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Lylat Defense RPG


XG Fox

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Almost... I really pity the person who has to do this, but someone still has to play Slippy...

(runs away screaming "I'm not doing it!")

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LOL, you may as well scrap slippy too, we'll all be ready to retire by the time someone will be willing to play slippy :P (j/k) Besides, all slippy ever really does is make some new gadget (that sometimes works, and sometimes DOESN'T work i'll bet too.), put the arwings back together after a mission, make basic repairs, and scream for help all the time when he's in an arwing.

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Aww... Someone will have two parts including him.

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Hehehe... Naw' date=' we'll just cut him. stupid frog.

lol, look at the last bit of text. Here it is a bit larger:

stupid frog.

:idea:

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Guest misterfett

As Fox McCloud, you're saying when you want to join Starfox?

And welcome to Starfox-Online, misterfett! I'm XG.

Thanks XG, and sorry I wasn't clear on my character selection. Yes, I want to be Falco, I forgot to include that, was in a hurry.

I may only be online once a day or every other day, so you can go ahead and skip my character if I am not on for a while.

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Ok, I'll update it right now, since I've got a bit of time... I'm not at home right now, I'm in my aunt and uncle's house in St. Charles, Illinois...

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Hey, XG, think I could fill the last Pulsar Foxes slot? Just want to ask before i create a character for this.

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Yay, I'm Fox. :D

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Hey' date=' XG, think I could fill the last Pulsar Foxes slot? Just want to ask before i create a character for this.[/quote']

Yah, you can, since noone else has asked til now...

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K, thanks. :roll:

Name: Jod "Ranger" Naritus (He tends to go by the nickname "Ranger" though, and yes, this is my Fan Characters FULL name. :x )

Species: Vulpine

Gender: Male

Age: (Cornerian years): 21

Age: (Biological): Unknown. Estimated to be around early 20's.

Physical Appearance: Almost Identical to Fox, save that he doesn't have a patch of white fur on top of his head like Fox does, and his eye's are Blue instead of Green. Ranger wears a blue long-sleeved shirt, blue pants, a black vest that hangs open, and black boots. His belt is also black, and it has a silver buckle with a red cresent shaped emblem on it.

Weapon(s) of choice: Blaster, Custom Assault rifle, Gattling gun (whenever he gets the chance to use one), Blue Lightsaber.

Vehicle(s): Air & Space: T-65 (AKA: An X-wing.) Land & Sea: Depends on the Situation.

Bio: Jod grew up in a neighboring system, the Serina System, so he's not native to Lylat. However, about 4-5 years ago, his home system was decimated in a massive war, that claimed almost billions of lives. His home planet was left lifeless, and its inhabitants were forced to live as refugees on other worlds. In the end, the war lasted for about 3 years, and the system still hasn't recovered. Jod had served in the Serinan Alliance's military during the war, against the Blacknova forces that were attempting to take control of the system. During the war, Jod proved himself to be an incredible pilot, and was assigned to fly one of 12 T-65 prototype space supperiority fighters. During the war, he also earned himself the nickname "Ranger." After the conflict, like many other veterans, Jod found it hard to adapt to life as a civilian after the war was finnaly over, more so than most as his homeworld had been destroyed, and most of his friends and family were either dead or missing. Having nothing left to return to, "Ranger" decided to leave the system, and after 3 months of travel, found himself in the Lylat system. Eventually, he met up with Koriani Fox, and before long, "Ranger" found himself the newest member of the Pulsar Foxes.

The T-65: Ranger's fighter, the T-65, has an almost perfect balance of speed, manuverability, and firepower. 4 SE (Serina Engineering) MT-65 engines provide an excelent ammount of speed for the fighter, while Delta-99 thrusters provide it with amazing manuverability, surpased only by the Ar-wing or the Wolfen and similar variants. 4 Quad hyperlasers provide it with amazing firepower, and a compliment of 6 nova bombs provides it with an outstanding punch against even the largest of capital ships. However, the original T-65's shield system has a rather long recharge rate for a fighter, so the pilot had to make sure not to get caught among a large swarm of anemy craft. Otherwise, he or she would soon find they don't HAVE any shields left! The original design allowed the pilot to reinforce their forward or aft shields, but at a cost to their shield power in the opposite shield screen. To offset this, Ranger modified his T-65 to allow him to rapidly re-route power from his ships lasers, a process that became nicknamed "shunting", to the shields. This allows him to rapidly recharge his shields after they take damage during a fight. However, this can leave his ship with weakened lasers for a moderate ammount of time, or even leave him without any power for the quad cannons for a short while! Finnaly, an astromech, called C4, is mounted behind the cockpit, and is capable of preforming some on-board repairs and rapidly re-routing power to critical systems. This modification was made to C4 is the same robot that Ranger flew with durring the war back in his home system, and C4 has developed a distinct personality of his own.

