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Cavemonkynick posted a topic in Non-Starfox WorksOk, so this dosen't officaly have a title yet but im eager to get some feed back on it. So i have brain that just does not have an off switch. It used to keep me up at night so i would just make up random stories. After a while they started being less random and after about 6 or 7 years of evolution and growth i had an orignal charecter and a decent reason for him to exist, and i finally desided it was time yo write it out. The result is written below. Now it is a wotrk in progress so this is only the beggining. I hope you enjoy it My story doesn’t start with “Once upon a time,” or “Long ago, in a land unknown”. Heck, my story doesn't even start with me. It isn’t about a knight in shining armor or single hero starting from nothing building an army and overcoming impossible odds. It’s not about searching for a lost artifact that holds the power to save the world. It’s not about romance or forbidden love. It’s about a man and two of his closest friends fighting for what they believe in. It’s about facing your demons and trusting your heart. I am Tomas Aran… and this is my story. As I said, my story doesn’t start with me, it starts about ten years ago with my grandfather (I’ll explain how that works in a minute) Sora. That’s right, that Sora. For those of you who don’t know, Sora was a wielder of the Keyblade, which has a story all of its own. The Keyblade is basically, well, a blade shaped like a key. But at the same time it’s so much more. You see, the Keyblade has a very storied past. A long time ago there was a group of people who called themselves the Establishment. Every member wielded a Keyblade and your position was determined by skill and experience which worked in theory, like communism, but failed in practice… like communism. Of course there were individuals who didn’t agree with who was in charge and turned to darkness for power which is why various legends of the Keyblade depict it as both the keeper of balance and the bringer of chaos. Soon the Establishment split in two and a war broke out, The Great Keyblade War. The initial battle lasted only minutes. The Keyblades were never meant to be used against themselves, and so they abandoned their masters leaving them stranded on the desolate, uninhabited world they had chosen as their battlefield. From then on the Keyblades chose their masters more selectively. Sometimes there wouldn’t be a master for generations, as was the case with Sora. Sora was chosen when he was fourteen on the night his home, Destiny Islands, was destroyed. Over the next few weeks he journeyed with Donald and Goofy, two of King Mickey’s top knights and closest friends. The King was also a Keyblade wielder chosen by the realm of darkness although he walked the path of light. Along Sora’s journey from world to world, he was not only sealing the worlds from the darkness, he was looking for his friends Riku and Kairi. Riku was fifteen. He was Sora’s best friend, and greatest rival. He was desperate to get away from the small Island chain he called home. It was nothing but a prison to him and when the darkness began to consume the world, he embraced it. It took some time but after facing Sora he realized he had lost himself and began to fight back. Luckily he ran across the king, who took him under his wing. Kairi was fourteen, a pure soul and one of the seven princesses of heart; seven girls whose hearts were required to open the door to Kingdom Hearts, more on that later. When her world was destroyed, her heart took refuge in Sora. She was restored when Sora found out and used a Keyblade that unlock the hearts of people to release her heart. Kingdom Hearts is the heart of all worlds. A heartless, which are actually hearts corrupted by darkness, calling himself Ansem had sought control over it in order to control all the worlds. Sora managed to defeat him but the door to Kingdom hearts had been opened. This door also served as a passageway between the worlds of light and darkness and needed to be closed. Sora, with the help of the King and Riku shut it just in time to prevent a huge infestation of heartless into the world of light but the King and Riku were shut on the other side in the realm of darkness. Once the door was shut, the world’s began to rebuild and Kairi returned to Destiny Islands. However Sora, Donald, and Goofy set out in search of the King and Riku. In their travels both Sora and Riku come across Castle Oblivion. In the castle, Sora’s memories are unraveled by a girl named Namine and Riku is forced to face his past. The castle is controlled by a few members of a group of nobodies, which are bodies without hearts that act of their own will. This group called itself Organization XIII. The Organization also seeks Kingdom Hearts because they believe it will complete them. They force Namine to change Sora’s memories so that they can control him but Sora over throws the castles leader and Namine puts Sora in a deep sleep in order to restore his memories but he has to forget the castle completely. When he wakes up a year has passed and he, Donald, and Goofy have to take one more journey in order to stop Organization XIII. Just before the final battle, Sora reunites with Kairi, who was kidnapped by Organization XIII as incentive, and Riku who had come for Kairi. Together, Sora and Riku defeat Xemnas, the leader