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Showing content with the highest reputation since 07/17/2018 in all areas

  1. 2 points
    Let's talk about this movie here. To be fair to those who have not seen it, please use spoiler tags.
  2. 2 points
    By gracious thanks to the wonderful admins here at SF-O (Specifically Sideways, thank you friend) I'm back, it kinda saddens me to see this place so slow and such, but i guess that's kinda the product of little Starfox releases, even with Event horizon.... So umm.. hello everyone, old and new.
  3. 2 points
    Hey all, I'm in the process of repairing the downloads section. It's a slow process but I am getting there.
  4. 2 points
    This announcement is a few days late, I apologize. First, I would like to announce that Sawtooth has decided to step down as administrator. His reason is this: Second, I'd like to announce that I have volunteered to take his place. After some discussion with the other admins and mods, my placement has been confirmed. I do plan on attempting to make some new articles for the site, as well as trying to fix the downloads section that has been broken for a long time. Most of you who are on discord already know this information, but some of you may not be on Discord and you deserve to know what is happening too.
  5. 1 point
    Banned, because that is a stinking good idea I’ve still yet to act on! XD (Thanks though, I really appreciate it. ^^)
  6. 1 point
    I don't generally watch TV, my family has DirectTV and they use it, but generally there isn't anything worth watching. I would rather watch Netflix.
  7. 1 point
    That would be an interesting concept.
  8. 1 point
    Yeah, I already gave some of my thoughts, spoiler free, on Discord. But it doesn't hurt repeating here.
  9. 1 point
    The site has been upgraded to IPB4 v 4.42. If you encounter any errors or bugs, please report them to the SFO.NET Forum Bug Reports thread.
  10. 1 point
    That lineup is a a travesty and then some...
  11. 1 point
    Hi, friends. I always forget about this website, but I never forget about Star Fox. I love it, and on depressing days like today, I want to do nothing but play through Star Fox Adventures or complete my favorite missions in Star Fox Assault and 64. I just wanted to check in and say hi to you all, and I hope you play something Star Fox related soon.
  12. 1 point
    Hello everyone! Its me Dark Shadowscale from a long long long time ago! How have you all been? I haven't been on here, since the site messed up my log in and I couldn't figure out how to fix it. Just remembered this ite after talking to someone I knew from here, and decided to pop in and see if i could get a password reset (and it worked!). Anything been going on lately? Hope you are all well, thank you for your time.
  13. 1 point
    Starlink was a good crossover game for the Starfox IP. I would love to see some more crossover games if it meant getting Star Fox some more love and maybe another game or so. Some kind of racing game would be neat.
  14. 1 point
    I ousted cable TV months ago, too expensive, nothing substantial to watch, plus streaming services are a bit cheaper, and I am in control. Cable TV will be extinct within the next 5-10 years at the absolute most. Nothing of value will have been lost.
  15. 1 point
    CN has really gone downhill in terms of programming, sheesh.
  16. 1 point
    Aye. And don't get me started on The "History" Channel, TLC and MTV.
  17. 1 point
    Yeowch, that's particularly bad. The parent company of CN also re-did Boomerang's programming lineup IIRC, and dropped a lot of the classic Hanna-Barbera back catalog in favor of two or three shows broadcasted in marathon format. It's a shame, really.
  18. 1 point
    El-Rey does have a wide variety of classic programming. But in general I agree with you - I find myself turning to cable less and less these days. Most of my time watching TV is spent using Netflix or AmazonPrime.
  19. 1 point
    Well I managed to finish these: https://i.imgur.com/bIrQJcn.mp4 As usual, be back with the next batch in a few months.
