Why didn't Battle Mode make it into Star Fox 2 final release?
So last year when Star Fox 2 was launching on the SNES classic. One of my fellow NintendoWorldReport.com staff members and I took it upon ourselves to create a somewhat historically accurate approximation of a Star Fox 2 manual. The whole thing is free to download here. Anyway in the process we wound up creating some new art as well as... I guess I'd say finishing... some of the existing concept art Nintendo had already released. You've probably seen the design documents for the various Arwing variants in Star Fox 2. We went in and cleaned those up and colored them to look more like finished art. We also did our best to create from scratch an illustration of the carrier to match the official art's style.
I also wound up building (as accurately as I could) the standard Arwing and its walker form in 3D. We used these images in the controls section of the manual. I build a 3D version of the carrier as well though it never actually made it into the final manual.
Anyway it was a really fun project to go back and try to restore some old art as well as create modern renders of the ships. Of course I have to give credit to Tsuyoshi Watanabe for the original Star Fox 2 concept art we worked from.
Oh and here (video) is how the finished manuals looked for anyone who was curious.
RP Name/Title- Adventures of the Star Fox team
Style- (Chat or forum?) Forum
Theme- Star Fox
Setting- The Lylat System
Description- This RP is about the Star Fox team reviving their lost family members and having to go through Andross and Star Wolf to do it.
Goal- Revive their lost family members and defeat Andross and Star Wolf.
Player count- 18-20
Battle between OSTs of the SNES era! Which one is superior?
I wanna say SF2 because it feels less playful in certain environments than in SF1. Of course, that goes in hand in hand on this game being a defense of the Lylat system rather than an adventure/quest to defeat Andross.
Imagine you're given the chance to get Zero's best aspects and put it into a multiplayer experience. What would locales and ships would you incorporate?
For playable vehicles I'd include the Arwing and Wolfen, and at the very least try to make a map based on sector alpha(?). Walker mode multiplayer would be interesting if you designed the levels to have clever hiding spots then can also be flushed out and not to easily exploitable.
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