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Guest krystal08

is it just me

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Guest krystal08

or adventure had MUCH better graphics? i mean, look at krystal's and fox's tail, and ears they seems real! at least more than in assault. i'm crazy?

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Matt Macdowel

ive notice the enivorments in adventures to be better then assasults.

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OneUnder

I like Fox's fur

but space levels on Assault looked awesome

^THIS

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DZComposer

SFAd was one of the best looking games on the GCN. My main visual beef with it is that the fur effects looked more like grass than fur. I prefer flat, baked-on, fur over crappy fur shading.

Though good fur shading looks absolutely astounding.

Take this example: http://www.bigbuckbunny.org/index.php/media-gallery/

It's still a little bit coarse, but it actually looks like hair rather than grass.

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Guest FoXXX

SFAd was one of the best looking games on the GCN. My main visual beef with it is that the fur effects looked more like grass than fur. I prefer flat, baked-on, fur over crappy fur shading.

Though good fur shading looks absolutely astounding.

Take this example: http://www.bigbuckbunny.org/index.php/media-gallery/

It's still a little bit coarse, but it actually looks like hair rather than grass.

I still think it looks good on Fox :)

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Mr. Krystal

SFAd was one of the best looking games on the GCN. My main visual beef with it is that the fur effects looked more like grass than fur. I prefer flat, baked-on, fur over crappy fur shading.

Though good fur shading looks absolutely astounding.

Take this example: http://www.bigbuckbunny.org/index.php/media-gallery/

It's still a little bit coarse, but it actually looks like hair rather than grass.

Actually, the fur in Star Fox Adventures is some of the best in the world, AT INTERACTIVE SPEEDS. You can make the fur look amazing, if you want to play the game at one frame a second.

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Guest FoXXX

Actually, the fur in Star Fox Adventures is some of the best in the world, AT INTERACTIVE SPEEDS. You can make the fur look amazing, if you want to play the game at one frame a second.

/com_maxfps 1 :)

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X-Gamer

I would say Assualt's 'graphic points' were spent more on the space missions.

Adventures' was more detailed regarding the characters.

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Guest krystal08

yeah, i second X, and Foxxx. also, the ears are...heu...well they do something and they look awesome, instead of assault where they just sit their...

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Kursed

Actually, the fur in Star Fox Adventures is some of the best in the world, AT INTERACTIVE SPEEDS. You can make the fur look amazing, if you want to play the game at one frame a second.

bring out the super computers!

we simply don't have computers with the power to make games look  perfectly real without playing them at 1 frame a second.

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Guest FoXXX

yeah, i second X, and Foxxx. also, the ears are...heu...well they do something and they look awesome, instead of assault where they just sit their...

Fox's ears twitched a lot in Adventures, and Krystal's did in Assault :)

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DZComposer

Actually, the fur in Star Fox Adventures is some of the best in the world, AT INTERACTIVE SPEEDS. You can make the fur look amazing, if you want to play the game at one frame a second.

That still doesn't mean I like the way it looks. I just happen to think fur baked into the texture looks better than overly-coarse fur that looks more like grass, hardware limitations or not.

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That Guy

I suppose it was the enviroments of the saurian world was what made it so graphicly superiror over assault. The pretty, lush green forests, and the beautiful snowy white landcapes are more eye pleasing than black, white speckled space, but then again what would I know? I don't really pay that close attention to graphics! XD

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Star Fox Runner

Well, in terms of frame rate, the on-rails missions in Assault seemed to move at a faster frame rate than the all range mode missions. I've always wondered why that is, even with hardware limitations, why not try and keep the frame rate consistent throughout the whole game?

The environments in Adventures were a lot more detailed than the environments in Assault, and it really showed off some of the power the Gamecube possessed. The only other games that I myself saw on the console that had just as good or better graphics was Star Wars Rogue Leader and Rebel Strike, the Metroid Prime series, and Resident Evil 4.

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Scott7

Well, in terms of frame rate, the on-rails missions in Assault seemed to move at a faster frame rate than the all range mode missions. I've always wondered why that is, even with hardware limitations, why not try and keep the frame rate consistent throughout the whole game?

The environments in Adventures were a lot more detailed than the environments in Assault, and it really showed off some of the power the Gamecube possessed. The only other games that I myself saw on the console that had just as good or better graphics was Star Wars Rogue Leader and Rebel Strike, the Metroid Prime series, and Resident Evil 4.

hmm... I didn't notice that.

but one thing's for sure, adventures quality was a little ahead of its time but still ran very well for a game from its time. still hard to beleive how well the character's models had been made; realistic fur, ear twitching, pretty impressive stuff for a GC game.

