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Imagine you're given the chance to get Zero's best aspects and put it into a multiplayer experience. What would locales and ships would you incorporate? For playable vehicles I'd include the Arwing and Wolfen, and at the very least try to make a map based on sector alpha(?). Walker mode multiplayer would be interesting if you designed the levels to have clever hiding spots then can also be flushed out and not to easily exploitable.
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Some time has now passed, and we've had a while to experience Star Fox Zero. For me personally, the best part of that experience is Return to Corneria. That level is fantastic! It has a great atmosphere, and the music only contributes to that. So what is your favourite level, and why?
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Ranting Time with Cintyr: A better camera angle?
The VGM Lover posted a topic in Star Fox Transformed and Guarded
This is yet another ramble about how Star Fox Zero could have been a much better game. This time, I'm gonna talk about a simple idea that came to my head as I revisited the game. While I was on Corneria defending the tower, I thought of what could have been a better camera angle for Star Fox Zero. What if the camera angle was positioned just a few meters behind and slightly above the vehicle, similar to Project Sylpheed's or even Star Fox Assault's while keeping the gyro-controlled free-aiming? In On-Rails Sections, arrows indicating the boundaries could be implemented again. Advantages? More stunning angles when looking around. Camera could still be programmed to pan to different viewpoints, i.e. when looking down, put the camera under the Arwing or Gravmaster. The First Person P.O.V. can still be used if one so desires, keeping the second screen relevant. But I feel that a change P.O.V. button would no longer be needed. Like my idea? Hate it? Fine with the current view? Tell me so. Let's start a discussion! -------------------------------------------------------------------------------------------------------------------------------- Thank you all to whichever one of you decided to read my Ranting Time. I'm not doing this because I want likes, but one would certainly be fulfilling, nonetheless. I'm doing this simply because... well, I've done it many times before as a simple reply. Why not expand on it, am I right? Anyone is welcome to share their thoughts, as well, however. What did you think of my rant? Did you enjoy it? Do you have any constructive criticism that I should probably hear? Please tell me, so I can improve with every word I continue to type with just one finger! Take it easy, now! -
The unofficially official Star Fox Zero high score tactics thread
SF Redd posted a topic in Star Fox Transformed and Guarded
I'm quite surprised that this hasn't been done yet, but anyhow. In advanced, this thread will have spoilers. You have been warned. In this thread, I aim to have a discussion about, as the title suggests, the best tactics to use in Star Fox Zero to get the highest score you can. I'd like this to be veteran and newcomer friendly, so I'll be going through the basics, and then getting into some more specific and advanced stuff. So for those who don't know, the scoring system in Star Fox games tends to be quite simple. Score is calculated in HITS in most games. If you shoot a single fighter down, you'll get 1 HIT. In Star Fox Zero, as with Star Fox 64, if you use a charge shot and hit the ground, but kill an enemy with the shot's splash damage, you'll get a HIT+1. Additionally, in Star Fox Zero, if an enemy ship is falling from the sky after being shot, and you destroy it before it explodes, you'll get an additional HIT+1. So, if you've got a group of three enemies, the best way to get the highest score possible would be to individually damage each of them with charge shots(because three HIT+1's give a higher score than one HIT+3), and then shoot them out of the sky before they explode, each giving a HIT+1. Those 3 enemies just turned into 12 HITS. Simple, right? Of course, it wouldn't be feasible to do this with every single enemy in a stage. There just isn't enough time for that, so you've got to take what you can get. Now we've got the basics out of the way, let's move on to some other stuff Notes: If you have hyper lasers and pick up a laser upgrade, you'll get an extra HIT+3 Same with bombs. If you have the maximum amount of bombs, and you pick up another, you'll get a HIT+3. For most stages it's best to use the Black Arwing. While t may get frustrating if it gets you killed due to it's low health, it can make or break a score run, since it can kill enemies quicker, giving you more time to get points from other units. I've found that using full gyro is better, because with it you'll always have control over where you're aiming. Remember to hold down the L button to prevent lock on with your charge shots. In some stages you'll see ships which have Andross' face carved into them. Shoot the faces for extra HITS. Corneria 1: Phase 1: This stage starts out straightforward. Shoot the enemies over the water as they come in. The chainsaw ships will give a fair few HITS if you keep hitting them with charge shots. You'll likely have to break to get as many points as you can. When you reach the part where a row of buildings gets destroyed by a chainsaw ship, don't boost through. Shoot the ship with charge shots, then go to the left of the buildings, where you'll find some Venomain tanks. There's some more enemies to the right, so make sure you get those. After you save Slippy, go straight down. You should be able to get HIT+1's from the turrets