, 2017, retailing at a nice $79.99. 21 titles have been announced, all classics: Super Mario World, Earthbound, Mega Man X, F-Zero, Super Mario RPG, Star Fox 2, etc.
       
      Yes. You read that right. 
       
       
      Star Fox 2, the game Nintendo has basically ignored and swept under the rug since 1995, will finally see the light of day on the SNES Classic, alongside it's beloved predecessor. Now, of course, fans have had access to the game since the late '90s, and it's pretty easy to find a completely playable ROM on the internet. However, developer Dylan Cuthbert has alluded to a different, even-more-complete build in interviews, so it remains to be seen which version of Star Fox 2 will be included. Whether it's the one we've come to know and love, or something completely different, it's just amazing that it's getting an official release. Heck, even having the original Star Fox on there is great, in and of itself, since copyright issues (and technical issues as well, I believe) have precluded it from getting a Virtual Console release until now. I am not kidding when I'm saying that I'm super hyped for this, folks!
       
      Details, and the full list of games, can be found on Nintendo's website
      http://www.nintendo.com/super-nes-classic
    • InfinitySquared
      By InfinitySquared
      The biggest impact the Star Fox franchise's had on the gaming world, hands down, was introducing gamers to the realm of 3D-rendered polygons in the original Star Fox title back in 1993. This was arguably the start of the biggest transition to ever occur in the history of gaming, freeing us from the shackles of sidescroller hell to let us explore open worlds at our heart's content. At the core (literally) of the game was the chip that made it all possible-the Super FX chip, which managed to math it's way into overclocking the Super Nintendo's processors. Developed by a small third-party company, Argonaut Software, it allowed for the system to run at an estimated 40x faster than the original specifications would permit. This permitted the Super Nintendo to render basic 3D polygons, allow for parallax-scrolling sprites, and even apply basic texture maps to polygons. This little wonderchip found it's way into several other major titles-Super Mario World 2: Yoshi's Island, Doom, Star Fox 2 (oh what could've been!). However, by the time these games were making it to market, Sony had already ushered in an entirely new generation of gaming with the Playstation, which could provide graphics and sounds that were lightyears ahead of what even the best Super FX titles could produce. The sudden appearance of the Playstation is what led to the untimely cancellation of Star Fox 2, as Nintendo feared that it and other Super FX titles would be negatively compared against their Playstation equivalents, and that their efforts would be better spent on developing 3D games for the N64. 
       
      This is a really fascinating video, and goes into great detail about the chip, Star Fox, and the rise and fall of Argonaut. Props to LoneWolf for digging this up!