Unfortunetly the models are very difficult to rip from that game.... for some strange reason whenever i try to run an ISO it automaticly crashes and i can't find a good reason why it does.

Makes me wonder how that guy on the facepunch forums got that krystal model that was somehow ripped from adventures.....

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Guest FoXXX

hmm... I didn't notice that.

but one thing's for sure, adventures quality was a little ahead of its time but still ran very well for a game from its time. still hard to beleive how well the character's models had been made; realistic fur, ear twitching, pretty impressive stuff for a GC game.

Unfortunetly the models are very difficult to rip from that game.... for some strange reason whenever i try to run an ISO it automaticly crashes and i can't find a good reason why it does.

Makes me wonder how that guy on the facepunch forums got that krystal model that was somehow ripped from adventures.....

Did he recreate them?

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rhyfe2002

To this day I have absolutely NO idea how the developers managed to make the fur render in real time. Of course, it's a mix of texture and some very sparse hairs... but still. X_x;

Makes me wish I could run SFA on my computer at HD quality just to see the models.

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Scott7

Did he recreate them?

Nope, it was deffinetly from the game, just didn't have the fur. i will give a link to the thread as facepunch comes back online.

i heard its impossible to decompile (take it apart) do to rare's or nintendo's unique coding. Even Crono Reaper has been having a hard time with it.

But it seems that some stuff was able to be grabbed, Like the model on the facepunch forums that i mentioned, and the Music That Mr Krystal was able to grab from it.

I hope someone cracks that thing sooner or later. i'm dying Rip Krazoa palace out of it so i can try and turn it into a Gmod Map.

To this day I have absolutely NO idea how the developers managed to make the fur render in real time. Of course, it's a mix of texture and some very sparse hairs... but still. X_x;

Makes me wish I could run SFA on my computer at HD quality just to see the models.

I wish i could to, but like i said, its almost impossible to run on an emulater.

some have found a way, but i have yet to find it.

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Scott7

Right, like i promised here's the link for that thread i mentioned erlier.

http://www.facepunch.com/showthread.php?t=486480

This thread was made in 2008 for a request for someone to rig and skin a Krystal model ripped from adventures so it can be used as a player model for a Third-partycontent  PC Game called Garrysmod or just Gmod for short.

I restarted that project in Febuary, i'll make a thread in the Starfox general discussion later so i could give more info without having me banned.

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Kursed

I suppose it was the enviroments of the saurian world was what made it so graphicly superiror over assault. The pretty, lush green forests, and the beautiful snowy white landcapes are more eye pleasing than black, white speckled space, but then again what would I know? I don't really pay that close attention to graphics! XD

we need to fly some nebula's like

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Mr. Krystal

In answer to "How did Rare do that?!"

The answer is partially "They use C." For those of you who don't know, C is a relatively old language, and quite dated by today's standard. But it forms the bases for MOST of today's most popular languages. When designing it, if the language creators had to choose between making something safe or making something fast, they chose to make it fast. As a result, a good C program is VERY fast, about the fastest you can achieve with a high-level language.

This is meaningful because Rare uses C, apparently, for all their games. Or at least they used to, according to my game professor. This is ridiculous, because it makes building games pretty hard. I imagine though that they have specialized tools just for working in C that help them out. With a good knowledge of C and lots of tools, they were able to squeeze much more out of the hardware than other game developers.

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ThePointingMan

C's faster then C++ :shock: well, you can do pretty well everything you can do in C wih C++, right, so just for no apparent reason, if someone copmpiled a program in C++ but used the language of C, would it be just as fast, or slightly slower?

Also, for StarFox adventures graphical goodness, there was one place that stuck out to me, when you are at the menu selecting a save data, right there, I think the fur looked worse then everywhere else. Err... maybe anytime it got a little to close to the camera, but from the distance the camera was at, it looked amazing. This is just going from memory of course, which is like gambling for correctativity of my statement.

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Mr. Krystal

C's faster then C++ :shock: well, you can do pretty well everything you can do in C wih C++, right, so just for no apparent reason, if someone copmpiled a program in C++ but used the language of C, would it be just as fast, or slightly slower?

That's not how it works. C++ contains everything C is, plus more. Though originally, C++ simply compiled down to C. Now, C++ is complicated enough that it can't really be emulated in C. You can do EVERYTHING from C in C++ and more, but at the cost of speed. You could write a C-like program in C++ and it would be just as fast as in C, but C++ encourages people to program in slightly slower, but much easier and safer ways.

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