if you're accurate enough. Once you re-enter the urban part of the city, take out the mechs on the right and centre, but go left to get the two fighters. If you shoot the stands holding up the bridge with charge shots, you'll get points from the tanks that are on the bridge. Once you reach the double tunnels, always go under. There's no need to go over, because you can destroy the enemies above and below at the same time if you shoot at the top of the tunnels with charge shots. Always stay on the normal path for this. You'll get much more points than if you go for Aquarosa. You may be able to get similar points if you don't save the Cornerian carrier and shoot the surrounding enemies, but this is untested. When you reach the river, go left around the rock formation. Some more enemies will appear. The same happens just up ahead, when you see two mechs. Go to the far left around the rocks and more enemies will appear. Phase 2: There's a hidden laser upgrade atop a building. Land on it with the walker and the upgrade will appear. Destroy the tanks on the bridge first with charge shots to get extra hits. If you destroy 10 enemies, you'll get an extra 5 HITS. Phase 3: Destroy all of the small turrets before you deal with the large turrets to get the most points possible. Destroy one of the bottom large turrets to reveal missile launchers. Use there missiles to destroy the other three turrets. This can be very tricky, but it gives more points than if you were to just shoot them. Don't destroy the core of Androssa; you'll get more points by destroying all of the turrets. That's just Corneria for now. I'll be updating this every so often to include different locations. If I've missed anything, please let me know. I'd like to have a good discussion about this.-
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Hello, my name is Chris. I do a series where I take things commonly not very well-liked, and go over reasons to like them. My most recent episode is Star Fox Zero. I think the game's getting loads of negative heat all over, so hopefully my video brings some cool things in the game to light. Let me know what you think, thank you! Video:
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The Abdallahsmash026 Star Fox Zero Choose Your Own Adventure is live! Click the image below (or here if the image fails to load) to view it on Abdallahsmash026's YouTube Channel. Please consider liking and subscribing if you like what you see! Alternatively, you may view it in a walk-through form here on SF-O by clicking here. Abdallah also has some other Star Fox Zero and Guard videos you can view here: SFZ Tips and Tricks The Battle Begins Reaction SFZ Bosses Star Fox Guard Playthrough
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It can do this! http://nintendoinquirer.com/blog/2016/03/27/black-arwing-unlocked-falco-amiibo-star-fox-zero/ "Nothing like a challenge! Let's take them down!" - Fox McCloud, Star Fox Zero, 2016 Thoughts?
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Despite the fact we are all anticipating the official anime short Star Fox Zero: The Battle Begins later today, by sheer chance a French-based, start-up animation director duo called "Channy and Kimberly" have just uploaded their very first animation on YouTube today, which happen to be a fan animation of a potential Star Fox Zero anime opening made in homage to the 1980s style. Check out the fan animation below - no regrets! Subscribe to the duo if you like as well, as they really need more people to follow their brand new YouTube channel!
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Just a reminder that AbdallahSmash026 is running a giveaway contest! You can win a copy of Star Fox Zero, a hardcover Prima Strategy guide for SFZ, or a Fox, Falco, ROB, or Famicom Robot Amiibo! To enter, simply visit the gleam page and follow the instructions! https://gleam.io/MwEQU/star-fox-zero-contest
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sf-o stuff SF-O to Feature Content from AbdallahSmash026
DZComposer posted a article in Site Updates
StarFox-Online is proud to announce that we will be featuring content from YouTuber and Star Fox fan AbdallahSmash026. This content will involve Star Fox Zero and Star Fox Guard. Abdallah has tons of awesome Nintendo-related content on his YouTube Channel, I highly advise all you guys check it out: https://www.youtube.com/user/AbdallahSmash026 Abdallah will be releasing a complete playthrough video series done in a "choose your own adventure" style. This will be done in a similar style to his series on Star Fox 64, which you can view here: SF-O will also format this content as part of the SF-O Star Fox Zero Walkthrough. SF-O will also be part of Abdallah's SFZ Giveaway Contest. Further details are still being finalized, but we are planning on this content going live when the SFZ Embargo lifts at Midnight EDT on Apr. 21.- 5 comments
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classicstarfox Star Fox Zero gives a big wet kiss to Star Fox 1 and Star Fox 2
DZComposer posted a article in ClassicStarFox
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star fox zero NOE releases Star Fox History trailer for SFZ
DZComposer posted a article in ClassicStarFox
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A video surfaced on YouTube of a Fox Vs Wolf dogfight. Not sure what the context of it is, but there are some amazing details from the video. First off, the arrangement of the Star Wolf theme is fantastic. But of more interest, the Wolfen can also transform into a walker. A much better one than the Arwing. It's clearly faster, has stronger weapons, and just looks freaking bad ass. It looks like a wolf.