of Organization XIII and return home. Sora and Kairi ended up getting married but being tied to the Keyblade can have strange side effects. Every now and then the wielder of the Keyblade can get sucked into other worlds where they start life over, beginning to end, and when their time in that world is over, be it they completed their task or by death, they return to their own world exactly where and when they left. I know it seems strange, and it kind of is, but that’s just the way it works. Well Sora and Kairi got pulled into another life where they had two children, Alex and Karon, Alex being my father. When Alex was six and Karon was two, Sora and Kairi were killed and returned to their own world, but time waited because although born in another world, Alex and Karon belonged with their parents. Alex and Karon met and became best friends with John and Julie in the orphanage they grew up in. In this world there was a legend about four heroes who commanded the power of the four mother elements, earth, wind, water, and fire that banded together and defeated a great evil. Somehow Alex, Julie, John, and Karon ended up inheriting the powers of earth, wind, water, and fire respectively. Together they banded together and repeated the actions of the heroes before them. When the evil was destroyed the four of them ended up returning to Destiny Islands. Why all four of them? Well you see Alex fell for Julie and Karon fell for John entwining their destinies. So now Sora had a son that was only a year younger than him. When Alex was twenty-three, he and Julie were thrown into another world where I was born. I was born and raised on earth in a world where civilization was very advanced. Space travel was common and at the age of sixteen I joined the Galactic Federation, shortly after-words, mom and dad returned home. I rose through the ranks quickly and by the time I was twenty I had climbed as high as I could in the enlisted ranks. Everyone told me I was a shoe in for the officer academy but I liked to be on the ground getting things done so I never enrolled, and I'm glad I didn’t. Soon after, my name was put up for a top secret project, and I was chosen. The project was a joint operation with the galaxy’s best bounty hunter, Samus Aran. I found the last name thing weird too. The Federation brass had somehow convinced her to let them study and recreate her power suit, an armored exoskeleton created for her by the Chozo. The Chozo were a super advanced race who took Samus in after her colony was destroyed by the space pirates, the name really says it all here I think. So anyways, the Federation scientists created a power suit of their own and I was to be the guinea pig. I started running missions with Samus. At first our relationship was strictly professional. Samus was all business. If I hadn’t seen her with my own eyes I might have thought there wasn’t a person behind the visor when we were in a mission. Don’t take me wrong, she wasn’t inhuman, but she wasn’t very social either. Eventually she opened up. Everyone needs someone to talk to and after a few months of learning each other on the battlefield I got to know the real Samus. Two years later I proposed, and she said yes. Not a month after the wedding I experienced my “Birth by Sleep”. Everyone chosen by the Keyblade goes through the Birth by Sleep. The only way I really know to describe it is an initiation to being a Keyblade wielder. When I woke up I wielded my own Keyblade, but I didn’t know what to do, so I just went on living a normal life for about a week. I woke up one morning and my Keyblade was floating in front of me. When I touched it I was transported. I don’t know where I was, or if I was technically anywhere but I wasn’t alone. A woman stood before me. “I am the spirit of the Keyblade.” She said. Her voice was almost angelic. “It is time for you to start your quest.” “Where exactly am I supposed to go?” I asked. “Return home and find Riku, he will know.” “How am I supposed to get there?” “I will take you.” “But Samus,” “I will give you time to explain” “Explain what?!” I had reached my limit. “You yank me out of my home to tell me I'm just supposed to just walk away from my life and go on some “quest”?!” She never even flinched, but her demeanor changed. “You were chosen because you’re the only one who can handle this.” “Handle what?!” “The darkness is on the move, and you have to protect the light.” “I don’t think you could be any vaguer if you tried.” “Look, I don’t know exactly what the threat is but the looming darkness is even more ominous than when we chose your grandfather.” “Then why not let him handle it? He’s already proven himself.” “Because Tomas, this is your story.” And with that I was back in my room. I walked to the den where I found Samus waiting for me. “Your leaving, aren’t you?” She asked before I could even speak. “It not like I want to,” I stared to defend myself, but she smiled. “It’s ok. I figured you would be.” “It’s not like I’m never coming back.” “I know.” “I’ll be honest. I didn’t expect you to take it this well.” “I’ve gone away on missions before.” “Yea, your right. Thanks.” She stood and I embraced her. “I’ll call every chance I get.” “You better,” she said with a laugh. I kissed her and we separated. “I’ve gotta pack.” “I’ll talk to the Admiral for you.” “Oh, man. I didn’t even think about that.” “Don’t worry; he owes me a few favors thanks to that whole phazon corruption thing.” “Oh yea, I forgot about all that.” So thats where i am as of now. Please let me know what you think :)
