Today's Nintendo Direct gave us a new SFZ release date: Apr. 22, 2016.
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The Wall Street Journal has confirmed that NX dev kits are indeed in the wild.
The article didn't provide much else, though, only admittedly regurgitating the rumor that NX may be some kind of "hybrid" handheld/console and that it may launch in 2016.
Nintendo posted the following message from Miyamoto on Facebook:
I made a big decision last week.
We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.
To the people looking forward to the launch of the game this holiday season, I am very sorry.
Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.
While this is disappointing news, I am not surprised. The game had a short development cycle, so taking some time to polish it up a bit more can only be beneficial. Hopefully a little more polish will be put on the visuals as well.
We were all looking forward to the game, but hey, we've waited 9 years for a new game, what's a few more months?
Nintendo has announced that SFZ will drop on Nov. 20, at least in NA and Europe (I'm having trouble finding the Japanese date).
Interestingly, the NOA's site lists number of players now as "2 players alternating."
Nintendo Co. Ltd. released a one-sentence press release this morning containing sad news: Satoru Iwata passed away on Saturday.
The cites Iwata-san's bile duct problem as the cause of death.
My thoughts are with his family and friends.
This is a sad day for Nintendo. Sure, some questioned his leadership as Nintendo boldly, if not stubbornly, stayed on its own path. But he also led the company through its most profitable era ever.
In the end, will we ever understand?
The release implies that Shigeru Miyamoto and Genyo Takeda will run the company in the interim.
Interesting to see Miyamoto looking a bit startstruck meeting these people. Also interesting to learn that Miyamoto has had an interest in puppets since childhood.
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Nintendo tweeted a Wii U release data chart, and of note Star Fox Command was listed with a launch date of Jun. 25.
Star Fox Command may not be the most-loved game in the series, but at least we're seeing more Star Fox content!
But still, I'd rather see SF64 come to VC.
Star Fox Zero will have a Holiday 2015 release.
It looks like Star Fox Zero will be Nintendo's big game for the year, surprisingly.
But it's good to know that they're still going to bring the game to us this year.
Star Fox for Wii U now has an official title: Star Fox Zero.
Miyamoto says it's not a remake or a sequel.
What we know:
Arwing can transform into a walker like in Star Fox 2.
Landmaster also exists, and can transform into a flying craft.
Gyrowing is a new vehicle, previous known as the "Arwingcopter" in last year's demo. It deploys a little Robot that looks like the offspring of an NES R.O.B and Wall-E.
Star Fox and Star Wolf teams appear to be their SF64 compositions: Fox, Falco, Peppy, Slippy and Wolf, Leon, Pigma, Andrew.
You will have to protect Great Fox from missiles like in SF64 Sector Z
"All Range Mode" exists.
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