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Found 5 results

  1. The Starfox Journal

    Ok, so I don't know if you know this, but I have been writing a fanfiction of my own known as the Starfox Journal. It is my own version of the Starfox team's back-story, a prequel for the my story. It involves some elements from the original Starfox story as well as a few elements and plots from my story. It was something that I came up with during my last year in middle school, back when I finally got into Starfox. I knew nothing about the back-story of the Starfox team that was not mentioned, so I decided to write my own story about them containing things that I thought I knew about them and included some ideas that I kind of took from my brother. The story itself seemed a bit amateurish probably because I was still a kid when I wrote it, although there were some improvements made from the original story. I have a few chapters of it published online, only a few people have seen it and I have been very hesitant about sharing this even though this is not the first time I have shared and some of the ideas are kind of ridiculous and easy to anticipate. I know it still needs some improvement and I don't know how to do that. You're more than welcome to read it anytime and give me advice on ways to improve it. I will also be writing short summaries on the story anytime I can.
  2. Super Smash Gym Leaders

    Ok, so here's the deal. When I was 10, my brother received Super Smash Bros. for the N64. It was a lot of fun; we both enjoyed it. At that time, I came up with this crazy idea to make them into Gym Leaders to replace the other Gym Leaders, who were out of commission for events that happened in the anime. Even though it was the start of the story, these events still occurred before then for reasons that were eventually formed later on. The Gym Leaders consist of 8 of the 12 original Super Smash fighters, including the unlockable characters. Obviously, Pikachu and Jigglypuff are not Gym Leaders but there is 1 Pikachu owned by 1 Gym Leader and 1 Jigglypuff owned by another. The 8 Gym Leaders and the major settlements in the Kanto region they're representing are of the following: Fox-Pewter City Mario-Cerulean City Kirby-Vermillion City Capt. Falcon-Saffron City Link-Celadon City Donkey Kong-Fuchsia City Samus-Cinnabar Island Ness-Viridian City The badges of each Gym Leader consists of their symbols in the Super Smash games. Fox-the Starfox symbol aka the Starfox Badge Mario-the Mushroom icon aka the Mushroom Badge Kirby-his star icon aka the Star Badge Capt. Falcon-his falcon icon aka the Falcon Badge Link-the Triforce symbol aka the Triforce Badge Donkey Kong-his initials aka the DK Badge Samus-her Screw Attack icon aka the Bounty Badge Ness-the Earthbound symbol aka the Earthbound Badge This was always one of my favorite pastimes when writing this story and as absurd as this idea may seem, it's been a lot of fun coming up with this and it has become an important event for my story in more ways than 1.
  3. The 7 N64 Games of the Ultimate Story

    Super Smash Bros.: This introduced a lot of the major Nintendo characters to what would eventually be the Ultimate Story Paper Mario: This introduced a number of other important characters as well as officially decided on the major design and appearance of the Mushroom Kingdom Rayman 2 The Great Escape: This brought along a handful of a few more important characters and introduces an important feature to the Ultimate Story Kirby 64 The Crystal Shards: This brought about another important character that gradually became a part of the story Donky Kong 64: This brought forth the start of an important plot that eventually became a lot more essential than it seemed at the time Starfox 64: This eventually brought forth an important event in the story that involved the many occurences in the game Banjo-Tooie: This introduced a few important characters to the story as well as another major setting for the story
  4. 6 Baffling Early Prototypes of Famous Games

    This is so interesting. Check it: http://www.cracked.com/article_19457_6-baffling-early-prototypes-your-favorite-video-games_p2.html?wa_user1=1&wa_user2=Video+Games&wa_user3=article&wa_user4=feature_module
  5. 3DS Ambassador Games

