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Plausibility of a StorFax Preqeul


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Prequels  

18 members have voted

  1. 1. Do you want a Prequel?

    • Yes, I'd like to see them try.
      8
    • No, they'll ruin it.
      0
    • Maybe.
      10
  2. 2. What game do you want a prequel to?

    • StarFox SNES
      2
    • StarFox 64 (Lylat Wars)
      8
    • StarFox Adventures
      5
    • StarFox Assault
      4
    • StarFox Command
      2
  3. 3. Should the next game in the StarFox series be a prequel?

    • Yes, i could see that.
      2
    • No, i want one but they should wait.
      5
    • No, I don't want one at all.
      0
    • I'm good either way.
      11


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So, I broke out the doddering Sixtyforce again when good old fashion’d Stair-Fax swung an aluminum bat chocked full of questions upside my head. I realized, once again, Starfox cannon background is very sketchy. There are tons of pot holes between every single game.

Vixy-1-.jpg

Not to mention, there is little to no information on Vixy and James McCloud; Krystal’s Cerinia is left open for the mind to wonder; the Apariods where apparently sighted before the events of Assault- but no one knows when. So, instead of a sequel why don’t we expand on what we already know? What do you think about the possibility of a Carfox prequel? Or even a retelling?

falco_shrug_by_verycoolguy-d41spxa.png

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I vote for a prequel before Adventures. Otherwise I couldn't care less.

In any case; Adventures left an 8 year gap in between it and Star Fox 64. 8 years, 96 months, and a whole lot of days. Now are we supposed to believe that for all of those 8 years nothing note-worthy happened? I certainly don't. Not to mention Falco left, and Krystal's homeworld and entire civilization was destroyed. Just -one- of those is enough to make a game, especially given the amount of time they have. If they make a prequel for Adventures, sure, it won't explain what happened to James, but it could potentially explain where Krystal came from, how Andross survived, how Krystal recognized him, what Falco decided to do after leaving the Star Fox team, and what the hell happened to Krystal's homeworld, Cerinia or whatever.

It sounds a bit Krystal-serving, but the main reason people hate her is because of how bland she is and how little is told about her. Oh and more stuff on Falco and Andross is included as well.

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^ Farewell Beloved Falco was canon and served as the Adventures prequel. It doesn't explain everything that happened but it showed why Falco left.

I'm really lukewarm on a fullblown prequel. The chronology is currently screwed up as it is and I don't think we should be backtracking before either rebooting the series or giving closure for Command. My dream game would have the tutorial level double as a prequel featuring James, but that's about the extent of my wishful prequel-thinking.

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Yeah, if they tried to make a prequel to Adventures, it wouldn't be much of a game if they stuck to what happened in the comic (well, it might, but it would be very short). What you're describing for Krystal and Falco would probably be better as another comic rather than a game, since most of that is kind of background information. Though it's really hard to believe that an entire planet could be destroyed and no one noticed, even if Cerinia was kind of removed from the rest of the system. If they did decide to reboot the series (and keep Krystal in it because, let's face it, she isn't integral to anything at all other than romance, which really doesn't need to be in the game period) all they'd have to do is have Krystal explain what happened to her planet when Fox meets her.

I would like a prequel to SF 64, though. While I do agree with Dras that the games have to sort out their shit, I also think a prequel could serve as a gateway to a reboot of the series - if it did well anyway.

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I wouldn't mind a prequel at all. A prequel would be a good starting point for something really new. Like Shaper said, for a Adventures prequel there is Falco, and Krystal's homeworld was destroyed. Come on, it sounds stupid when you come think of it: the destruction of Aderaan in SWIV took little time to be discovered, way less than 8 years. The only plausible answers for the lack of info on Cerinia's destruction is 1. Planet was way far from everything else and didn't have communications with space-fairing civilizations (considering Adv Krystal's outfit), or (referencing SWII) 2. The system was erased from star maps, but how nobody would notice that the latter is a bland rip-off of Kamino? So it only leaves them the first choice to be rather original, but come think of it, if Cerinia is really that far and -considering Krystal's outfit once more- lacking of technology, how come Krystal ended up in Sauria/Dino Planet? More plot-holes to fill.

Y'know, it seems that every answer we try to come up with, more puzzled we get...

Anyways, back to the prequel topic, something before Assault would also give some time to explain things up to speed, and considering SF Assault's first mission, the possible antagonist in the meantime could be Oikonny's rebels and such. Maybe something could happen that makes StarWolf become the 'lawful evil' antihero-ish team that we saw in Assault. (And maybe, Fox x Krystal relation development)

Or maybe a Command prequel, with a ending that makes it more a Assault sequel than a Command prequel while making Command non-canon because, you know, it's Command. :troll:

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I'm not totally up for a prequel especially since Star Fox needs to redeem itself, and a prequel may do it for fans, but not so much for others. Although the argument against this though is their best bets at a time frame are between games, thus leading us back to a prequel. I would like to see something that came after Assault myself before we went any further.

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Prequel before 64 or Assault. Assault because how dafuq does Krystal learn to fly/drink tea/be civilized/be British, and 64 because Katt and good female characters, where do they come from?

idk, I'd like to see either a prequel or a reboot.

