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Reboot, Remake, or Sequel?


Falco'sFinest

Reboot, Remake, or Sequel?  

27 members have voted

  1. 1. Which do you prefer?

    • Reboot
      9
    • Remake
      4
    • Sequel
      10
    • Prequel
      4


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Reboot it. Discount dinosaur planet. Krystal did sort of screw up the make up of the team ( IMO) by putting in a character who was originolly designed to be in a different universe completly.

Also, it seems hopeless to make yet another sequal. The current storyline is just too convulted at this point.

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Also, it seems hopeless to make yet another sequal. The current storyline is just too convulted at this point.

Convoluted? Okay, maybe I just completely ignored SFA but wat i missed the part where it got convoluted

To my opinion now:

Reboot: Reboot's can work if you do them right, yeah, but that's probably so much to delete. I'm not a personal fan of i-...Can someone point me in the direction of one time it's been done right with a length-able plot?

Remake: ...we just had one months ago. Yeah, this can wait.

Prelude: I'm usually against these unless it's actually really needed. There's not actually many events in the series that I could see being capitalized on despite many characters I could see working. I'd love to see one, but thinking realistically, they'd need a really good drive for it.

Now then, with a sequel, if you don't want to skewer it up just ignore Command (Wasn't this recognized as non-canon anyways?) and pick up from Assault. I might be completely oblivious, but is there a huge problem to this?

...this is also why on my own opinion I have a preference of this. (Or Prelude as you can tell)

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Convoluted? Okay, maybe I just completely ignored SFA but wat i missed the part where it got convoluted

To my opinion now:

Reboot: Reboot's can work if you do them right, yeah, but that's probably so much to delete. I'm not a personal fan of i-...Can someone point me in the direction of one time it's been done right with a length-able plot?

Remake: ...we just had one months ago. Yeah, this can wait.

Prelude: I'm usually against these unless it's actually really needed. There's not actually many events in the series that I could see being capitalized on despite many characters I could see working.

Now then, with a sequel, if you don't want to skewer it up just ignore Command (Wasn't this recognized as non-canon anyways?) and pick up from Assault. I might be completely oblivious, but is there a huge problem to this?

...this is also why on my own opinion I have a preference of this.

From what I have gathered, Command is not very well accepted as canon. Whether it is officially considered canon or not is up to Nintendo and any sequel they may or may not make in my opinion (though it seems a relatively popular focus in some fanfiction).

After playing some of SFA and realizing how mind bogglingly pointless Krystal is, only a game on immense epic and lengthy proportions would be able to continue the plot line (at some point) - while concreting some of Fox's personality issues he has had since SF64, give Krystal some sort of personality at all and make her a character we actually care about other than being attractive (and as a result of giving her a personality, make fanboys happy and detractor content with her too).

I would love to see more characters that at one time were involved in the story, even if their existence is somewhat non-canon but fear adding them and their questionable personalities/impacts on the story would be overwhelming for a franchise playing catch up on character development while exploring a bit beyond the Arwing in a safe way.

I am still all for a sequel, but the more I muse about it, the more I realize the release of a great sequel would be almost a herculean effort...requiring Nintendo to sink a lot of time and money to effectively fill plot holes, develop characters, develop relationships (I mean really? Krystal almost seems to disregard the rest of StarFox team besides Fox, but then Nintendo (and by that I mean Namco) seemed to shove Fox in a wicker basket and hide him from the possibility of helping in developing his and her characters. And what the heck is going on between Wolf and Fox?), create a decent way of running ground missions, and increasing the difficulty level on the game.

Man, if I won the lottery I would chuck a few a Nintendo and tell them "alright, lets play by our rules this time, 'kay?"

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I am still all for a sequel, but the more I muse about it, the more I realize the release of a great sequel would be almost a herculean effort...requiring Nintendo to sink a lot of time and money to effectively fill plot holes, develop characters, develop relationships etc

Plot holes?

All they'd have to do is officially denounce Command as "Non-canon." Other then that, I don't remember any plotholes.

Now this is probably better than ever to clear up what I meant by "Assault had good atmosphere."