Edit: Just came up with some more information for my character:

Special Talents: Ranger has in the past displayed some ammount of telepathic and telekenetic abilites. Once, he was able to somehow "Pull" a blaster out of an opponents hand from across a room, yet even he didn't know how he did it at the time. Another time, Ranger was able to sense an enemy that was cloaked trying to sneak up on him during the war back home. However, these tallents can only be used so many times, as they can exaust Ranger both physicly and mentally if he overuses them. Ranger hasn't really developed these talents too much, but he has developed a few:

Precognition: Ranger has the ability to sense the presence of other lifeforms, bots, and even machinery sometimes. This ability gives him an edge sometimes in combat, as it makes it difficult to sneak up on him. However, the Aparoids seem to be harder to sense: Their presence is just overwhelming sometimes. So this talent does work too well against them, but it does help some... Ranger can use this ability in space and on the ground. It is technicly a "passive" ability, so it's active at all times.

Shove: This ability has a pysical effect on the opponent. From a distance, Ranger can "shove" his opponent, knocking them over. However, this ability is hard for him to use, as telekenetic tallents of any sort are always difficult for him. Also, larger foe's are immune to this ability. This tallent only works when Ranger is on foot.

Trick: This pshycic tallent allows Ranger to fool opponents by planting a false immage or thought in their mind. This will only work on weak willed opponents, so the Aparoids are immune to it. This skill works both on land and in space.

Wave: A talent that Ranger has only manifested once, "Wave" is a telepathic attack that harms foes nearby. Against normal life forms, it can cause immense pain, possibly injuring or even sometimes killing a foe. Against Aparoids, this tallent would cut them off from the queen, causing them to self-destruct. However, this ability is one that Ranger dislikes due to it's nature. It's unlikely that he'll use it unless under extrem circumstances... This tallent will work both on land and in space.

Bot stun/stun: This tallent ironicly works very well against the Aparoids due to their machine-like nature. This tallent can disable an enemy robot by damaging or disabling components within it. Normal robots take a farily long time to recover, but aparoids recover farily quickly from it. Against living opponents, this tallent instead gives them a nasty shock, stunning them for a short time.

Lightning Reflexes: This is another passive tallent, but unlike Precognition, it doesn't work all the time. Occasionaly, Ranger can react faster than normal to an enemy attack, improving his chances of dodging and counterattacking his opponent. This tallent also applies to his lightsaber in a defensive role, as well as any other melee weapon.

Slowdown: This skill slows down an enemy, making them move slower than the rest of the world around them.

Shield: Not exactly a pysical shield, this talent allows ranger to shield his mind. This tallent remains active utill Ranger stops using it, but it blocks his precognition tallent as well. Ranger will ussualy use this talent to shield himself from a telepathic attack.

Healing: This skill is rather odd, as Ranger finds it easy to use at some times, and hard at others. This tallent permits him to heal most basic injuries without the need of a medical kit, and can occasionaly heal wounds that would normaly be fatal. Some have called it "Magic" in the past, but as for the true nature of this skill, as well as most of his other abilites, even Ranger doesn't fully know...

Jump: One other ability of Ranger's permits him to jump somewhat higher than an average person. This skill can be used at any time.

Lightsaber Skills: Unlike his special talents, Ranger has taken plenty of time to develop his saber skills:

Forms:

Shii-Cho: An good defensive style, the Shii-Cho form gives its user better defense against multiple opponents, and permits them to strike harder against their foes. However, it suffers against individual targets, so it's a sever handicap in one-on-one battles.

