Guest DRL Posted July 23, 2010 Share Posted July 23, 2010 Well, does somebody else [other than myself]around here play Political Simulation games?Now, for the guy who 'has to be in' the thethread, but does not knows what a PoliticalSimulation is, let me explain:A Political Simulator is a game just like anyother, but instead of controling armies, or buildingstuff, or anything else, you manage a country instead.I have played a few so far; so far no one has beenfully to my tastes, but well, each one has it's particularadvantajes/fun/disadvantages/limitations.Hearths of Iron IIThis game was my first 'political' experience, and it isthe one that sparked my entire interested in that field.Additionally, while playing it, I learned a lot about [orwell, at least the basics] of 'what is an economy' and'political systems/ideologies'. I liked it a lot, but sadly,despite the information it contained, it's economic systemwas a simple 'state-controlled supply system' - youhad resources in your provinces and industry, and theresources were processed in the industry. Everythingfrom consummer goods to military, you produced it.Now this theorically conflicts with it's 'slider system'which allows you to 'set' which level of private/statecontrol you want to have. 'Reforms' take time, buteach economy type gives different benefits.Overall a good game; the AI is however pretty weakas it reaches later ages [the vanilla game ends at1947], but you can still do loads of stuff, likemaking the Axis win, Italy a world power, or eveninvade the United States as the Soviet Union. Bewarned that each political decisition - speciallydeclarations of war- have each disadvantajesas well.The game was made by Paradox Interactive,and I play it's two expansions: DoomsDay andArmaggedon. Additionally I use DAIM, a modthat GREATLY improves the AI.I give this give a 2/10 in the political-economic score scale.It is informative, it is fun, but it isnot exactly any accurate at all.Believe me, even playing as theUSA feels as if you had the sameeconomy as the Soviet Union of thesame time.SuperPower 2Well, this game did not live to myexpectations. Most other politicalsimulators were either too complex,too difficult, or too buggy. This onewas too buggy and too simple.Thought the 'too buggy' was solvedwith the latest patch, the 'too simply'was not. Let me explain:You are the leader of your country,fine, but you can not declare any newlaws. You can just 'change' the statusof some stuff. For example, you canmake same sex marriage legal or ilegal,but that's it - no newspaper showingeffects, no political dilemmas, maybejust a demographic showing how wellyour population perceived this change.Economics is very simple, too.There is private and state ownership.If private, you tax it, and with 'remaining'money the private company keeps, it grows.If state, you try to sell the goods you have,and make money that way.The trouble is that it is just that - you do notknow if the private companies are fromlocal people or a foreing nation, nor youcan have private-and-state owned/controlledstuff, say, such as health care. Furthermore,not allways you are able to sell everythingyou make, and as the game progresses,more and more surpluses are stocked,and many years later, nobody tradeswith anyone because everyone hashuge stocks stored.Mixing both economics and politics,I will tell you: it is very, VERY inaccuate.You can literally turn the United Statesinto a Communist State with everythingowned by the state, all the whileremaining in NATO and your peoplebeing like, very happy, even afteryou banned freedom of speech andturned their country into what only a bad sci-fi conspirancy theory willtell you would.On the international relationships, it ispretty much limited, too. You can declarenew treaties, cancel current ones, butyou can not vote for a change in currenttreaties even if such modification wouldbenefit everyone.The military aspect of the game is justso-so to quite bad. You do see someanimations of units advancing and battling,but they move on the globe-view too easily.This means, even Iraq forces can reachthe shores of the USA, or ever worse - landon it's beachs and take provinces/states.So, overall, the game was pleasant to theeye, had nice background music, it's devolopersfixed it's bugs and for the first time it had CORRECT geography of my country - butthat is all it has to offer. You can downloadsome documentation at it's site or a sitefor mods, but it pretty much leaves you todo everything by yourself. I give it a 3/10. It is not very good, butfine if you want something simple withnice graphics and little details, and ofcourse do not mind the 'inaccuracies'.Crisis in the Kremlin.An abandonware game that I got shortlyafter it was announced at Abandonia.It is quite interesting - hard to master, however,and also very, very buggy.True to it's title, you are the Soviet Leaderin the [very_soon_to_come] troubled times.You have three parties to choose from,each one with a different goal. For example,you can join the Nationalists, and play Social/Economic Liberal. And if there are Libereals,we also find their opposites: The Hard-Linerparty, which are against any reform andwhat to keep everything as it is. And if thereare radicals and conservatives, there are allwaysmoderates, so yes, you can play the Reform Party -Believers in the policies of Perestroika and Glanghost,but who want to keep the Soviet Union as a politicalentity as well.Thus, shortly after choosing your party, you are presentedwith a map centered more-or-less around the Soviet Unionand the Warsaw Pact allies.The ultimate goal, as in any political simulation game,is to lead your nation to success. There are differentwas to archieve this, however, and not all are nice,or easy, either. Not only presented with a decayingeconomy, you must manage the buget of your nation,and also state/set the policies of your regime (which,just like the buget, can change each year/event).The game obviously comes with historical (and a fewahistorical) events/situations, in which your decitionmay or may not allways be right (or succesfull). Forexample, you can choose to either raise alcohol pricesif people are drinking too much, or you can make itilegal to be drunk on public.As in every game, it is impossible to please everyone.At some time, either Boris Yelstin or his Hard-Linercounterpart [whose name I forgot ]will critize openly your goverment, and you will seethis in a newspaper appearing on the screen.Additionally, spending on the budget DOES affect thesuccess of some events. For example, if you plan tokeep the Baltic Republics in the Union using your military,you need a large military budget, be it either to declaremartial law on them or to impose economic sanctions.On the other hand, you might wish to plan more or lessmoderate and negotiate with them, or even be theliberal