Other images in SFZ Screenshots

Targeting on Titania

DZComposer
Sign in to follow this  

Sign in to follow this  


0 Comments

Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Similar Content

    • sfw1ngz
      By sfw1ngz
      Imagine you're given the chance to get Zero's best aspects and put it into a multiplayer experience. What would locales and ships would you incorporate?
      For playable vehicles I'd include the Arwing and Wolfen, and at the very least try to make a map based on sector alpha(?). Walker mode multiplayer would be interesting if you designed the levels to have clever hiding spots then can also be flushed out and not to easily exploitable.
    • The VGM Lover
      By The VGM Lover

      ORIGINAL SOURCE: http://infinityh.deviantart.com/art/Landmaster-Walker-2-171424084
      The Landmaster would be a MONSTER, if it were allowed to transform into this. It would fit right in with the Destroids of Robotech! But what do you guys think if this old idea?
       
    • The VGM Lover
      By The VGM Lover
      If you'd like to detail your choice, please feel free!

    • The VGM Lover
      By The VGM Lover
      This is yet another ramble about how Star Fox Zero could have been a much better game. This time, I'm gonna talk about a simple idea that came to my head as I revisited the game.
      While I was on Corneria defending the tower, I thought of what could have been a better camera angle for Star Fox Zero. What if the camera angle was positioned just a few meters behind and slightly above the vehicle, similar to Project Sylpheed's or even Star Fox Assault's while keeping the gyro-controlled free-aiming? In On-Rails Sections, arrows indicating the boundaries could be implemented again.
      Advantages?
      More stunning angles when looking around. Camera could still be programmed to pan to different viewpoints, i.e. when looking down, put the camera under the Arwing or Gravmaster. The First Person P.O.V. can still be used if one so desires, keeping the second screen relevant. But I feel that a change P.O.V. button would no longer be needed. Like my idea? Hate it? Fine with the current view? Tell me so. Let's start a discussion!
      --------------------------------------------------------------------------------------------------------------------------------
      Thank you all to whichever one of you decided to read my Ranting Time. I'm not doing this because I want likes, but one would certainly be fulfilling, nonetheless. I'm doing this simply because... well, I've done it many times before as a simple reply. Why not expand on it, am I right? Anyone is welcome to share their thoughts, as well, however. What did you think of my rant? Did you enjoy it? Do you have any constructive criticism that I should probably hear? Please tell me, so I can improve with every word I continue to type with just one finger! Take it easy, now!
    • SF Alba
      By SF Alba
      Some time has now passed, and we've had a while to experience Star Fox Zero.
      For me personally, the best part of that experience is Return to Corneria. That level is fantastic! It has a great atmosphere, and the music only contributes to that.
      So what is your favourite level, and why?