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D&D, anyone?


Xortberg

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EDIT: UPDATES

For anyone who doesn't have the core rulebooks, the following page has links to all the rules you need to know to play the game:

http://www.dandwiki....erence_Document

And the following link leads to the basic races, as well as some advanced ones that I recommend not messing around with (Mostly for my sake, as I'm not familiar with most of them :-P)

http://www.dandwiki.com/wiki/SRD:Races

Instead of doing the usual 'roll for stats,' I'm instead using a point buy system. You have 28 points to spend on your stats. It's simple enough with this nifty calculator:

http://emrilgame.net...f/pointbuy.html

And the following links lead to all the core classes:

http://www.dandwiki....i/SRD:Barbarian

http://www.dandwiki.com/wiki/SRD:Bard

http://www.dandwiki....wiki/SRD:Cleric

http://www.dandwiki.com/wiki/SRD:Druid

http://www.dandwiki....iki/SRD:Fighter

http://www.dandwiki.com/wiki/SRD:Monk

http://www.dandwiki....iki/SRD:Paladin

http://www.dandwiki....wiki/SRD:Ranger

http://www.dandwiki.com/wiki/SRD:Rogue

http://www.dandwiki....ki/SRD:Sorcerer

http://www.dandwiki....wiki/SRD:Wizard

There's more classes, and more that I'm willing to allow, but there are the basics and as far as gameplay goes, all will function and they cover mostly every role that you'll need to cover, so I'll just leave it at them and if you want more, you can search the Wiki. Just ask me if you want to try a class that I haven't listed, and I'll check it out and probably okay it.

So, it seems to have been decided that I'm the DM. We have 6 party members, one person to control some of the more important villains, and Shrooms gave his place to Vydrach and is now gonna roleplay various helpful NPCs. So, the roster is as follows:

Player Characters

-Fluxy

-Gene Inari

-Cavemonkynick

-Vydrach

-Arashikage

-FoxMcCloud

Villains

-Ballisticwaffles

NPCs

-King of the Shrooms

The campaign will take place in the Eberron setting, and will begin with every character at level 2. An important thing to note about the Eberron campaign setting is that it allows the use of Action Points.

http://www.dandwiki....D:Action_Points

At level 2, your cap will be 6, which is what you will start with. Generally, you only get a refill once you gain a level, but at my discretion I may award small refills of 1 for really good, creative roleplaying or solutions you find that I didn't anticipate.

If anyone has Skype and hasn't added me yet, I'd appreciate it if you did. Especially Ballisticwaffles, since I'm gonna need an easy method of communication with you. If you don't have Skype and don't want to get it, let me know and I'll get on Steam for you. If you don't have either, I recommend getting one, since I really don't like carrying out conversations via PM here. I will if I have to, but I'd prefer not to.

For reference, my Skype is Remington_Longspear and my Steam is probably Xortberg, but I'm not too sure about it. I know I'm in the SFO group, so you can add me through there, or you can just tell me your Steam name and I'll add you. So yeah, if anyone has any questions, ask me through there, preferably, or here in the topic or through PM if not.

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I'll gladly join. I think it's best if you have the experience running a game yourself, just to get an idea of what it is like, and if you are ready or not for it, so I know I won't be taking the wheel from you.

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I say running a pre-printed one is everyone's best bet; we're guaranteed a clear objective and solid pace. It's also a good chance for you, Xort, to DM and eventually move on to more personal, custom campaigns.

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I'm in, I love tabletop RPGs, and even though I haven't played D&D, I've played Dawn of War RPGs with Waffles and our friends before.

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Alright. Now, most pre-printed adventures are written with a 4-man party in mind. Adjusting the encounters to fit a 5 or 6-man party shouldn't be too hard if we hit 4 and people are still interested, but more than that might not be entirely feasible, so I'll put the cap on players at 6. In addition, you should probably discuss character creation with the other players. You can work to fill roles the rest of the party doesn't, but more importantly than that, you can decide the overall alignment of the party (Good, neutral or evil) and thus how you solve most of your problems. If you want to make a character whose alignment goes against the overall one, you'll need to come up with a reason for them to be travelling with the group.

Also, I do plan on running an adventure that will involve a mix of diplomacy and action, if you want to play a more social character I plan on there being plenty of opportunities to justify having beefy diplomacy-related skills.

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i will be joining asap. i love me some hearty D&D, also as far as classes go i'm going to let others choose and just fill in the important roles.

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I am torn between wanting to play D&D and never having done so before, or any roleplaying for that matter.

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You can count me in!

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Welp, that gives us five, which leaves one slot. So, seeing as I'll be busy most of today and possibly most of tomorrow, I'll give it till Friday or so for anyone else interested to fill the potential slot that remains. At that point, we'll roll with what we've got. I recommend that discussion of party building starts now, just so you don't have to scramble to get it out of the way at a later point. If you can get it done by Friday, I'll try to have the info needed to start the campaign done around that time as well so we can have the weekend to get started.

I'm almost positive the campaign I'm running is gonna be in the Eberron world, which in addition to the basic races adds changelings, kalashtar, shifters and warforged. I'm aware not everyone necessarily has the books with all the extra races, or even the core books, and I don't think I can legally tell you how to get them onine, but it's okay because this nifty website called D&D Wiki basically has all the info in the books, just in a bit more of an inconvenient format. For example, you can totally look up info on the changeling race and come to this page:

http://www.dandwiki....ngs_(3.5e_Race)

Which has all the info the books have. Plus, Fluxy and I for sure have tons and tons of D&D books, so if you have any questions I'm sure it won't be too much trouble for either of us to help you out. We'll help you learn the ropes and such. At least, I will. I'm sure Fluxy will be willing, but I won't make any promises on his behalf. So yeah, other than that, I don't think I have anything else to say on the matter. Any basic questions, you can ask me in PM, the topic, or even add me on Skype and I'll walk you through the character creation process, teach you the basics of combat, or answer any other question to the best of my ability. For anyone who wants to Skype me for questions, my name is Remington_Longspear. I'll also get on Steam if anyone specifically wants me there, but I tend to keep it closed so I'll only be on if I'm requested somewhere else.