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star fox zero "This Game is Dedicated to Our Wingman Who Fell in Battle"
DZComposer posted a article in Star Fox News
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Digital Foundry Takes on Star Fox Zero's Technical Performance
Hope(N Forever) posted a topic in Star Fox Transformed and Guarded
Euro Gamer's Digital Foundry has recently taken on the technical performance of the finalised commercial version of Star Fox Zero. Basically, they confirmed without a shadow of a doubt, that the game does indeed run at 60 frames per second on a native 720p resolution, in addition to streaming to the largely required use of the GamePad's 854 × 480 resolution display. Unfortunately, PlatinumGames' graphics engine does not hold out well in many instances on the Wii U's hardware, with the frame rate dipping to about 50 and even 40 frames per second in some cases, especially during the most particle or effect intensive moments. Check out their analysis video below, or read the full article here for the complete details.- 10 replies
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So, I've been thinking a lot about Star Fox Zero in recent days. Specifically about the story. Star Fox is my favourite series by far, and my favourite thing about the series is the story, so naturally, this is something I'd think about. My idea for this thread is to just discuss story possibilities and probabilities. One thing I've noticed is the fact that on the Japanese website, venom looks somewhat robotic. To paraphrase DZ, it has somewhat of a Starkiller feel to it. However, in the intro for the game, Fox refers to it as "a backwater little rock in space". This seems to imply that it hasn't always been an artificial behemoth. A planet being turned into a base by it's inhabitants. That reminds me of the Aparoids. Of course, in 64, Venom had an underground base, but never anything to this extent. This is all just food for thought, of course. Now I'd like to talk about something that really strikes me as odd. The Walker isn't available to the team when you first start the game, and to access the branching path and alternate boss on Corneria, you need to come back later once you've unlocked it. At first you may find it a bit off that you'd keep your upgrade after starting the game again, but it's not a big deal. Likely just a gameplay mechanic, designed to add replayability... right? Well that's what I'd have thought, if it weren't for one thing. One line of dialogue that got me thinking. Once you beat the Aquarosa boss, the commander of the ship(the guy that looks like Camian) says, "You beat us AGAIN?!". He said again, despite the fact that Corneria is the first mission in the game, and by this point in the story we haven't seen or fought this guy. Unless we have. In Star Fox 64, as you most likely know, if you finish the game on the easy path, you get the "bad" ending, where you fight a robot Andross and the real Andross survives. What if, in Zero, the first time you beat the game, the same happens, except the story then continues, and next time you play the game the characters remember what happened last time to some degree. You're fighting a second war. Another big factor in this is the teleporters. Now I don't think there's much evidence for this other than again, one ambiguous line of dialogue, but I feel like there will be at least some form of time hopping. ROB 64 explains that Fox's location can't be detected due to lingering effects from the "time-space" warp. Obviously in that Corneria mission, the time hop can't have been much at all, as nobody acts like he's been gone for hours or days or anything, but it could be possible that later in the game this could be more prominent, especially with it having been said that the teleporters will be important to the story. That's all I have for now, but I'll likely have more later. I thought about making this a blog, but I decided against it as I want to hear everyone else's thoughts and wee theories or speculations about the story, and don't just want this to be a one time thing with my thoughts. I'd like to see a discussion. It's only a month away, so it won't be long till we know! But I digress. I'd also like to know if you can spot anything that I may have overlooked, such as what would happen if you beat the Androsa boss in the way which seemingly kills Camian. I think that's all I have to say, so for now, bye!
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(Please visit link to fully understand) http://mynintendonews.com/2016/02/05/rumour-nintendo-doubled-down-on-star-fox-zero-motion-controls/ I don't think so, personally. What about you guys?
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http://mynintendonews.com/2016/02/07/theres-a-star-fox-zero-collectors-edition-guide-coming-soon/ You know what? This might actually be necessary, depending on what's in it. But why in such limited quantities?
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