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  • StarFox-Online Articles

    Recent news, articles, or fun stuff about Star Fox, Nintendo, StarFox-Online, or the community.
     
    DZComposer
    Teaser Paragraph:

    Yoshikazu Yamashita, the director for NintendoLand, told Japanese gaming magazine Famitsu that the Metroid Blast attraction was originally intended to be a Star Fox attraction, but the design ended up not properly fitting the series:

    "There was a time when Metroid Blast was going to be a Star Fox title, but the prototype featured this vehicle that hovered around like a helicopter and we figured that'd never be a good match for an Arwing."

    The article also mentions that the Donkey Kong Crash Course attraction was originally going to be either ExciteBike or 1080 Snowboarding.

    It's a shame that Star Fox missed-out on NintendoLand, but at least it was seriously considered, so there is some tiny consolation there.

    Src: http://www.polygon.com/2012/12/12/3757884/nintendo-land-the-postmortem-interview

    DZComposer

    3D Short Update

    By DZComposer, in Fanstuff,

    Teaser Paragraph:

    The artist behind the 3D short has given me a list of questions and answers:

    Q: Who are you?

    A: Just call me Joe. I am currently a lead 3D instructor at a small college. I’ve worked on some cool things before working as a teacher but I’m not about to post my resume. And no I haven’t been teaching or working in 3d for like 25 years or something.

    Q: What are we going to be watching?

    A: The Starfox cinematic is a demo reel. It was in fact created on accident; it was a “one thing lead to another” scenario until its actual creation seemed to become viable. I pitched the story, wrote the script and did the storyboards and the animatic.

    Q: You pitched it?

    A: I couldn’t do this alone I needed some help. My work as an instructor came first and I was working 60+ hours a week. A couple of students and alumni from the college I teach at wanted to participate. But make no mistake, I did 75-80% of the work myself working during every free moment I could, so most of everything you will see on the screen is something I created or animated. I worked feverishly on it because I only had about a year to complete it.

    Q: Why did you only have one year to make it?

    A: The student population in my department began falling drastically. I did the math and knew I had about 13 months until my job was in jeopardy. In that year I could have just made a 30 sec demo and jumped ship. However, something was dying to get out of my system, I can’t explain it. So I pushed ahead and made the cinematic.

    Q: You said the cinematic was an accident?

    A: Yeah. I was originally modeling a fighter cockpit but got bored half way through it. So I changed gears because I wanted to learn something new so I ended up teaching myself MAYA fur. I wanted a challenge and as a joke I said, “I should make Starfox to sit in my cockpit.” Everything sort of snowballed. It was a happy accident.

    Q: What motivated you for one year?

    A: The struggle my folks are going through (as most families), the very small apartment, and the inability to save enough money for a proper ring for my cuddlebug; teachers don’t earn much. It was that and more that pushed me despite the mountains of hard work and the sleepless nights. I’m hoping this video will get enough positive attention and views that I can land a full-time job at a really good company.

    Q: What was the toughest challenge?

    A: Overall the greatest challenge was from making the difficult decisions due to time and resources of which I had neither. Hell, this was all rendered and composited on one computer. There were so many things I wanted to do but just couldn’t because of those reasons. I suppose that was a good experience because production companies sometimes have to make calls like that as well. In the end you have to ask if the scene did its job or not.

    Q: What was your favorite Starfox game?

    A: I loved playing the original Starfox until I was able to beat it with 100% completion on the toughest courses. Later when the N64 came out, I played that till my rumble pack wore out. After those games Starfox seemed to stray so far.

    Q: What should we know about the cinematic?

    A: It’s not canon. No single company would have more weapons and resources than an entire planet under one government such as Corneria. Fox is a pilot, end of story. He would be part of a space force where there are hundreds, even thousands of Arwings and other types of fighters. An entire planet would not rely on just a few people and those heroes would never charge for their services.

    Fox, Falco and Peppy’s designs were inspired by the original box art. I wanted to go back to the roots somewhat, minus the steel legs. There are aspects about the characters that scream puppet, and others that scream animal. I believe the marriage between the two was successful.

    We redesigned the Arwing so that it does not require the use of racks. A plane that requires racks means the pilot has no chance in a crash landing. It’s also not time or cost effective when making repairs if the vehicle has to be held on racks. The design of the Arwing also has elements from the original box art too. The ones featured in the cinematic all look as though they have been dealing with the rigors of re-entry.

    The Arwing also has design aspects reminiscent to fighter jets and the NASA program. The cockpit, for example, has several controls used in fighter jets, the space shuttle, and a nuclear reactor. To get as much right as possible I spoke with pilots and other military professionals. I guess you can say I did my homework.

