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By Revolver Ocelot
Teaser trailer is here!
What is it?
Star Fox 2: HD is an ongoing work to remaster and add new features to the SNES Star Fox, the unreleased Star Fox 2 and potentially Star Fox 64.
Currently, this project is being worked on by only one person. However, development positions may open in the future to help work on the game. As only simple scripting knowledge is known, this means there will definitely be spots open for CSharp and JS developers in the future.
The game was originally developed under the working title of 'Electric Boogaloo' (yes, i understand where that comes from) however the name was changed for obvious reasons after the development became a serious project. The game is also going to have its own soundtrack, composed of the SNES Star Fox 1 and 2 soundtrack re-mastered.
Unlike the SNES Star Fox 1, which had a linear 'corridor' mode for most of its levels, Star Fox 2: HD will be more open, allowing you to fly around and explore, maybe find an easter egg or two.
Discord Server link
Nothing has been asked yet, however I've brewed up a couple you might wonder.
"What game engine does this use?"
-The game uses Unity 5.
"What if you get a cease and desist or anything like that?"
"How is the soundtrack going to be done?"
-The Star Fox .spc songs are going to exported from the .sfc as MIDI, then played through a custom soundfont after instrument and channel tweaks are done.
"How can I contribute to the development of the game?"
-You can find me on discord (Revolver Ocelot#6732) and then you can explain how you want to help the game.
11/06/2017 - 11:31 PM AEST
-The game is announced to the community-
12/06/2017 - 2:00PM AEST
-The teaser trailer is released-
15/06/2017 - 8:16AM AEST-
-New Corneria skybox added
That's all for now!
Hello everyone. ^^
My name is MidnightMike, and I'm here to show you my tribute animation to the original Star Fox, which celebrated it's 25th anniversary this past March.
I know it might not be as good as you were hoping, but I had fun making it. Here it is. :)
Imagine you're given the chance to get Zero's best aspects and put it into a multiplayer experience. What would locales and ships would you incorporate?
For playable vehicles I'd include the Arwing and Wolfen, and at the very least try to make a map based on sector alpha(?). Walker mode multiplayer would be interesting if you designed the levels to have clever hiding spots then can also be flushed out and not to easily exploitable.
By The VGM Lover
If you'd like to detail your choice, please feel free!
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