I am torn between wanting to play D&D and never having done so before, or any roleplaying for that matter.

It's my first time DMing, and Fox's first time actually playing although Fluxy and I walked him through the creation of Pinkie the Bard :-P. Don't let it hold you back.

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Ill join, this seems like a good chance to get a start in roleplaying, if everyone is willing to put up with a new guy

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Ill join, this seems like a good chance to get a start in roleplaying, if everyone is willing to put up with a new guy

Like I said, FoxMcCloud has never actually played, and this is me being a new guy as a DM, so of course we're not gonna kick you out for being new.

And that gives us six. Vydrach, if you really do want to join, I suppose I could alter the encounters to suit seven characters, or I might be able to let you play some of the villains in their roles. If not, then we've got our group, and discussion of the party composition should start ASAP. Anyone who needs help making a character and learning the rules of the game, my busyness takes place at the computer, so I'll still be able to answer your questions and such if you want to get started making a character soon. Just make sure your character fits in with the party enough that they have a reason to be in the campaign. If the group is a bunch of lawful good, goody two-shoes characters, I'd better hear a damn good reason for your chaotic evil dude to be travelling with them.

But yeah, while making sure to cover your bases and have a well-rounded team is important, it's more important to make sure you're playing the character you want to play. If the party could use a savvy, fast talking diplomancer but you really want to play the socially awkward, oftentimes drunk fighter, don't let yourself be constrained by the party's needs. Play a character you'll have fun with.

But as a heads-up, be aware that I will be expecting even the sullen, stealthy rogue to role-play a bit and not just tag along for the fights. Being focused on combat more than diplomacy is no reason for you to not communicate with the people you're travelling with. You can be sullen and stealthy and still play an actual character. I'm not gonna force the half-orc barbarian to try and be a diplomancer or anything, but I do expect him to participate in conversations.

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Cool, well my experance with D&D is extreamly limited. And by limited i mean i played the online mmo for like 2 hours so... yea. Whats the easiest way to get started?

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Yeah, the MMO isn't much like the tabletop version :P

The easiest way to get started would be to just have a more experienced person walk you through character creation, explaining how the important stats work and the basics as you fill in your character sheet. Like I said before, I'm willing to help through Skype or Steam if you've got either of those, and through PM if not. Skype calls are ideal, at least in my opinion, but I can work with any of the options one is unavailable to you.

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Ive got a skype, my username is the same as mine here, cavemonkynick.

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If you've got the max, I'll pass then.

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Alrighty then. If something opens up, I'll let you know. And who knows? Maybe I'll start a trend of tabletop RPGs here on the boards, and you can join someone else's campaign.

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damnit, not fair that i haev to take stupid test and now cant join this. any cahnce at all even slightly of joining?

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Like I said to Vy, if you really want in and such, I can either just go ahead and adjust the encounters to accommodate 7 party members instead of 6, or I can let you take control of and play the parts of the various villains. If you get attracted to a specific enemy character, I could even try to make that enemy into a recurring nuisance for the party.

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gimme a villan. Don even care which one. Just throw me someone when ever you need someone.

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Sounds good, then. Random encounters with no-name enemies will be run my me, of course, but any time an important named enemy with dialogue and such comes up I'll let you know and tell you the important details you need to know and you can run it.

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Double posting because this is a fairly important bit of info, so I want everyone to notice it.

Instead of doing the usual 'roll for stats,' I'm instead using a point buy system. It's simple enough with this nifty calculator:

http://emrilgame.netau.net/Dmstuff/pointbuy.html

And you have a limit of 28 points to customize your stats to your heart's content. That saves you from bad rolls and makes sure everyone is basically on a level playing field. In addition, in order to save people from bad HP rolls, you can choose at each level if you want to roll your hit dice or take the average. This means on odd-numbered levels (3rd, 5th, etc) you take half your possible hit die plus your Con bonus, and on even numbered levels (2nd, 4th, etc) you take half +1 plus your Con bonus. This keeps the Wizards in the party from outpacing the Fighters in HP.

The campaign starts with everyone at level 2, meaning you have 900gp in wealth to start with. I'm not gonna worry too much about sticking firmly to the max load and how much your character can lift over their head and all the formulas for that, since it's a bunch of busywork. As long as you're not just carting around ten suits of armor, you're fine.

And I think that's all the important things. If I think of any more, I'll let you folks know. If you have any questions, let me know.

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A few links on what to spend that money on would be helpful. I have a good sense of what I need, but you weren't kidding when you said all the information is in an inconvenient form on the wiki; site navigation is a nightmare.

In fact, a list of links useful for character creation would be really handy, especially for newbies to D&D. I would have a couple books on hand myself, but my D&D GM buddy moved out awhile back. :/ If I'm lucky some old character sheets are stuffed in a notebook somewhere in my room.

Oh and I call dibs on the party's suave rogue. :U

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AM i allowed to help in the ceation of evil guys to kill? Puppydogeyes.jpeg

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Im setting up as a tank.

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