    Q: You mentioned Fox, Falco and Peppy. Where’s Slippy?

    A: Slippy is at the very end, after the credits. No you don’t get to see his face.

    Q: You didn’t have to make all of these changes, why didn’t you keep the original designs and story?

    A: Because it was done already. I know this video will not please everyone. There will still be those that don’t like the artistic or story changes and they are going to rush on and say that they don’t like this or would have done something else differently. However, those who were fortunate enough to see this video as it was begin completed all agree that the spirit, which is most important, is definitely there. The video is exciting and suspenseful starting off slow with a continuous build up to the rollercoaster ride. When it’s over you will want more.

    DZComposer

    Star Fox 3D-rendered fan short in the works

    By DZComposer, in Fanstuff,

    Teaser Paragraph:

    A 3D artist named Joe is currently working on a Star Fox 3D short film. I don't have a lot of detail I can release now, but I have been told I can share these screenshots:

    I am thoroughly impressed by the level of detail in this, and am eagerly awaiting the final video.

    More as this project develops!

    Note: This is a fanwork! This is not an official movie or TV show!

    DZComposer

    Fanstuff: Star Fox 64 for Concert Band

    By DZComposer, in Fanstuff,

    Teaser Paragraph:

    A group in Montreal, Canada calling themselves "Orchestre de Jeux Video" (French for "Video Game Orchestra") has put together this performance of a medley of Star Fox 64 BGMs. It is worth noting that while the group calls itself an orchestra, this kind of ensemble is usually referred to as a concert band.

    Note: the video gets really out of sync with the music

    DZComposer
    Teaser Paragraph:

    WiiU will launch with 2 SKUs on November 18, 2012.

    SKU1: WiiU Basic Set $299.99

    WiiU White Console with 8GB Internal Flash storage.

    WiiU Game Pad (White)

    Stylus

    Sensor Bar

    A/C Adapters for console and game pad

    HDMI Cable (THANK YOU)

    SKU2: WiiU Deluxe Set: $349.99

    WiiU Black Console with 32GB Internal Flash storage

    WiiU Game Pad (Black)

    Stylus

    Sensor Bar

    A/C Adapters for console and game pad

    HDMI Cable (THANK YOU)

    NintendoLand

    Deluxe Promotional Points for use in E-Shop with each digital purchase through 2014

    Game Pad Stand

    Game Pad Charging Cradle

    System Stand for vertical setup

    Both units allow SDHC Cards and USB Drives for storage expansion. 4 USB ports on-board.

    Wii-motes, Nunchucks, and Pro Controllers sold separately.

    System Stand and Game Pad Stand and Charging Cradle also sold separately for Basic users.

    Nintendo TVii:

    Interface with popular streaming services (Netflix, Hulu, Amazon) and TiVO DVRs.

    Pricing Trivia: The inclusion of an HDMI cable can be viewed as $30 of the purchase price, unless you use Monoprice or other discount cable retailers as most retailers charge at least that much for the damn things.

    Games:

    CoD Black Ops 2 was officially announced, but everybody already knew it was coming.

    Epic Mickey II Announced

    Bayonetta II WiiU Exclusive

    DZComposer

    Sheet Music page added

    By DZComposer, in Site Updates,

    Teaser Paragraph:

    I have added a page for sheet music. It currently contains a piano arrangement of the Star Fox 64 credits and a string quartet arrangement of the Star Fox SNES credits.

    You will find the page under "Other SF Info" on the left navigation menu.

    If you would like to contribute sheet music that you have made to SF-O, please post it to the CCI board on the forums.

    DZComposer

    Fanstuff: A Musical Flight

    By DZComposer, in Music,

    Teaser Paragraph:

    YouTube User bellumastrorum1 put together a very nice orchestral suite of Star Fox music, mostly from SF64 and SF1, called "A Musical Flight."

    Some of the best horn writing I've seen in a game remix. My only wish is that he had better samples.

    DZComposer

    Miyamoto wants Star Fox on WiiU

    By DZComposer, in Star Fox News,

    Teaser Paragraph:

    In a conversation with an IGN writer, focused on Metroid, Shigeru Miyamoto stated that his personal favorite choice for a franchise to appear on WiiU is Star Fox!

    He didn't go into detail, but it is a promising sign that Star Fox is still on the minds of people in power.

    Take this with some salt, though. Miyamoto has stated in the past that he wanted Star Fox on Wii, and that never materialized.

    The Nintendo executive didn't give any details, but noted that "personally" the franchise he wants most on Wii U is Star Fox.

    Src: http://www.ign.com/articles/2012/07/06/miyamoto-discusses-metroid-on-wii-u

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