  20. 1 point
    What Quad said. Plus, it goes deeper than that. People come onto the site, and they see without entering how many people are in the chat room, even if there's only one or two people in there, it gives the impression to a newcomer that there are actually people here.They write their introductory post on the forums, but they don't have to wait for people to reply to actually speak to other members, because they can just go into the chat room and speak with the members there. The replacement chat feature at the top of every page now now only obnoxiously intrudes on the screen space, but people don't use it like they would use the chat room. Before, many people in this site would have the chat open in its own tab, while doing other things, and just leave it there so that if others wanted to, they'd stop in and say hi. Additionally, while people used the chat room, it would create a better sense of community throughout the regular users of the site, which incentivized people to use the forum pages in order to help that community thrive. The chat room and the forum pages made up for the weaknesses of each other, and removal of one results in the downfall of the other, as we've seen. As I'm typing this, other than Quadroline's message from earlier today, the last message in the chat box was almost two weeks ago. That makes perfect sense, as well. Why send anything there at all if it's up in the air as to whether or not you'll even get a response? People come to the forum pages to look at the forums, so when they do, they skip right over the chat box. Integrating the two has diluted the site, which has caused a fundamental shift in the way people use the site, which in turn has turned people away, resulting in a site which has very little traffic lately. That's what was so special about the chat room.
  21. 1 point
    So...any thoughts on this? It certainly makes the title game more interesting seeing as I've never even heard of it until now. I'm rather curious what other exclusives may be featured when the game is eventually released.
  22. 1 point
    Let's see what all of you got for Xmas this year. Feel free to post pictures here!
  23. 1 point
    Sorry for the very very late reply. It's just Orange and I now, MK doesn't have time anymore between work and her family. I have taken possession of the domain and the website is hosted on my server now.
  24. 1 point
    Good to see you around Rusakov, and thanks for the heads upon this! I'm a sucker for concept art, and these examples don't fail to impress.
  25. 1 point
    I might as well post this newer video as well!
  26. 1 point
  27. 1 point
    to the site. Check out the Discord if you haven't already.
  28. 1 point
    The boss at the end of Chemical Plant was great.
  29. 1 point
    Allow me to introduce a "Why the hell not" build. I call it Satan. It started as a bare 2 stroke 50 VC scooter I bought for a hundie, why not little inbetween project. Now it's an abomination. I bumped it to a 180cc, nothing major, new exhaust, weights, piston, clutch etc. And to top it off, I bought a N02 kit. Why not. So when this abomination is finished I'll post the final product, that is if it doesn't detonate like a bomb when I start it.
  30. 1 point
    Today is the official release date for Starlink: Battle for Atlas, the space exploration toy to life game developed by Ubisoft, available on the Switch, Xbox One and Playstation 4. Why is this important for Starfox? The Nintendo Switch version has a tie-in with Starfox, as a "toy" Arwing is included with the game, and you can play as Fox throughout the game, as well as special Starfox themed missions to stop Wolf. I hope to have a copy here soon, so I can review it more in depth with you.
  31. 1 point
    Man it's been a long time for me. I was very frequent poster way back in the day of Arwing Landing. But the site had an issue, and accidentally banned my account. This was years, and years ago probably back in 08. So I landed on Starfox Online, and posted a little before leaving forums all together. Was always a huge Starfox fan. It's nice to see such an organized forum still up.
  32. 1 point
    Really liking Wolf's design; it seems to follow Star Fox Zero's outfit more closely than Smash. Still, both are cool, and it's great to see this much content has been coming out lately for Star Fox.
  33. 1 point
    Oh. Hi. Name's Shmibli. You don't know me, as I am after your time. The place is pretty much a ghost town at the moment, but I am hoping that more people will arrive some day and usher in a second generation of SF-O users. So, on the off chance you ever feel like doing something here, feel free to hit me up. Goodness knows that we need some activity here. I'm also on PlayStation Network if you have a PlayStation... Although, I am a generation behind. So, overall: Welcome back! Btw... Do you mind if I bum your Discord link? I have been trying to get into the SF-O Discord for a while now, but have never been able to.
  34. 1 point
    The new Nintendo Direct showed off additional gameplay and some beautiful pre-rendered cutscenes. Not to mention Wolf is looking as good as ever. The return to his British accented speech is curious - while I prefer his Assault voice over the others, this iteration isn't bad at all.