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Shite, forgot all about Farewell Beloved Falco. Welp that trumps my logic in here I guess.

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A prequel to Command wouldn't be bad idea either. Yes, Command was one big bad idea already (sry SF2/command fans) but it's nevertheless there and a few steps were made offscreen between Assault and Command. One is centered around Krystal, who could very well use some character development. There is the fact that Fox kicked her off the team. During Assault, having her around when flying into the hollow homeworld of a seemingly invincible enemy seemed to be no problem, but somewhen afterwards it suddenly was. Something must have happened in between, some even more dangerous scenario than that put her to danger.

Then, in Assault, Peppy kept talking about finally retiring, but then becomes the General of the Cornerian army instead. I doubt that being a general is just sitting back and holding holographic speeches, it must be a stressful job. So maybe the falling ill of Pepper and naming Peppy General happened in a shorter timeline than you'd think.

This is all stuff you can work with.

Although in terms of what would be preferred in general, I'd rather sign what Ajc wrote.

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Something must have happened in between

It's called "terrible writing".

You could paint the Mona Lisa out of shit, it's still shit.

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I think I may have talked about this before on another thread, but I can definitely see a possibility of a game centered around James McCloud's Star Fox.

Break from the style in which the levels are dictated arcade-style, as if in a conflict, as has been in an overwhelming majority of the games: "There's a war, call up Star Fox to fix it" scenario. Treat the mercenary team like actual mercenaries, building up the team from wherever it is they started from. So, each level, instead of a "battle" is a "Job" that, at least in terms of overall mechanics, functions functions more-or-less like the traditional Star Fox formula. Where the possibility of something else comes into play is between jobs, and may act as a reward system.

In Command (I know, fandom taboo that should rot in hell, but hear me out first), sometimes the weapon loadout for Fox's arwing would be altered between levels. I don't like how it was done in command, but in a Prequel Star Fox game, the idea of a customizable loadout might be viable. This would likely be (mostly) before the Arwing, when James and his crew would be relying on other craft, replacing and/or upgrading them as the team earns more money and is able to buy new parts. (maybe the arwing comes in later?).

Story-wise, could be something linking certain jobs together, maybe a major client gets the team caught up in something, I could go on.. (but lets face it, Star Fox has traditionally been gameplay first, story second). Overall though, should focus on Star Fox team building up, gaining recognition, and becoming the icon they're supposed to be within their own canon.

Just a thought, a hypothetical possibly.

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This sounds viable, and would cover a lot of problems the series has had. The next question is; who develops it? That could have an impact on how the game is set up, and its storyline (Q-Games.........).

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I think what we need is a reboot. StarFox's plot is so screwed up at this point, I really don't have faith that Nintendo can fix it at this point, even with a preqeul.

Just my two sense.

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Don't get your hopes up, Jeth. If things are already screwed up to such point, rebooting the series would not be a whole lot of improvement, considering N's history... :nervous:

"I have to redeem my honor! The only way to do it is capturing the Avatar fixing what i've done!"

Anyway, if you consider the many possibilities that exist for Nintendo to fix all that mess, you can see that they will only keep the downgrading games if they are planning on losing a lot of fans (and money).

Just my twocents.gif.

I don't really care WHO's developing it, but instead HOW it will come out in the end.

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Don't get your hopes up, Jeth. If things are already screwed up to such point, rebooting the series would not be a whole lot of improvement, considering N's history... :nervous:

...with what, exactly?

Mario has no continuity, Zelda is nothing but constantly rebooting itself, and while Other M was bullshit it isn't a retcon. The rest of the staple franchises are too simplistic, or have too few games, to showcase much experience with it. So why is rebooting Star Fox a no-no?

These are all the things that a future game would have to fix or explain:

  • Krystal. Everything about her.
  • Panther's existence.
  • The existence of every character introduced in Command.
  • Fucking Pigma
  • Wolf's alleged history with James
  • The Star Fox vs Star Wolf dynamic in general
  • Re-establish the universal rules regarding telepathy/magic
  • And more!

Three canon games in (not counting Command) and there are some things here that should have been explained already, but the series has been treating vital developmental points like an elephant in the room and from game to game it's clear that the writers weren't on the same page. Whoever gets the next game shouldn't worry about playin janitor for the plethora of fuckups the games have provided, and it'll be painfully obvious (not to mention hard to pull off) if we somehow got a game that tracked through the entire timeline filling in the plotholes along the way. It would end up being Exposition: The Game, and constantly having to go back and explain all these things we should already know would just take down the momentum of the series as a whole.

Considering the way the series has been doing, and considering the masses of fans the series has lost, I really don't think Nintendo has anything to lose by rebooting it.

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The only prequel i've considered would be one centred around James McCloud and the original Star Fox team. Preceding Lylat Wars and ending with

Spoiler, you were warned.

Pigma's betrayal on Venom.

Wishful thinking. But I'd like to see it happen.

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I'm all over the map on the reboot for SF. I would like to see the Wii-U do a prequel of StarFox 64 for sure.

But we don't want to see a destruction of the franchise if it turns out to be terrible on the next future game of SF.

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  • 2 weeks later...

Yeah I would love to see a video game adaptation of Farewell Beloved Falco, set between 64 and Adventures I believe.

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