Soresu: The Soresu form is one of the first 3 forms Ranger mastered. Originally created as a defensive style with ordinary sabers, Ranger has learned how to deflect enemy blasterfire with his lightsaber in this stance. However, it doesn't lend itself very well to attacking a foe, as the style is almost ALL defense.

Makashi: An impressive form, the Makashi stlye was developed for saber to saber combat, and works just as well with a lightsaber. The Makashi form allows for ammazing offensive strength, and provides impressive defense against an enemy blade as well. However, this form is farily poor against ranged attacks of any sort.

Ataru: The Ataru stlye is another excelent defensive style. However, unlike Shii-cho, which focuses on defense against mutliple foes, Ataru focuses on defense against a single opponent. Ataru doesn't provide much offensive power during a battle, however, due to its focus on defense.

Juyo: A dueling form, Juyo provides both excelent defense and attack against a single foe, and even allows the user to launch multiple attacks at a time, catching his or her opponent off guard. However, it is possible for the user to loose their balance while useing this form, due to the aggressive nature of it.

Shien: Shien is a rather odd style, as it focuses on defense against opponents with ranged weapons. It's nearly useless against close range targets though, and suffers badly against a single foe.

Niman: A style Ranger is still trying to master, Niman is an ammazing blend of attack and defense. With a lightsaber, Niman even provides defense against ranged foes, permiting the user to reflect enemy attacks. The form also has the side effect of granting a defense against pshycic attacks. Niman is a difficult style to master, however.

[Only one saber form can be used at a time, and forms can not be switched more than once every 15 seconds while in combat.]

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:x Looking at your character's bio there... WOW...

Reminds me that I need to redo mine, I have NOTHING on his past yet... or I've started, rather, but it's not done...

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:x Looking at your character's bio there... WOW...

Reminds me that I need to redo mine, I have NOTHING on his past yet... or I've started, rather, but it's not done...

Heh, thanks for the compliment. Took me about half an hour to type all of that, but it only took 5 minutes to come up with it, since i've had a lot of this already thought up to begin with. Ihad to do a little tweaking to it... not to mention remove a key component from the background story and reduce the scale of it. (The lightsaber and T-65 are clues to what i got rid of BTW, if you want to try and guess. [okay, i think i just shouted it out, lol] :roll: )

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So you think. What did you get rid of?

You've got to be kidding me.... :lol: The X-wing and the lightsaber are clues, I was almost flat out saying it with that alone XG, lol. [i'll admit, calling the x-wing the T-65 may have made it a bit tougher, but thats its standard name BTW, the term "x-wing" is a nickname for it.] (What sci-fi genera helped inspire StarFox?? Answer that, and you'll have the answer to what i completely removed from my characters bio.) I also had to come up with 2 new groups, but one still has part of the original name in it too, theres another clue for ya... :lol:

Edit: just added a bit more to my bio... yes, i added a bit MORE to it, lol. It now lists some tallents and saber skills that my character has.

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Dude, I'm SO behind on Star Wars it's unbelievable. There's NO WAY I would have known the X-Wing is the T-65. I've seen episode 4, about half of 5, never SEEN 6, I've seen 1, never seen 2, and now 3 is out.

Don't expect me to know much Star Wars stuff. All I know is that the Wolfen could burn an X-Wing any day! WOLFEN WOLFEN WOLFEN!

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Dude, I'm SO behind on Star Wars it's unbelievable. There's NO WAY I would have known the X-Wing is the T-65. I've seen episode 4, about half of 5, never SEEN 6, I've seen 1, never seen 2, and now 3 is out.

Don't expect me to know much Star Wars stuff. All I know is that the Wolfen could burn an X-Wing any day! WOLFEN WOLFEN WOLFEN!

Lol, you're assuming the wolfen would have a target flying in a straight line with all its shield power driected forwards. Thats why Vader was burning those rebel fighters down in Episode 4. In ROTJ (6), not very many rebel fighters got shot down. I think only 3 or 4 are shown dying. And the Empier looses, what? over 1k ties? a couple Star Destroyers? A Super Star Destroyer (its vaders flagship in 5, it blows up in 6, but i won't say how, go watch it yourself :lol: ) And another big ship. I most definently WON'T tell you what that other big ship is, go watch Return of the Jedi if you want to know! :lol: Besides, i never hear them call it the Incom T-65 in any of the movies anyways, but they do in all the games and books. And I think Lucas would have had to give some aproval for something like that.