    September is gonna be a pretty awesome month for my 3DS. While Star Fox 64 3D is just around the corner (two more days!), I'm also qualified in Nintendo's 3DS Ambassador program: that means I started out the month with 10 free NES games! I just thought I'd share my opinions on each of these games, as they all vary from "awesome" to "god-awful" (in my humble opinion). Also, besides Super Mario Bros. and Balloon Fight, I've had no experience with these games prior. In general, I just really like how the Virtual Console let's you leave the game at any time and come back to where you left off - these were my first VC games, and I wasn't sure this feature would be carried on by the 3DS. This is especially useful in Metroid and Super Mario Bros. Metroid: By far my favorite game! Loving every second of it. I'll admit the difficulty is brutally harsh (like those bugs that come out of pipes and ZOOM right towards you?), but I can overlook this. Graphics are great (for an NES game, that is), sound is awesome, BGM is cool to hear in 8-bit (since most Metroid-related games -- i.e. Super Smash Bros. -- have made remixes of these, its fun to hear the original) and the gameplay is addicting. The only thing I could knock this game on is controls, but that's probably a 'learning curb' more than anything else - especially getting used to the jumping mechanics. Super Mario Bros.: Not much to say here, as I already knew what to expect. Thanks to the 3DS' idle mode though, I have a new goal: to beat the game w/o those cheap pipes in World 1-2 and 4-2. Donkey Kong Jr.: At first, I thought it was just going to be the educational math game on Animal Crossing (fun, nonetheless), but I was pleasantly surprised. Basically, the game's a giant role-reversal: 'Mario' kidnaps D.K. and you gotta save him. While it takes some time to get used to D.K. Jr. obviously massive weight (he can't even jump from vines and cover more than 2 inches before dying from a 2 foot drop), you get used to it and learn patterns for every stage. Fun, but couldn't play it religously. Zelda (1 and 2): I can't say a lot about these two yet, as I've chosen to plow through Metroid before devoting to another large-scale game (except Star Fox 64 3D). Both look fun, and I look forward to playing them in the future. Yoshi: Honestly, I didn't see this one coming. I didn't even know Yoshi existed back in the NES days, let alone have something as bewildering as a puzzle game! Works sorta like Tetris in the fact you have several modes and music options. Its pretty fun, but unless I discover there's additional content by getting higher scores, its just a novelty for when I'm bored. Balloon Fight: Had so much fun playing this with my sister on Animal Crossing. So much fun, its hard to play it on single player, or the even-more desolate Endurance map. W/o the multiplayer, I just seems empty for me. By no means does this merit it 'unplayable', it just doesn't feel right w/o the awesome, competitive 2 player for me. Wrecking Crew: Yoshi making egg-sandwiches w/ bloopers, goombas and piranha plants - okay, I can dig that. Mario rushing around construction sites pummeling ladders and exploding bombs all while being chased by eggplants and yarn-people? Ehhh... Weird, but fun, especially with the 100 levels to choose from (the last being the unholy grail of asshole-ish programming and cheap level design) Some Golf Game I've Forgotten the Name of Already: Its golf... It looks pretty in-depth for a NES golf sim: you can make money in tournaments to buy equipment, practice, etc. I tried it once, but I've never been fond of 'realistic' sports games. This particular title: let's just say I won't be able to rate this game in the eShop... Ice Climbers: I was actually pretty excited for this one: ever since SSBM, I've wanted to see the game those pesky grab-spammers originated from. Brawl's 1 minute and 30 second demo wasn't enough for me (if only I'd learned my lesson then). Now, I have the entire game at my disposal, and... God, is it awful. Jumping, your essential means of transportation is broken beyond comprehension: you just shoot up like a rocket ship, make an archmcovering another 2 pixels and, half the time, land where you jumped in the first place. And don't even try platforming on bonus stages: its hopeless. Jumping onto stationary platforms is tough-enough, but MOVING ones? Fat chance! I've yet to complete LEVEL 1'S bonus stage! Also, hit detection is off: either I miss the monsters thanks to the goofy and misleading attack-animation, or he somehow touches me when I'm clearly out of range. Bottom line: everything about this game is frustrating: controls, enemies, spawn-times, game-play, and the list could go on, and on. Really disappointing. And, just think: surely other games deserve the slot this piece is taking up. Wario's Woods, maybe some classic Capcom games (if licensing isn't an issue, but I'm guessing there is because of the lack-of Castlevania and Mega-Man), ANYTHING but Ice Climbers! So, those are my personal opinions. What about you guys: favorite game, least-favorite game, why -- that sorta stuff. (I'm not even exactly sure how many 3DS Ambassadors are on this site, so all this rambling could have been in vein...)