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The Hows and Whys Of Level Design?


Sabre

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The Hows and Whys Of Level Design is a book about level design. It's very expencive though. Anyone ever read it and is it any good?

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Indeed. It's not a technical book either, but rather a theory one. Given I could get masters of doom or generation kill, or the other important gamer history books, it's a bit of a gamble.

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