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Found 61 results

  1. LucasJG19

    A Human within the Lylat System

    in my first topic thread which is called "Strategic thinking within the starfox games." The Judgemeanie commented about starfox games having RPG elements. So I was inspired to write this topic to see what you guys might think about it. What if you guys had the opportunity to make your own character within the starfox games. But not just any character. A Human character. And as your play you have to attend the Cornerian military academy. As you upgrade and become and expert in flying, your missions involve flight and ground missions as Fox McCloud's partner. After all we have been playing as fox for a long time so I thought it would be cool to just fight along side him for a change. What do you guys think
  2. Revolver Ocelot

    Star Fox 2: HD

    Teaser trailer is here! What is it? Star Fox 2: HD is an ongoing work to remaster and add new features to the SNES Star Fox, the unreleased Star Fox 2 and potentially Star Fox 64. Currently, this project is being worked on by only one person. However, development positions may open in the future to help work on the game. As only simple scripting knowledge is known, this means there will definitely be spots open for CSharp and JS developers in the future. The game was originally developed under the working title of 'Electric Boogaloo' (yes, i understand where that comes from) however the name was changed for obvious reasons after the development became a serious project. The game is also going to have its own soundtrack, composed of the SNES Star Fox 1 and 2 soundtrack re-mastered. Unlike the SNES Star Fox 1, which had a linear 'corridor' mode for most of its levels, Star Fox 2: HD will be more open, allowing you to fly around and explore, maybe find an easter egg or two. Discord Server link https://discord.gg/wtUKUBn Come join! Screenshots F.A.Q Nothing has been asked yet, however I've brewed up a couple you might wonder. "What game engine does this use?" -The game uses Unity 5. "What if you get a cease and desist or anything like that?" -meh. "How is the soundtrack going to be done?" -The Star Fox .spc songs are going to exported from the .sfc as MIDI, then played through a custom soundfont after instrument and channel tweaks are done. "How can I contribute to the development of the game?" -You can find me on discord (Revolver Ocelot#6732) and then you can explain how you want to help the game. News 11/06/2017 - 11:31 PM AEST -The game is announced to the community- 12/06/2017 - 2:00PM AEST -The teaser trailer is released- 15/06/2017 - 8:16AM AEST- -New Corneria skybox added That's all for now!
  3. DZComposer

    Arwing Team

  4. DZComposer

    Arwing Walker

  5. DZComposer

    Arwing

    Arwing on Gray with Fox
  6. AlGore'sleftshoe

    AlGore'sleftshoe's Star Fox Art Thread

    There is little to no discussion at all about vehicle design for the 80s anime-esc/70s live action scifi-esc brightly colored super vehicles the StarFox characters use to take part in battle. since I have no idea how to draw tanks or land vehicles of any kind, I just went for a new Arwing design, because aircraft are very easy to do, at least for me. I call it the Arwing Mark IV STWU model, developed under the same dev team for previous Arwing models, now currently lead by Slippy Toad, and to be tested and used by combat by StarFox team. Description: basically I went for the unique look the Arwing had in the first two games on SNES, and later returned in Assault. I feel it is more original, and what I'd consider classic Arwing. The fuselage is structured just like the Assault Arwing, which also looks very similar to the concept art for SNES. cock-pit designed more like the N64 beta model before SF64 was completed, which is also what they used for the multiplayer, and often appears as the teammate NPC's for some reason. as for the back I give it a more X-Wing (StarWars)/Federation fighter (BattleStar Galactica) look, to give a nod to retro 70s scifi films that draw my attention so easily. I wanted to balance a grit'n grime idea with shiny anime and this is how it turns out. I want it to look functional, moving parts and all. I provided a small rear view image, it has two sets of laser cannons one set positioned right next to the cock pit, and the other set set in the Arwing's trademark balancer blue thingies. instead of laser cannons in the hook of the wing like in SNES, it has....lights, I dunno. yellow stripes painted on each end of the folding wings, and a blue stripe down the middle of the fuselage. I'd also like this model to have a back seat, that's what it is beyind the cock-pit in the X-Wing-like back. as for the particle effects not shown; I'd like all the shimmering details in the thrusters and break lights to resemble retro 80s anime, heavily stylized effects that I for some reason crave. watch the TIE fighter shortfilm recently put out on youtube to get what I mean. Sorry for the horrid lighting (What lighting?), but this piece is however subject to change, I might change things out or paint it.