and let the go free without further trouble.Where the game falls off is at it's very, very easy-to-find bugs, and it's economic system. For example, itdoes not matters if you have a very high level ofprivatization - you do not collect taxes at all. Thus,in order to get additionall funds you have to make sureto export as many stuff as possible, and the initial agriculturallevel is not exaclty productive to let you do that.As if that was not enought, in order to be succesfull in someevents, you have to invest in the 'correct' stuff and have it well-providedwith funs. Want to kill Yelstin, when the time comes?You need LOADZZZZZZZZZZZ of funds in Weapons & Troops for that.It is not impossible - just a few moments ago I just tried to bea stubborn Hard-Liner and did exactly that, and succeded.BUT, as you invest extensively in one part of your economy,other part of the economy might suffer. Environment? Housing?Agriculture? Everything is there to be taken care of.But, for a game made at it's time, it is by far one of themost detailed political simulators I have seen, and prettyfun if you like challenges.I give it a 6/10. It tries hard to be accurate, but failsto do in several cases. Furthermore, it is interestingto play, educative, and allows for some room forexperimenting. BUT, it does not implement 'reforms' -such as the [in]famous Perestroika very well.Furthermore, it is sometimes hard to know what your party wants you to 'invest-in' to make the events turnout [at least] moderately succesful.Hidden AgendaI have to be honest: When I looked at the black & white graphicsthe game had, I was all like 'ptff, it must be very, very easy,or very, very dumb'. I was not wrong. I was ÜBER-WRONG.The game, with it's simple graphics, let's you play a up-to-three-year-regime of a Chimerican Presidente. That is right, it is a fictituouscountry - but that does not makes it any fun-less. All the opposite.Finding your country in Central America, yours is a dangerousposition. If the USA does not likes you, they might evenfund rebels to try to overthrow you. Same goes to theSoviet Union & Cuba - their support can be very helpfulas well, and they are valuable trade partners [specially theSU].On the economic side, you are completely dependanton Agriculture, and that is what you see all over thegraphical report's page: Land Distribution, for example,tells who owns how many land, and the Export Cropspage tells how many funds are being made at thecurrent time.Unlikely in Crisis in the Kremlin, you are not aloneat all in this game - you must set up a cabinet offour advisors/ministers that will help you developpolicies, and you do have a good deal of informationabout them. Be warned to each party can only provideup to 3 ministers, so at least you will have one ministeryou might not allways agree with.In contrast to Crisis in the Kremlin, as well, your countryis quite small and you can meet up with the many differentcharacters that lead the different factions/groups in yourcountry. Ranging from a teacher to a land-reform supporter,and middle-level bussiness manager to free-market industrialist,you can experiment with many different policies, and seehow they work. You can also play 'Democracy-man' and tryto set up elections as soon as possible, or try to stayas a dictator by ignoring the 'planned democratic reorganization'.There is a lot of stuff you can do. You can try to go asfar to the left as you can, and implement salary scales,control the exports/imports, fund health care & education,or you can go to the far right, and keep both health care &education at very low levels why letting free market doit's job. What I have liked mostly is that you can combinedifferent sets of policies; for example, agree to the landreform, but sell the state-land to the small exporterts.The fun in this game is that, in the end, you areshown with an 'Enciclopedia entry' and decidehow well you did [it is up to you].Now, speaking of time, this is the main problemI had with the game - it is too short. Many ofthe decisions require a previous event to havehappened, and the time you were in powerwas not enought.Overall, a very good game that I highlyrecommed trying if you are into politics.It is not easy - I warn you. If you are notcareful, your friends will turn into enemies,and if your powerbase is not firmly stablisheda single coup will be enought to take the titleof President off you.I give this game a 7/10. It is fun, educative,entertaning, and it is really nice to be ableto talk with your country's people - be itfor the good news or the bad.But, the time you are in power is too short,and the economic system is too limited.Sure, it is efficiently executed, but limited.As opposed to Crisis in the Kremlin, youhave no 'budget' at all, just some graphicsshowing how well/bad your economy is doing....And well, that is pretty much of it.There are not that many political simulationgames around, not at least that I know off. Link to comment Share on other sites More sharing options...
fox1235 Posted July 23, 2010 Share Posted July 23, 2010 Looks interesting Link to comment Share on other sites More sharing options...
"User" Posted July 23, 2010 Share Posted July 23, 2010 Only one I've heard of is Superpower and I have yet to get into one of these types of games. It sounds really appealing now then it did 5 years ago.... Link to comment Share on other sites More sharing options...
Guest DRL Posted July 23, 2010 Share Posted July 23, 2010 Looks interestingBelieve me, they are.Specially if you are interestedin politics or economics.Only one I've heard of is Superpower and I have yet to get into one of these types of games. It sounds really appealing now then it did 5 years ago....Superpower 1 was turn-based;I skipped it entirely and wentover to the real-time SuperPower 2instead. Even so, it was not veryaccurate. The thing I said aboutturning the United States (or anyNATO member, for the account)into a Communist State is perfectlypossible. This is because in the gamethere is not any 'market' - just 'demand'.As long as you meet that demand, peopledo not care if you have private or stateownership at all.But still, remember to update to the lastestpatch (1.4v, if I am right) and all of it's bugsare gone.Oh, and I also forgot to say I played Democracy 2.I give it a 6/10. It was nice, because you could setthe 'policy strenght' (how profound the policy shouldbe). It can also be modded, making possible to addyour own policies. Downside, it is almost all maths;you see 'poverty' graphs, 'income' graphs; eventhe policies are set with graphs. Never-the-less it isquite accurate. You can try many policies, and I tellyou, it is great to see the results. You can increaseor decrease the police force, ban/legalize drugs, ect.But again it is all 'measures/graphs' thing. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now