3DS Ambassador Games
TheStarFoxMaster64 posted a topic in The ArcadeSeptember is gonna be a pretty awesome month for my 3DS. While Star Fox 64 3D is just around the corner (two more days!), I'm also qualified in Nintendo's 3DS Ambassador program: that means I started out the month with 10 free NES games! I just thought I'd share my opinions on each of these games, as they all vary from "awesome" to "god-awful" (in my humble opinion). Also, besides Super Mario Bros. and Balloon Fight, I've had no experience with these games prior. In general, I just really like how the Virtual Console let's you leave the game at any time and come back to where you left off - these were my first VC games, and I wasn't sure this feature would be carried on by the 3DS. This is especially useful in Metroid and Super Mario Bros. Metroid: By far my favorite game! Loving every second of it. I'll admit the difficulty is brutally harsh (like those bugs that come out of pipes and ZOOM right towards you?), but I can overlook this. Graphics are great (for an NES game, that is), sound is awesome, BGM is cool to hear in 8-bit (since most Metroid-related games -- i.e. Super Smash Bros. -- have made remixes of these, its fun to hear the original) and the gameplay is addicting. The only thing I could knock this game on is controls, but that's probably a 'learning curb' more than anything else - especially getting used to the jumping mechanics. Super Mario Bros.: Not much to say here, as I already knew what to expect. Thanks to the 3DS' idle mode though, I have a new goal: to beat the game w/o those cheap pipes in World 1-2 and 4-2. Donkey Kong Jr.: At first, I thought it was just going to be the educational math game on Animal Crossing (fun, nonetheless), but I was pleasantly surprised. Basically, the game's a giant role-reversal: 'Mario' kidnaps D.K. and you gotta save him. While it takes some time to get used to D.K. Jr. obviously massive weight (he can't even jump from vines and cover more than 2 inches before dying from a 2 foot drop), you get used to it and learn patterns for every stage. Fun, but couldn't play it religously. Zelda (1 and 2): I can't say a lot about these two yet, as I've chosen to plow through Metroid before devoting to another large-scale game (except Star Fox 64 3D). Both look fun, and I look forward to playing them in the future. Yoshi: Honestly, I didn't see this one coming. I didn't even know Yoshi existed back in the NES days, let alone have something as bewildering as a puzzle game! Works sorta like Tetris in the fact you have several modes and music options. Its pretty fun, but unless I discover there's additional content by getting higher scores, its just a novelty for when I'm bored. Balloon Fight: Had so much fun playing this with my sister on Animal Crossing. So much fun, its hard to play it on single player, or the even-more desolate Endurance map. W/o the multiplayer, I just seems empty for me. By no means does this merit it 'unplayable', it just doesn't feel right w/o the awesome, competitive 2 player for me. Wrecking Crew: Yoshi making egg-sandwiches w/ bloopers, goombas and piranha plants - okay, I can dig that. Mario rushing around construction sites pummeling ladders and exploding bombs all while being chased by eggplants and yarn-people? Ehhh... Weird, but fun, especially with the 100 levels to choose from (the last being the unholy grail of asshole-ish programming and cheap level design) Some Golf Game I've Forgotten the Name of Already: Its golf... It looks pretty in-depth for a NES golf sim: you can make money in tournaments to buy equipment, practice, etc. I tried it once, but I've never been fond of 'realistic' sports games. This particular title: let's just say I won't be able to rate this game in the eShop... Ice Climbers: I was actually pretty excited for this one: ever since SSBM, I've wanted to see the game those pesky grab-spammers originated from. Brawl's 1 minute and 30 second demo wasn't enough for me (if only I'd learned my lesson then). Now, I have the entire game at my disposal, and... God, is it awful. Jumping, your essential means of transportation is broken beyond comprehension: you just shoot up like a rocket ship, make an archmcovering another 2 pixels and, half the time, land where you jumped in the first place. And don't even try platforming on bonus stages: its hopeless. Jumping onto stationary platforms is tough-enough, but MOVING ones? Fat chance! I've yet to complete LEVEL 1'S bonus stage! Also, hit detection is off: either I miss the monsters thanks to the goofy and misleading attack-animation, or he somehow touches me when I'm clearly out of range. Bottom line: everything about this game is frustrating: controls, enemies, spawn-times, game-play, and the list could go on, and on. Really disappointing. And, just think: surely other games deserve the slot this piece is taking up. Wario's Woods, maybe some classic Capcom games (if licensing isn't an issue, but I'm guessing there is because of the lack-of Castlevania and Mega-Man), ANYTHING but Ice Climbers! So, those are my personal opinions. What about you guys: favorite game, least-favorite game, why -- that sorta stuff. (I'm not even exactly sure how many 3DS Ambassadors are on this site, so all this rambling could have been in vein...)