In 6, the rebel fighters do a much better job, and the space fight is much better. I'd say it can compare to the opening fight in EP3, and considering that episode 3 is a lot newer, thats saying something.

BTW: The X-wing is a very good fighter, sure, it can be shot down, but it could kill a wolfen pretty easily itself. The Wolfen strikes me as being like an Arwing. And the X-wing strikes me as being the Arwing of starwars. Its got its weak spots, but so does the Wolfen. (As for the Assault Arwing: *Mph...* [tries not to laugh]... Look at it! Its got its lasers, G-diffusers, and wings connected to the fuselauge (the main body of the ship) AT THE SAME POINT! One shot and *Boom*, you just totaled that arwing.) And it depends on the pilot, not the ship. (Winces as Slippy crashes another Arwing, even if it is in a simulation.) I rest my case.

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Hehehe... sure, but Wolfens are FAR better than TIEs, you know that! :lol:

The Wolfen would beat the X-Wing in maneuverability, making it really hard to hit, plus, I could probably fly a Wolfen better than Luke or even wedge flying an X-Wing! You haven't seen me fly before... although I think my record of 4569/2100 for Gold on Orbital Gate is enough evidence to see that I'm REALLY good! :lol:

Plus, the Wolfen looks cooler. :lol:

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You haven't seen me in X-wing alliance (its for PC.) I had one mission where there was a Star Destroyer, 6 full squads of 12 ties each (3 of tie fighters, 2 of bombers, and one of interceptors, the interceptors look somewhat like vaders tie, as do the bombers, but the bombers have 2 cockpits, one carrys missles. A 6th squad of 12 tie advanced [vaders tie, but with slits cut in the wings at the front and back] were also there, and they fly rings around x-wings.) I had only 4 wingmates in that mission, and the Imps were trying to blow up a Medical Frigate. I managed to kill all 64 ties, all 34 gunboats that came to back them up, the Interdictor (a mini star destroyer that prevents ships from hyperspacing) that had us traped, AND the Star Destroyer. :lol: And thats one mission.

At endor (its the finnal space battle in Episode 6) i think i scored over 500 tie kills, plus 2 star destroyers, my last time though. And that was in the Falcon, and that thing makes an x-wing look FAST, and the Falcon is a huge target. And enemy Capital ships try to flee when you damage them too much in that game as well.

BTW: I've seen the screenshots of your obital gate scores, the closest i've come is about 200 over the gold limit. So yeah, you're good at that level, way better than me, lol.

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500 TIE kills? That sounds pretty good... did you have COM help in any of the missions?

On Orbital Gate, I've gotten a kill point total of 1399, that's with kills that pop up Kill+1 or something when you kill an enemy, along with my kill chain of 357... I ran out of time to kill more enemies! the stage ended with me still killing enemies for my chain combo! Given the time, I probably could have had the combo over 1000, if the stage lasted that long. Most people are having trouble reaching a mission total of 3000 out of 2100 for gold, but look what I've got, a 4569/2100!

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heh, i just went and played that lvl again a moment ago: Score of 3050. Max combo was around 263, but my combo broke at one point :lol:

Lol, i was killing the parts on the mega missle at the end in 2 shots, i had so dang many powerups. :lol:

As for the Missions in Alliance: My wingmates stayed near the Frigate, they were shooting at incomming missles from the tie bombers, which is a good thing, otherwise the Frigate would have died on me. At endor, I shot most of the ties down mannualy, but i got 5 kills from the auto-defense fire on the turrets. most of the time the turrets were busy killing missles that were aimed at me though. My favorite mission is the one where you have to escort the parts of the Rebel fleet to sullust to group up for the finnal battle at endor. I managed to PO a VSD (a smaller version of the star destroyer, they now got a new appearance thanks to Lucas in EP3 though.) and it was chaseing me down. It wound up ramming a smaller imp cruiser, killing them both :lol:

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