Assault still (In my eyes) at least captured a feel of greed and staying together in the worst of times. What they really just need is an idea to move the series forward. Once they have the emotion they're going for this time and a conflict (...which while it was good, probably part of why characters dropped through), the characters should be able to flow in smoothly. Just... do something with them. The problem with Assault's development and how it took it was that nothing really happened in the end sans Fox learning things and some major characters dying.

As you said still, the problem really comes down to investment. Someone will probably have to step up for it to happen as it's a gamble. Honestly? It's more of a trouble thinking of "Hey, how do we appeal to something newer people love as well".

...you know as I'm writing this a four player story mode would be a complete monster to program but possibly be beyond entertainment.

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I guess they are little things that bothered me. I suppose it would be more accurate to say "too many loose ends" Picking up from Assault I am immediately wondering:

-Why did Wolf and team all of a sudden get more friendly to Fox? What is their entire background that Wolf would want to personally kill Fox, but then turn around and save him and even mentor him in a way (but then in Command I take it he turns into an ass again)

-Knowing very well that Krystal's inclusion to the game was just a way to spike interest in the game using sexual appeal, and knowing that it basically was meant to be Fox x Krystal...why would they want to throw Panther in the middle of the whole thing when they didnt seem to be focusing on the relationship development?

-Speaking of Krystal, I know they portray Fox as being shy in Adventures so it shouldn't be a surprise in Assault...but the almost naive personality he takes is almost frustrating in a way. His head in the sand issues contributed to awkward Krystal fandom as fans were split down the middle as to whether they liked her or not

-Why did Falco disappear for a while during Adventures? I know there is a comic to illustrate it, but most don't know that. Why did he come back?

-Some of the smaller things that bothered me included the tone with which they made with Assault. It almost felt like they wanted to wrap up the entire franchise by 'killing off' StarWolf, destroying the Great Fox, 'killing off' Gen. Pepper...it just felt like they were trying to create the atmosphere to end StarFox.

Don't get me wrong I appreciated Assault for what its worth - but to me it kind of either left gaping holes where characters or backstory is concerned or opened up new questions regarding characters or backstory. The story overall was acceptable but the scripting and delivery felt a little weak.

While 4 player story mode sounds pretty awesome (and probably not hard to program, just hard to implement) I just can't imagine a good way for it to be implemented in a traditional rails shooter. I guess that would suggest that Nintendo needs to explore an open environment for StarFox games (like "all range mode")

After mulling over a story for a sequel I started realizing that Command does have some promise to kind of make a pseudo-reboot/sequel. 'Dash Makes a Choice' is a perfect way to basically set up the StarFox 64 scenario again. A chance to return to the basics and in a nicer way reintroduce characters with actually personalities.

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Honestly don't have much time to respond as I'm responding between two classes at Uni but...

So basically, characters are your problem too? There's a perfect opportunity to fix that. When it comes to Tone, I think the problem with the SF Series is at first it feels like it was intended to be a LoZ/Pokemon/Mario/Etc franchise but then it had a plot and now they don't know what to do with it, which really is probably an even bigger problem with characters. In other words, if they decide to end the series or instead at least have a vague idea of "Where we're going next"

It's actually an unfortunate thought now that I invest more thought into it. It's easy to find a place to move the series, but it's hard to find a place to move the series and keep going from conflict to conflict while still keeping interest up with how it's been established. (Which is possible on many fronts of marketing. Question comes down to what the groups working on it wants)

I hope that's coherent enough to understand my viewpoint. I'm having a really hard time putting it into words but the point on StarFox Assault setting tone for an "Ending"... yeah.

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Yeah I feel like the most painful part of Assault was just the characters and their damaged or lacking personalities. The story itself was fine, wasn't something I felt totally attached to, but it did its job in allowing room for another Star Fox game without being silly. I think your insight on how Star Fox was meant to be a somewhat incoherent series of plots like the games you mentioned makes a lot of sense. Its a shame that it could be true :/

i guess the only real way of continuing to pique interest in the franchise while continuing to place Star Fox in yet another galaxy shattering event that could mean the end of civilization, would be to put a lot of time between game releases.

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