  35. 1 point
    Here's the Discord link for any to join! https://discord.gg/KjD8yxr
  36. 1 point
    I've uploaded this tool to MEGA, and I'll be putting the link in this post, assuming it shows up. I will admit though, I do not have the source code of the tool, so making adjustments to it may be more challenging if anyone wants to do such a thing. Also, out of curiosity, are there any other types of sites that I should upload it to? https://mega.nz/#!NSR2ib6J!9_QAhU_TFeNPUszJV_NQpdYrabf3LSyZjUpxL0CKgNw
  37. 1 point
    Hello everybody, first post here. A little bit ago I decided I wanted to get the models out of Adventures for a few projects I wanted to work on. Since I have a bit of experience in this area and a bit of free time I figured I'd see if I could throw together a little model ripper for fun and see what I could end up with. I didn't want to mention or post anything until I got it at 100 percent, but unfortunately my schedule coming up is looking pretty full and I don't think I'll be getting much of a chance to work on it anytime soon. So I've decided to release what I have at the moment in case anyone happens to be interested. In general it seems to be working pretty well. It can rip the majority of models out of the game's 'MODELS.bin' and 'mod##.zlb.bin' files. It exports as a Maya Ascii (.ma) file. I realize this may not be the most convenient option, but prior experience has taught me that the common interchange formats simply don't support all the features I desire when working on these projects. Known issues: - It doesn't link multiple UV sets to their appropriate textures. - It will often report success extracting linked textures even if the process failed. - The initial perspective viewport errors out, leaving you in a fallback camera. Possible issues: - There may be an issue with assigning certain weight values. From what I've seen this is probably pretty minor, if it is a problem at all). Download link, as well as character models and textures for the main cast can be found here. Change log: Images: Other notes: It's a basic console application, just drag and drop the files you want extracted. If there are 'TEX1.tab' and TEX1.bin' files in the same folder as the file being extracted it will extract and link the textures automatically. Without the texture files present at the time of extraction, the textures will need to be linked to the models manually. In the case of 'mod##.zlb.bin' files, the files on the root of the disk are just copies of files of the same name in the other folders. If you want it to extract the textures for those models you will have to extract it from the folder containing that file, as the texture files on the root do not contain those textures. Finally I'll release the source after I've cleaned it up a bit if anyone has any interest.
  38. 1 point
    This one's honestly not that hard to do, it's a matter of getting the right team to do it since Miyamoto and his team cannot handle the series at all.
  39. 1 point
    The ripped model for Andross is surprisingly detailed, considering we never really see it in-game. It makes me wonder if there was another planned phase for that battle that they had to scrap. Looks like he has no feet, though, so even with a body it seems he's still floaty. Honestly, though, this design fits with my headcanon about Andross that he's wired himself into that giant head form.
  40. 1 point
    This is pretty cool, great job. However, 2 things immediately jump out at me. First, Sauria was described as being at the edge of the Lylat System "in a forgotten corner", where as you have depicted it as being roughly in the middle. Second, Cerinia was never part of the Lylat System, but was actually a planet in a different solar system all together.
  41. 1 point
    What's throwing you off here is that Armada and Assault were never "merged"; they were always the same game. The issue was they basically had to rebuild Assault from the ground-up after they scrapped the vital arcade tie-in and its engines. Pretty much what happened to Adventures, really: they'd gotten so far into development when the entire focus of the game was drastically changed and they weren't given enough time to make it properly. he has given paragraphs upon paragraphs of incredibly intricate, step-by-step criticism of the game. you have done nothing but screamed incomprehensible walls of garbage at him any time he says literally anything. your hateboner for rob is seriously weird and annoying and the only way i'm thinking you can contribute anything worthwhile to this community is if you pretend he doesn't exist and stop basing your entire existence here on trying to be his weird little nemesis.